Category: Pokemon

  • Collector’s Guide: Accelgor (Crimson Invasion #9)

    Accelgor Collector’s Guide: Crimson Invasion (sm4-9)

    Character Intro

    Accelgor from the Crimson Invasion set is a nimble Pokémon card with 90 HP. This uncommon Stage 1 Grass-type features the utility of Recover and the swift pressure of Speed Attack. As card number 9, it adds a lively dynamic to any collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Crimson Invasion 9 Uncommon 90 tetsuya koizumi
    • HP: 90
    • Type: Grass
    • Stage: Stage 1 (Evolves from Shelmet)
    • Retreat Cost: 1 Colorless Energy
    • Weakness: Fire ×2
    • Resistance: None
    • Abilities: None
    • Attacks:
    • Recover: Discard an Energy from this Pokémon to heal all damage from it.
    • Speed Attack: Deals 70 damage with a cost of Grass + Colorless Energy.

    Key Printings

    This specific printing is from the Crimson Invasion set, card number 9, and is classified as Uncommon. It is illustrated by tetsuya koizumi, capturing Accelgor’s swift and light nature.

    Variants & Identifiers

    There are no known print variants for this card. Identifiers include the set code “sm4” and the card ID “sm4-9”. The card is a Stage 1 Grass-type Pokémon with a retreat cost of 1 and no listed resistances.

    Legality & Play Notes

    Legality status: unknown. This card is not currently legal in Standard, Expanded, or Unlimited formats according to available data.

    Care & Storage Tips

    To preserve the card’s condition, store it in a protective sleeve away from direct sunlight and moisture. Given its uncommon rarity, handling with clean hands and keeping it flat will help maintain its value and appearance.

    Set-by-Set Micro-summaries

    • Crimson Invasion: This set features Accelgor as a nimble Grass-type Stage 1 Pokémon with a unique Recover attack that allows healing by discarding energy, emphasizing strategic play. The card’s artwork and design reflect its swift, ninja-like qualities.

    Accelgor Crimson Invasion

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    Accelgor (Crimson Invasion) #9

  • Collector’s Guide: Silvally-GX (Crimson Invasion #90)

    Silvally-GX Collector’s Guide

    Character Intro

    Silvally-GX from the Crimson Invasion set is a Rare Holo GX card with 210 HP. It features the ability Gyro Unit and the attack Turbo Drive. This card is numbered 90 in its set, making it a notable addition for collectors.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Crimson Invasion 90 Rare Holo GX 210 5ban Graphics
    • Type: Colorless
    • Stage: Stage 1, GX
    • Retreat Cost: 2
    • Weakness: Fighting ×2
    • Ability: Gyro Unit — Your Basic Pokémon in play have no Retreat Cost.
    • Attacks:
    • Turbo Drive: Attach a basic Energy card from your discard pile to one of your Benched Pokémon; deals 120 damage.
    • Rebel-GX: Deals 50 damage for each of your opponent’s Benched Pokémon (only one GX attack per game).
    • Pokémon-GX Rule: When knocked out, opponent takes 2 Prize cards.

    Key Printings

    The key printing of Silvally-GX is from the Crimson Invasion set, identified by card number 90. It is a Rare Holo GX card illustrated by 5ban Graphics, capturing the Pokémon’s dynamic and mechanical aesthetic.

    Variants & Identifiers

    This printing has no known variants or alternate printings. It is identified by its set code sm4-90 and the absence of a regulation mark. The card’s distinct features include its Colorless type, the Gyro Unit ability, and the combination of Turbo Drive and Rebel-GX attacks.

    Legality & Play Notes

    Legality: unknown

    • Gyro Unit removes Retreat Costs for Basic Pokémon, offering strategic mobility.
    • Rebel-GX can be powerful depending on the opponent’s Bench size but is limited to one use per game.

    Care & Storage Tips

    To preserve the card’s Rare Holo GX finish and vibrant artwork, store Silvally-GX in a protective sleeve away from direct sunlight and moisture. Use a rigid top-loader or binder with individual pockets to prevent bending and surface scratches.

    Set-by-Set Micro-summaries

    • Crimson Invasion (sm4): Silvally-GX debuts as a versatile Stage 1 GX card with a unique ability and strong attacks, fitting well into Colorless-type decks. Its presence in this set adds strategic depth and collector appeal.

    Silvally-GX

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    Silvally-GX (Crimson Invasion) #90

  • Collector’s Guide: Counter Catcher (Crimson Invasion #91)

    Counter Catcher (Crimson Invasion 91) Collectors Guide

    Character Intro

    Counter Catcher is an Uncommon Item card from the Crimson Invasion set, numbered 91. Its streamlined design fits the set’s dynamic theme and makes it a solid pick for collectors focusing on Crimson Invasion.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Crimson Invasion 91 Uncommon Toyste Beach
    • Card ID: sm4-91
    • Stage: Item
    • Subtype: Item
    • Retreat Cost: 0
    • Series: Sun & Moon
    • Set Code: sm4
    • Rarity: Uncommon
    • Illustrator: Toyste Beach
    • Image:
    • Evolves From: None
    • Abilities/Attacks: None
    • Weaknesses/Resistances: None
    • Regulation Mark: Unknown
    • Flavor Text: Unknown

    Key Printings

    This exact printing of Counter Catcher appears in the Crimson Invasion set as card number 91. It is an Uncommon Item card illustrated by Toyste Beach, notable for its straightforward gameplay effect and clean artwork.

    Variants & Identifiers

    • No known print variants for this card.
    • Identified by set code “sm4” and card number 91.
    • The absence of a regulation mark and lack of HP or attacks further distinguish it as a pure Item card.

    Legality & Play Notes

    Legality: unknown

    Effect Summary

    • You can play this card only if you have more Prize cards remaining than your opponent.
    • Switch one of your opponent’s Benched Pokémon with their Active Pokémon.
    • You may play as many Item cards as you like during your turn before attacking.

    Care & Storage Tips

    As an Uncommon card with no special print variants, standard protective sleeves and storage in a binder or card box are recommended. Avoid moisture and direct sunlight to preserve the artwork and card integrity.

    Set-by-Set Micro-summaries

    • Crimson Invasion (sm4): Included as card number 91, this tactical Item can influence the flow of battle by switching the opponent’s Pokémon. It aligns with the set’s strategy-forward theme without added complexities like abilities or attacks.

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    Counter Catcher (Crimson Invasion) #91

  • Collector’s Guide: Dashing Pouch (Crimson Invasion #92)

    Collectors Guide: Dashing Pouch (Crimson Invasion #92)

    Character Intro

    Dashing Pouch is an Uncommon card from the Crimson Invasion set, numbered 92. Its energetic design complements its name and adds a vibrant touch to Crimson Invasion-focused collections.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Crimson Invasion 92 Uncommon Eske Yoshinob
    • Card Name: Dashing Pouch
    • Card Type: Pokémon Tool
    • Stage: Pokémon Tool
    • Retreat Cost: 0
    • Illustrator: Eske Yoshinob
    • Set Code: sm4
    • Series: sun_moon
    • Rarity: Uncommon
    • Image URL: /images/sm4/sm4-92.jpg

    Key Printings

    Only printed in Crimson Invasion as card number 92; no alternate printings or reprints are documented.

    Variants & Identifiers

    No known print variants. Identified by set code “sm4” and Uncommon rarity. The card has no evolution line and no HP value, consistent with being a Pokémon Tool rather than a Pokémon.

    Legality & Play Notes

    Legality: unknown
    Rules text:
    – Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
    – If the Pokémon this card is attached to discards Energy for its Retreat Cost, put that Energy into your hand instead of the discard pile.
    – You may play as many Item cards as you like during your turn (before your attack).

    Care & Storage Tips

    Store Dashing Pouch in a protective sleeve and keep it away from moisture and direct sunlight to preserve the vibrant artwork by Eske Yoshinob. A binder or card box designed for Pokémon cards is recommended for long-term preservation.

    Set-by-Set Micro-summaries

    • Crimson Invasion (sm4): Dashing Pouch debuts as a useful Pokémon Tool card with a unique energy retrieval effect during retreat, adding tactical depth to energy-efficient decks. No other sets or expansions currently feature this card.

    Dashing Pouch (Crimson Invasion) #92

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    Dashing Pouch (Crimson Invasion) #92

  • Collector’s Guide: Devoured Field (Crimson Invasion #93)

    Devoured Field (Crimson Invasion 93) Collectors Guide

    Character Intro

    Devoured Field is an Uncommon Trainer card from the Crimson Invasion set, numbered 93. It offers strategic value for collectors and players alike.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Crimson Invasion 93 Uncommon 5ban Graphics
    • Card Name: Devoured Field
    • Card Number: 93
    • Rarity: Uncommon
    • Stage: Stadium
    • Retreat Cost: 0
    • Illustrator: 5ban Graphics
    • Set Code: sm4
    • Series: Sun & Moon
    • Types: None
    • Evolves From: None
    • Weaknesses/Resistances: None
    • Flavor Text: Unknown

    Key Printings

    This exact printing of Devoured Field appears solely in the Crimson Invasion set (sm4) as card number 93. It is an Uncommon Stadium card with no alternate print variants documented.

    Variants & Identifiers

    No print variants or alternate versions of this card are known. The card can be identified by its Stadium subtype, the absence of HP and attacks, and the distinctive 5ban Graphics illustration. The card image is available at /images/sm4/sm4-93.jpg.

    Legality & Play Notes

    Legality: unknown

    Devoured Field’s rules state: “The attacks of Darkness Pokémon and Dragon Pokémon (both yours and your opponent’s) do 10 more damage to the opponent’s Active Pokémon (before applying Weakness and Resistance). This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.”

    Care & Storage Tips

    As a Stadium card with no known HP or attacks, preserving the artwork and edges is paramount. Store it in a protective sleeve and keep it away from direct sunlight and moisture to maintain its vivid illustration by 5ban Graphics. Avoid stacking heavy items on top to prevent warping.

    Set-by-Set Micro-summaries

    • Crimson Invasion (sm4): Devoured Field debuts as a tactical Stadium card enhancing Darkness and Dragon Pokémon attacks. Its Uncommon rarity and striking artwork make it a notable addition to this Sun & Moon expansion.

    Devoured Field (Crimson Invasion) #93

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    Devoured Field (Crimson Invasion) #93

  • Collector’s Guide: Fighting Memory (Crimson Invasion #94)

    Fighting Memory (Crimson Invasion 94) Collectors Guide

    Character Intro

    Fighting Memory is an Uncommon Pokémon Tool from the Crimson Invasion set, numbered 94. Its design emphasizes the fierce theme of Fighting-type Pokémon and makes a clean addition for collectors targeting this Sun & Moon expansion.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Crimson Invasion 94 Uncommon 5ban Graphics
    • Card ID: sm4-94
    • Stage: Pokémon Tool
    • Retreat Cost: 0
    • Subtypes: Pokémon Tool
    • Series: Sun & Moon
    • Set Code: sm4
    • Pokémon: Fighting Memory
    • Evolves From: None
    • Weaknesses: None
    • Resistances: None
    • Rules:
    • Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
    • The Silvally-GX this card is attached to is a Fighting Pokémon.
    • You may play as many Item cards as you like during your turn (before your attack).

    Key Printings

    The only known printing of Fighting Memory is from the Crimson Invasion set, numbered 94, featuring Uncommon rarity and artwork by 5ban Graphics.

    Variants & Identifiers

    There are no known print variants for this card. Identification is straightforward via set code (sm4), card number (94), and the distinctive 5ban Graphics artwork.

    Legality & Play Notes

    • Legality: unknown
    • This card is not currently legal in Standard, Expanded, or Unlimited formats. It functions as a Pokémon Tool that changes Silvally-GX’s type to Fighting, enabling specific deck-building lines and matchup targeting.

    Care & Storage Tips

    To preserve condition and artwork, store Fighting Memory in a protective sleeve away from sunlight and moisture. As a Pokémon Tool card, avoid bending or creasing to keep it playable and collectible.

    Set-by-Set Micro-summaries

    • Crimson Invasion (sm4): Fighting Memory debuts as a functional, visually appealing Tool that boosts Silvally-GX’s versatility. Its Uncommon rarity keeps it accessible yet attractive for Sun & Moon collectors.

    Fighting Memory (Crimson Invasion) #94

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    Fighting Memory (Crimson Invasion) #94

  • Collector’s Guide: Lusamine (Crimson Invasion #96)

    Lusamine Collector’s Guide: Crimson Invasion #96

    Character Intro

    Lusamine is an Uncommon card from the Crimson Invasion set, numbered 96. It stands out for its distinctive design and thematic presence, offering collectors a unique addition without an ability or attack.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Crimson Invasion 96 Uncommon take
    • Card ID: sm4-96
    • Stage: Supporter
    • Subtype: Supporter
    • Retreat Cost: 0
    • Rarity: Uncommon
    • Set Code: sm4
    • Series: Sun & Moon
    • Evolves From: None
    • Types: None
    • Weaknesses/Resistances: None
    • Rules Text: “Put 2 in any combination of Supporter and Stadium cards from your discard pile into your hand. | You may play only 1 Supporter card during your turn (before your attack).”

    Key Printings

    This exact printing of Lusamine appears only in the Crimson Invasion set, numbered 96. It is an uncommon Supporter card without any known alternate print variants.

    Variants & Identifiers

    No print variants or alternate versions of this Lusamine card are documented. Identification relies on the set code sm4, card number 96, and the unique artwork by take.

    Legality & Play Notes

    Legality: unknown
    This Lusamine card is not currently legal in Standard, Expanded, or Unlimited formats, according to available data.

    Care & Storage Tips

    To preserve the vivid artwork and card condition, store Lusamine in a protective sleeve away from direct sunlight and moisture. Given its uncommon rarity and unknown release date, maintaining mint condition may enhance its collectible value.

    Set-by-Set Micro-summaries

    • Crimson Invasion (sm4): Lusamine #96 is a Supporter card with a strategic effect allowing retrieval of Supporter and Stadium cards from the discard pile. It contributes to deck recycling tactics but lacks detailed gameplay stats in the available data.

    Lusamine Crimson Invasion 96

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    Lusamine (Crimson Invasion) #96

  • Collector’s Guide: Peeking Red Card (Crimson Invasion #97)

    Peeking Red Card Collector’s Guide

    Character Intro

    Peeking Red Card is an uncommon Item card from the Crimson Invasion set, numbered 97. Its design and position within the expansion make it a notable pickup for collectors focused on this set. The card does not feature HP, abilities, or attacks, underscoring its role as a utility option in gameplay.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Crimson Invasion 97 Uncommon Toyste Beach
    • Card ID: sm4-97
    • Stage: Item
    • Subtypes: Item
    • Retreat Cost: 0
    • Abilities: None
    • Attacks: None
    • Weaknesses: None
    • Resistances: None
    • Evolves From: None
    • Regulation Mark: Unknown
    • Flavor Text: Unknown

    Key Printings

    Peeking Red Card appears exclusively in the Crimson Invasion set (sm4), numbered 97. It is printed as an uncommon card with no known alternate printings or special editions.

    Variants & Identifiers

    There are no known print variants for this card. Identification relies on the set code “sm4,” card number “97,” and the illustrator credit to Toyste Beach. Its unique effect and artwork make it easily distinguishable within the Crimson Invasion lineup.

    Legality & Play Notes

    Legality: unknown
    Rules text: Your opponent reveals their hand. You may have your opponent count the cards in their hand, shuffle those cards into their deck, then draw that many cards. | You may play as many Item cards as you like during your turn (before your attack).

    Care & Storage Tips

    To preserve condition, store Peeking Red Card in a protective sleeve away from direct sunlight and moisture. Given its uncommon rarity, maintaining mint or near-mint condition will help retain collectible value. Avoid bending or scratching the card surface.

    Set-by-Set Micro-summaries

    • Crimson Invasion (sm4): Peeking Red Card debuts as a strategic Item card with a hand-revealing effect. It complements the set’s aggressive and tactical gameplay style, offering players a tool to disrupt opponents’ plans. The set’s artwork and design highlight this card’s unique role in battle.

    Peeking Red Card

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    Peeking Red Card (Crimson Invasion) #97

  • Collector’s Guide: Psychic Memory (Crimson Invasion #98)

    Psychic Memory (sm4-98) Collector’s Guide

    Character Intro

    Psychic Memory is an Uncommon Pokémon Tool from the Crimson Invasion set, numbered 98. While it has no attacks or abilities, its design aligns with the set’s vibrant theme and adds depth to Sun & Moon–era collections.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Crimson Invasion 98 Uncommon 5ban Graphics
    • Card ID: sm4-98
    • Stage: Pokémon Tool
    • Retreat Cost: 0
    • Subtypes: Pokémon Tool
    • Series: Sun & Moon
    • Set Code: sm4
    • Pokémon: Psychic Memory
    • Illustrator: 5ban Graphics
    • Image: Psychic Memory

    Key Printings

    This card appears exclusively in Crimson Invasion, identified by set code sm4 and card number 98. It holds an Uncommon rarity, making it moderately accessible yet desirable for Sun & Moon collectors.

    Variants & Identifiers

    • There are no known print variants.
    • Distinct features include the lack of HP, attacks, or abilities; it is classified solely as a Pokémon Tool.
    • The card’s rules text highlights its function in gameplay, specifically its interaction with Silvally-GX and Pokémon Tools.

    Legality & Play Notes

    • Legality: unknown
    • This card is not legal in Standard, Expanded, or Unlimited formats.

    Gameplay notes:
    – It allows attachment of a Pokémon Tool to a Pokémon without one.
    – It changes Silvally-GX’s type to Psychic.
    – It permits playing multiple Item cards per turn before attacking.

    Care & Storage Tips

    Protect the card in a sleeve and store it away from sunlight and moisture. As an Uncommon with a unique Pokémon Tool role, keeping it mint helps retain collector value.

    Set-by-Set Micro-summaries

    • Crimson Invasion (sm4): The sole set featuring Psychic Memory, showcasing a specialized Pokémon Tool with strategic synergy around Silvally-GX. The set is known for dynamic artwork and diverse card types within the Sun & Moon series.

    This concise guide should help collectors and players identify and appreciate the Psychic Memory card from Crimson Invasion.

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    Psychic Memory (Crimson Invasion) #98

  • Collector’s Guide: Sea of Nothingness (Crimson Invasion #99)

    Sea of Nothingness (Crimson Invasion 99) Collectors Guide

    Character Intro

    Sea of Nothingness is an uncommon card from the Crimson Invasion set, numbered 99. Its design captures a striking, mysterious atmosphere, fitting well within the set’s dynamic theme. This card is a notable addition for collectors focusing on Crimson Invasion.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Crimson Invasion 99 Uncommon Ryo Ueda
    • Card ID: sm4-99
    • Stage: Stadium
    • Subtype: Stadium
    • Retreat Cost: 0
    • Types: None
    • Weaknesses/Resistances: None
    • Evolves From: None
    • Flavor Text: Unknown

    Key Printings

    The only known printing of Sea of Nothingness is from the Crimson Invasion set (sm4), numbered 99. This printing is notable for its uncommon rarity and the artwork by Ryo Ueda, which visually captures the card’s enigmatic theme.

    Variants & Identifiers

    There are no known print variants of this card. It can be identified by:
    – Set code: “sm4”
    – Card number: 99
    – Subtype: Stadium
    – Image: /images/sm4/sm4-99.jpg

    Legality & Play Notes

    Legality: unknown

    Rules associated with this card include:
    – Special Conditions are not removed when Pokémon (both yours and your opponent’s) evolve or devolve.
    – This card stays in play when you play it. Discard this card if another Stadium card comes into play.
    – If another card with the same name is in play, you can’t play this card.

    Care & Storage Tips

    To preserve the vivid artwork and maintain card condition, store Sea of Nothingness in a protective sleeve away from direct sunlight and moisture. Given its uncommon rarity, keeping it in a binder or a rigid top-loader is recommended to prevent edge wear and bending.

    Set-by-Set Micro-summaries

    • Crimson Invasion (sm4): The sole set featuring Sea of Nothingness, this release includes the card as an uncommon Stadium with unique gameplay rules affecting Special Conditions. The set is part of the Sun & Moon series and showcases artwork by Ryo Ueda. Release date is unknown.

    Sea of Nothingness (Crimson Invasion) #99

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    Sea of Nothingness (Crimson Invasion) #99