Category: Guardians Rising

  • Collector’s Guide: Double Colorless Energy (Guardians Rising #166)

    Double Colorless Energy (Guardians Rising 166) Collectors Guide

    Character Intro

    Double Colorless Energy from the Guardians Rising set is a Rare Secret card, numbered 166. This vibrant Special Energy is a standout target for collectors seeking powerful energy support, and its distinct rarity makes it a notable piece within the Guardians Rising collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Guardians Rising 166 Rare Secret
    • Card Name: Double Colorless Energy
    • Set: Guardians Rising (sm2)
    • Card Number: 166
    • Rarity: Rare Secret
    • Stage: Special
    • Subtype: Special
    • Retreat Cost: 0
    • Rules: Double Colorless Energy provides ColorlessColorless Energy.
    • Types: None
    • Evolves From: None
    • Abilities/Attacks: None
    • Flavor Text: Unknown
    • HP: Unknown
    • Illustrator: Unknown
    • Weaknesses/Resistances: None

    Key Printings

    This exact printing of Double Colorless Energy is from the Guardians Rising set, identified by the set code sm2 and card number 166. It is classified as a Rare Secret card, making it a notable find for collectors focusing on special energy cards within the Sun & Moon series.

    Variants & Identifiers

    There are no known print variants for this card. Its rarity as a Rare Secret and its unique card number (166) within the Guardians Rising set serve as primary identifiers. The card’s special subtype and lack of HP or attacks further distinguish it from standard Pokémon cards.

    Legality & Play Notes

    Legality: unknown

    This card’s primary rule is straightforward: it provides two Colorless Energy when attached. It has no weaknesses, resistances, or retreat cost, emphasizing its role as a utility card rather than a battler.

    Care & Storage Tips

    As a rare secret card, Double Colorless Energy should be stored in protective sleeves or top loaders to preserve its condition. Avoid exposure to direct sunlight and moisture to maintain the card’s integrity. Given the unknown illustrator and release date, preserving the card’s physical state is essential for retaining its collector value.

    Set-by-Set Micro-summaries

    • Guardians Rising (sm2): This set includes the rare secret printing of Double Colorless Energy, card number 166. It serves as a vital special energy card within the set, supporting various deck strategies by providing two Colorless Energy at once. Other details such as release date and illustrator remain unknown, but its rarity and special subtype make it a standout piece in the collection.

    Double Colorless Energy

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    Double Colorless Energy (Guardians Rising) #166

  • Collector’s Guide: Grass Energy (Guardians Rising #167)

    Grass Energy (Guardians Rising 167) Collectors Guide

    Character Intro

    Grass Energy (card 167) from the Guardians Rising set is a Rare Secret Basic Energy for Grass-type Pokémon. Its vibrant, sleek look makes it a standout piece in both play and display.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Guardians Rising 167 Rare Secret
    • Card Number: 167
    • Set: Guardians Rising (sm2)
    • Type: Basic Energy (Grass)
    • Stage: Basic
    • Retreat Cost: 0
    • Subtypes: Basic
    • Weaknesses/Resistances: None listed
    • Abilities/Attacks: None
    • Flavor Text: Unknown
    • Illustrator: Unknown
    • Image:

    Key Printings

    This card appears in the Sun & Moon: Guardians Rising expansion as a Rare Secret variant, making it scarcer than regular energy cards.

    Variants & Identifiers

    There are no known print variants. It is identified by the set code “sm2-167” and its Rare Secret classification within Guardians Rising.

    Legality & Play Notes

    Legality: unknown
    This card’s tournament legality status is unknown, and it is not listed as legal in Standard, Expanded, or Unlimited formats according to available data.

    Care & Storage Tips

    As a Rare Secret card, store this Grass Energy in a sleeve and top loader to protect surfaces and edges. Keep it away from direct sunlight and moisture to prevent fading or warping.

    Set-by-Set Micro-summaries

    • Guardians Rising (sm2): Includes this Rare Secret Grass Energy, serving as both a functional Energy and a collectible within the Sun & Moon series.

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    Grass Energy (Guardians Rising) #167

  • Collector’s Guide: Lightning Energy (Guardians Rising #168)

    Lightning Energy (Guardians Rising 168) Collectors Guide

    Character Intro

    Lightning Energy from the Guardians Rising set is a rare secret card, numbered 168. Its vibrant design captures the essence of Electric-type power, making it a striking addition for collectors seeking unique energy cards beyond the standard versions.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Guardians Rising 168 Rare Secret
    • Card Number: 168
    • Set: Guardians Rising (sm2)
    • Rarity: Rare Secret
    • Stage: Basic
    • Subtype: Basic Energy
    • Retreat Cost: 0
    • Types: None specified
    • Evolves From: None
    • Abilities/Attacks: None
    • Flavor Text: Unknown
    • Weaknesses/Resistances: None
    • Regulation Mark: Unknown
    • Illustrator: Unknown
    • Legal Status: unknown
    • Image:

    Key Printings

    This exact printing comes from the Sun & Moon series, specifically the Guardians Rising expansion. It is a Rare Secret variant of the Lightning Energy card, making it a coveted addition for collectors focused on rare energy cards or secret rares within this set.

    Variants & Identifiers

    No print variants are documented for this card. Its Rare Secret designation and card number 168 within Guardians Rising are the primary identifiers; the lack of illustrator credit and missing release date are notable for provenance tracking.

    Legality & Play Notes

    Legality: unknown
    This card’s play legality in Standard, Expanded, or Unlimited formats is not specified, so players should verify current tournament rules before use.

    Care & Storage Tips

    As a rare secret card, Lightning Energy should be stored in a protective sleeve and kept in a cool, dry place away from direct sunlight to preserve its condition. Avoid bending or exposure to moisture to maintain its collector value.

    Set-by-Set Micro-summaries

    • Guardians Rising (sm2): Introduced this rare secret Lightning Energy card, enhancing the visual appeal of energy cards in the set. The card’s unique rarity status distinguishes it from common energy cards, making it a highlight for collectors of the series.

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    Lightning Energy (Guardians Rising) #168

  • Collector’s Guide: Fighting Energy (Guardians Rising #169)

    Collectors Guide: Fighting Energy (Guardians Rising 169)

    Card Overview

    Fighting Energy from the Guardians Rising set is a Rare Secret card, numbered 169. This vibrant Energy card powers Fighting-type Pokémon, and its striking design makes it a standout for both collectors and players.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Guardians Rising 169 Rare Secret
    • Card ID: sm2-169
    • Type: Basic Energy
    • Subtype: Basic
    • Stage: Basic
    • Retreat Cost: 0
    • Evolves From: None
    • Series: Sun & Moon
    • Set Code: sm2
    • Weaknesses: None
    • Resistances: None
    • Abilities: None
    • Attacks: None
    • Flavor Text: Unknown
    • Illustrator: Unknown
    • Legal Status: unknown
    • Image:

    Key Printings

    This exact printing is from the Guardians Rising expansion of the Sun & Moon series. Classified as a Rare Secret card, it’s a coveted pickup for collectors focused on rare energy cards or completing the Guardians Rising set.

    Variants & Identifiers

    There are no known print variants for this card. Identification relies on its set code (sm2), card number (169), and rarity (Rare Secret). The lack of illustrator credit and missing HP are additional identifiers.

    Legality & Play Notes

    The legality of this card is unknown. It is not currently listed as legal in Standard, Expanded, or Unlimited formats. Players should verify tournament rules before including this card in decks.

    Care & Storage Tips

    As a rare secret energy card, preserving condition is key. Store in a protective sleeve, avoid direct sunlight and moisture, and limit handling to prevent surface wear.

    Set-by-Set Micro-summaries

    • Guardians Rising (sm2): Introduced this Fighting Energy as a rare secret printing, elevating the visual appeal of basic energy cards in the Sun & Moon series. Its unique rarity and design make it a standout collectible from this expansion.

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    Fighting Energy (Guardians Rising) #169

  • Collector’s Guide: Turtonator (Guardians Rising #17)

    Turtonator Collector’s Guide (Guardians Rising #17)

    Character Intro

    Turtonator is a Rare Pokémon card from the Guardians Rising set, numbered 17. With 110 HP, it’s a sturdy Basic Fire-type, and Heat Blast adds a fiery edge to its battling style.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Guardians Rising 17 Rare 110 Shin Nagasawa
    • Type: Fire
    • Stage: Basic
    • Retreat Cost: 3
    • Weakness: Water ×2
    • Flavor Text: The shell on its back is chemically unstable and explodes violently if struck. The hole in its stomach is its weak point.

    Key Printings

    This Turtonator card is from the Sun & Moon series, specifically the Guardians Rising set (set code: sm2). It features two attacks: Body Slam, which can paralyze the opponent’s Active Pokémon on a coin flip, and Heat Blast, a powerful 90-damage move requiring two Fire energies and one Colorless. The card has no abilities and is classified as Rare.

    Variants & Identifiers

    There are no known print variants for this exact printing. The card is identified by its number 17 in the Guardians Rising set and the illustrator Shin Nagasawa. The card’s image can be referenced at /images/sm2/sm2-17.jpg.

    Legality & Play Notes

    Legality: unknown
    This card is not currently legal in Standard, Expanded, or Unlimited formats. No official tournament play notes are available.

    Care & Storage Tips

    To preserve the card’s vibrant artwork and maintain its condition, store it in a protective sleeve away from direct sunlight and moisture. Given its rarity and unique illustration, handling with clean hands and keeping it in a rigid top-loader or binder is recommended.

    Set-by-Set Micro-summaries

    • Guardians Rising (sm2): This set introduced Turtonator as a Rare Basic Fire-type Pokémon with a distinctive explosive shell mechanic reflected in its flavor text and attacks. It fits well into Fire-themed decks but is currently not legal for tournament play.

    Turtonator (Guardians Rising) #17

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    Turtonator (Guardians Rising) #17

  • Collector’s Guide: Turtonator-GX (Guardians Rising #18)

    Turtonator-GX Collectors Guide

    Character Intro

    Turtonator-GX is a Rare Holo GX from the Guardians Rising set, numbered 18. With a sturdy 190 HP and the marquee attack Bright Flame, its vivid design captures Turtonator’s fiery presence in battle.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Guardians Rising 18 Rare Holo GX 190 5ban Graphics
    • Type: Fire
    • Stage: Basic, GX
    • Retreat Cost: 3
    • Weakness: Water ×2
    • Attacks:
    • Shell Trap: Deals 20 damage and punishes attackers by placing 8 damage counters if Turtonator-GX is damaged next turn.
    • Bright Flame: High damage attack (160) requiring discarding 2 Fire Energy.
    • Nitro Tank-GX: GX attack that attaches 5 Fire Energy cards from discard to your Pokémon.

    Key Printings

    The key printing is from the Sun & Moon Guardians Rising set, identified as card number 18. This Rare Holo GX is notable for its high HP and versatile attack options, with standout artwork by 5ban Graphics that captures the fiery essence of Turtonator.

    Variants & Identifiers

    No known print variants. Identified by set code “sm2” and card number 18; also referenced as “Turtonator-GX Guardians Rising 18.” The regulation mark and release date remain unknown.

    Legality & Play Notes

    • Legality: unknown
    • It is not legal in Standard, Expanded, or Unlimited formats.
    • This card follows the Pokémon-GX rule: when your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.

    Care & Storage Tips

    Preserve the vibrant holofoil and 5ban Graphics artwork by storing Turtonator-GX in a sleeve, away from direct sunlight and moisture. Avoid bending or scratching the surface. Use a rigid top-loader or a binder with individual pockets for added protection.

    Set-by-Set Micro-summaries

    • Guardians Rising (sm2): Debut printing as a Rare Holo GX with strong Fire-type attacks and a unique GX move. High HP and impactful abilities make it a memorable piece of this Sun & Moon expansion.

    Turtonator-GX

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    Turtonator-GX (Guardians Rising) #18

  • Collector’s Guide: Alolan Sandshrew (Guardians Rising #19)

    Alolan Sandshrew (Guardians Rising 19) Collectors Guide

    Character Intro

    Alolan Sandshrew from the Sun & Moon—Guardians Rising set is a Common card (#19) with 60 HP. A Basic Water-type, it features the defensive move Defense Curl and the attack Ice Ball—making it a straightforward, no-frills addition to a set build or Alolan-themed collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Guardians Rising 19 Common 60 Mizue
    • Type: Water
    • Stage: Basic
    • Retreat Cost: 1
    • Weakness: Metal ×2
    • Attacks:
    • Defense Curl: Flip a coin; if heads, prevent all damage done to this Pokémon by attacks during your opponent’s next turn.
    • Ice Ball: Deals 30 damage with a cost of Water + 2 Colorless energy.
    • Flavor Text: “It lives on snowy mountains. Its steel shell is very hard—so much so, it can’t roll its body up into a ball.”
    • Illustrator: Mizue
    • Image:

    Key Printings

    This guide covers the exact Sun & Moon—Guardians Rising printing, card number 19, a Common illustrated by Mizue.

    Variants & Identifiers

    There are no known print variants. Identifiers: set code “sm2” and card number 19. The card has no Abilities and a single Retreat Cost.

    Legality & Play Notes

    Legality: unknown
    This card is not currently legal in Standard, Expanded, or Unlimited formats.

    Care & Storage Tips

    Store in a protective sleeve, away from direct sunlight and moisture. Avoid bending or scratching the surface—especially useful advice for commonly handled cards.

    Set-by-Set Micro-summaries

    • Guardians Rising (sm2): Introduces Alolan Sandshrew as a Water-type Basic with defensive and moderate offensive options, highlighting its steel shell and snowy mountain habitat through flavor text and artwork.

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    Alolan Sandshrew (Guardians Rising) #19

  • Collector’s Guide: Alolan Sandshrew (Guardians Rising #19a)

    Alolan Sandshrew (Guardians Rising 19a) Collectors Guide

    Character Intro

    Alolan Sandshrew from the Guardians Rising set is a Common card numbered 19a. It has 60 HP and features the attack Ice Ball. This card captures the unique icy form of Sandshrew found in the Alola region.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Guardians Rising 19a Common 60 Hideki Ishikawa
    • Type: Water
    • Stage: Basic
    • Retreat Cost: 1
    • Weakness: Metal ×2
    • Attacks:
    • Defense Curl: Flip a coin; if heads, prevent all damage done to this Pokémon by attacks during your opponent’s next turn.
    • Ice Ball: Deals 30 damage.
    • Flavor Text: “It lives on snowy mountains. Its steel shell is very hard—so much so, it can’t roll its body up into a ball.”
    • Evolves From: None

    Key Printings

    This exact printing is from the Guardians Rising set, identified by the card number 19a. It is a Common rarity card with no known alternate print variants. The card art by Hideki Ishikawa emphasizes the Pokémon’s icy environment and steel shell.

    Variants & Identifiers

    There are no known print variants for this card. The card can be identified by its set code “sm2,” number “19a,” and the unique Water-type symbol. The absence of a regulation mark and the lack of a release date are notable identifiers.

    Legality & Play Notes

    Legality: unknown
    This card is not currently legal in Standard, Expanded, or Unlimited formats according to available data. Its simple attacks and low HP suggest it is more suited for casual play or collection rather than competitive use.

    Care & Storage Tips

    To preserve this card’s condition, store it in a protective sleeve and keep it away from direct sunlight and moisture. Given its common rarity, it is accessible but still benefits from careful handling to maintain its collectible value.

    Set-by-Set Micro-summaries

    • Guardians Rising (sm2): Introduced as a Basic Water-type Pokémon with a unique steel shell that prevents it from curling up, this card adds thematic depth to the set’s snowy mountain environment. It features straightforward gameplay mechanics and clean, detailed artwork by Hideki Ishikawa.

    Alolan Sandshrew

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    Alolan Sandshrew (Guardians Rising) #19a

  • Collector’s Guide: Weepinbell (Guardians Rising #2)

    Weepinbell Collectors Guide: Guardians Rising (sm2-2)

    Character Intro

    Weepinbell from the Guardians Rising set is an uncommon card numbered 2. It has 80 HP and features the attack Muddy Acid. This vibrant card offers a solid addition for collectors focusing on this set.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Guardians Rising 2 Uncommon 80 Mina Nakai
    • Type: Grass
    • Stage: Stage 1
    • Evolves From: Bellsprout
    • Retreat Cost: 2
    • Weakness: Fire (×2)
    • Attack: Muddy Acid — Flip a coin; if heads, discard an Energy from your opponent’s Active Pokémon. Deals 40 damage.
    • Flavor Text: The leafy parts act as cutters for slashing foes. It spits a fluid that dissolves everything.
    • Set Code: sm2
    • Series: Sun & Moon
    • Rarity: Uncommon
    • Regulation Mark: Unknown
    • Legality: unknown
    • Image:

    Key Printings

    This exact printing of Weepinbell appears in the Guardians Rising set, identified by the set code sm2 and card number 2. It is an uncommon card illustrated by Mina Nakai. No release date is specified for this printing.

    Variants & Identifiers

    There are no known print variants for this card. It is identified by its card ID sm2-2 and the unique artwork by Mina Nakai. The card’s rarity is uncommon, and it features a Stage 1 subtype.

    Legality & Play Notes

    Legality status: unknown. This card is not currently legal in Standard, Expanded, or Unlimited formats according to the provided data.

    Care & Storage Tips

    To preserve the vivid artwork and maintain card condition, store this Weepinbell card in a protective sleeve away from direct sunlight and moisture. Given its uncommon rarity, keeping it flat and in a cool environment will help prevent warping or fading.

    Set-by-Set Micro-summaries

    • Guardians Rising (sm2): This set includes Weepinbell as an uncommon Stage 1 Grass-type Pokémon with a unique attack that can disrupt opponents by discarding Energy. The card’s detailed illustration and balanced stats make it a notable addition for collectors focusing on the Sun & Moon series.

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    Weepinbell (Guardians Rising) #2

  • Collector’s Guide: Alolan Sandslash (Guardians Rising #20)

    Alolan Sandslash (Guardians Rising 20) Collector’s Guide

    Character Intro

    Alolan Sandslash from the Guardians Rising set is a Rare card numbered 20. It boasts 110 HP and features the ability Slush Rush. Its attack, Smash Turn, offers a dynamic approach in battle.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Guardians Rising 20 Rare 110 TOKIYA
    • Stage: Stage 1 (Evolves from Alolan Sandshrew)
    • Type: Water
    • Weakness: Metal ×2
    • Retreat Cost: 2
    • Ability: Slush Rush — Once during your turn (before your attack), you may draw a card.
    • Attack: Smash Turn — Deals 50 damage and switches this Pokémon with one of your Benched Pokémon.
    • Flavor Text: “Fleeing a volcanic eruption, it settled on a snowy mountain. As it races through the snowfields, it sends up a spray of snow.”
    • Set Code: sm2
    • Series: Sun & Moon
    • Rarity: Rare

    Key Printings

    This exact printing is from the Guardians Rising set, card number 20. It features the Water-type Alolan Sandslash with the Slush Rush ability and the Smash Turn attack. The card’s artwork by TOKIYA captures the Pokémon’s snowy mountain habitat and dynamic movement.

    Variants & Identifiers

    There are no known print variants for this card. It can be identified by its set code “sm2,” number 20, and the distinctive illustration by TOKIYA. The card’s Water type and Stage 1 subtype also help distinguish it.

    Legality & Play Notes

    Legality: unknown
    This card is not currently legal in Standard, Expanded, or Unlimited formats. No additional tournament or play notes are available.

    Care & Storage Tips

    To preserve the card’s vibrant artwork and condition, store it in a protective sleeve and keep it away from direct sunlight and moisture. Avoid bending or scratching the card surface to maintain its collector value.

    Set-by-Set Micro-summaries

    • Guardians Rising (sm2): Introduced Alolan Sandslash as a Water-type Stage 1 Pokémon with the Slush Rush ability and Smash Turn attack. This set highlights Pokémon adapted to diverse environments, with detailed artwork emphasizing their unique traits.

    Alolan Sandslash

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    Alolan Sandslash (Guardians Rising) #20