Category: Pokemon

  • Collector’s Guide: Dawn Wings Necrozma-GX (Ultra Prism #63)

    Dawn Wings Necrozma-GX Collector’s Guide

    Character Intro

    Dawn Wings Necrozma-GX is a Rare Holo GX from Ultra Prism, card number 63. It has 180 HP, the ability Invasion, and the GX attack Moon’s Eclipse-GX, offering strong board mobility and situational burst damage.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Ultra Prism 63 Rare Holo GX 180 5ban Graphics
    • Type: Psychic
    • Stage: Basic, GX, Ultra Beast
    • Retreat Cost: 2
    • Weakness: Darkness ×2
    • Resistance: Fighting -20
    • Ability: Invasion — Allows switching with the Active Pokémon once per turn if on the Bench.
    • Attacks:
    • Dark Flash (120 damage, unaffected by Resistance)
    • Moon’s Eclipse-GX (180 damage, usable only if you have more Prize cards remaining than your opponent; prevents all effects of attacks during opponent’s next turn)
    • Pokémon-GX Rule: When knocked out, opponent takes 2 Prize cards.

    Key Printings

    Numbered 63 in Ultra Prism, this Rare Holo GX has no known alternate printings or special editions. The 5ban Graphics artwork is consistent across all printings of this card.

    Variants & Identifiers

    No known print variants exist. It is identified by set code “sm5-63” and its combination of Basic, GX, and Ultra Beast subtypes. Its Psychic typing and specific attacks further distinguish it from other Necrozma-GX cards.

    Legality & Play Notes

    • Legality: unknown
    • This card is not currently legal in Standard, Expanded, or Unlimited formats.
      Moon’s Eclipse-GX is a once-per-game option requiring you to have more Prize cards remaining than your opponent and grants protection from all effects of attacks during the opponent’s next turn. Invasion provides tactical flexibility by switching this Pokémon with your Active once per turn if it’s on the Bench.

    Care & Storage Tips

    Protect the holo finish by sleeving immediately and keeping it away from sunlight and moisture. Use a rigid top-loader or a binder with individual pockets to prevent bending and surface scratches, and handle by the edges to avoid fingerprints.

    Set-by-Set Micro-summaries

    • Ultra Prism (sm5): Appears as a Rare Holo GX with a strong Psychic-type presence, a unique ability, and two impactful attacks—fitting the set’s focus on dynamic GX Pokémon. The set’s release date is unknown, and the card remains a notable collectible for fans.

    Dawn Wings Necrozma-GX

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    Dawn Wings Necrozma-GX (Ultra Prism) #63

  • Collector’s Guide: Cranidos (Ultra Prism #64)

    Cranidos (Ultra Prism 64) Collector’s Guide

    Card Overview

    Cranidos is an Uncommon Fighting-type from the Ultra Prism set, card number 64. It has 90 HP and two straightforward attacks—Corkscrew Punch and Headstrike—making it a clean, thematic inclusion for fossil-focused collections.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Ultra Prism unknown 64 Uncommon 90 Kouki Saitou
    • Type: Fighting
    • Stage: Stage 1
    • Evolves From: Unidentified Fossil
    • Weakness: Grass ×2
    • Retreat Cost: 1
    • Attacks:
    • Corkscrew Punch (30 damage, 1 Fighting Energy)
    • Headstrike (50 damage, 2 Fighting Energy)
    • Flavor Text: In rock layers where Cranidos fossils are found, the fossilized trunks of trees snapped in two are also often found.
    • Illustrator: Kouki Saitou
    • Image: Cranidos

    Printing Notes

    This guide focuses on the Ultra Prism printing of Cranidos, card number 64. It is an Uncommon rarity card with no known alternate printings or special variants.

    Variants & Identifiers

    There are no known print variants or special identifiers for this Cranidos card. It is identified by its set code “sm5” and card number 64.

    Legality & Play Notes

    Legality: unknown
    This card is not currently legal in Standard, Expanded, or Unlimited formats according to available data.

    Care & Storage Tips

    To preserve the vivid artwork and maintain card condition, store this Cranidos card in a protective sleeve away from direct sunlight and moisture. Given its uncommon rarity, careful handling will help retain its collector value.

    Set-by-Set Micro-summaries

    • Ultra Prism: Cranidos appears as a Stage 1 Fighting-type Pokémon evolving from Unidentified Fossil, featuring straightforward attacks and a modest HP of 90. The set highlights prehistoric themes with detailed fossil-related flavor text.

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    Cranidos (Ultra Prism) #64

  • Collector’s Guide: Grotle (Ultra Prism #8)

    Grotle Collector’s Guide: Ultra Prism (sm5-8)

    Character Intro

    Grotle is an Uncommon card from the Ultra Prism set with 110 HP. The vibrant artwork pairs with the reliable Razor Leaf, highlighting Grotle’s natural power. Its straightforward design makes it a solid pick for collectors focused on this set.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Ultra Prism 8 Uncommon 110 Shigenori Negishi
    • Type: Grass
    • Stage: Stage 1 (Evolves from Turtwig)
    • Attacks:
    • Mega Drain: Deals 30 damage and heals 30 damage from Grotle.
    • Razor Leaf: Deals 80 damage with a higher energy cost.
    • Retreat Cost: 4 Colorless Energy
    • Weakness: Fire (×2)
    • Resistance: None
    • Regulation Mark: Unknown
    • Flavor Text: “It knows where pure water wells up. It carries fellow Pokémon there on its back.”
    • Illustrator: Shigenori Negishi
    • Image:

    Key Printings

    This exact printing of Grotle appears in the Sun & Moon Ultra Prism set, identified by the card number sm5-8. It is classified as an Uncommon card, making it a moderately accessible collectible within the set.

    Variants & Identifiers

    There are no known print variants for this Grotle card. It is identified by its set code “sm5” and card number “8.” The card’s artwork by Shigenori Negishi and its specific attack combination (Mega Drain and Razor Leaf) help distinguish it from other Grotle printings.

    Legality & Play Notes

    Legality: unknown
    This card is not currently legal in Standard, Expanded, or Unlimited formats according to the provided data. Its high retreat cost and moderate HP suggest it may be more suited for casual play or collection rather than competitive decks.

    Care & Storage Tips

    To preserve this Uncommon card’s condition, store it in a protective sleeve and keep it away from direct sunlight and moisture. Given its moderate rarity, maintaining the artwork and edges will help retain its collector value.

    Set-by-Set Micro-summaries

    • Ultra Prism (sm5): Features Grotle as a Stage 1 Grass-type Pokémon with balanced HP and healing capability through Mega Drain. The set emphasizes a mix of strategic attacks and flavorful art, with this card standing out for its nurturing flavor text and solid stats.

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    Grotle (Ultra Prism) #8

  • Collector’s Guide: Magnemite (Ultra Prism #80)

    Magnemite (Ultra Prism 80) Collector’s Guide

    Character Intro

    Magnemite is a Common Pokémon card from the Ultra Prism set, numbered 80. It features 60 HP and a straightforward attack called Tackle. This card offers a simple yet classic addition to any collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Ultra Prism 80 Common 60 MAHOU

    Card Stats

    • Type: Metal
    • Stage: Basic
    • Retreat Cost: 1
    • Weakness: Fire (×2)
    • Resistance: Psychic (-20)
    • Flavor Text: It sends out electromagnetic waves, which let it float through the air. Touching it while it’s eating electricity will give you a full-body shock.
    • Attacks:
    • Searching Magnet: Search your deck for up to 3 Metal Energy cards, reveal them, and put them into your hand. Then, shuffle your deck. (Cost: 1 Colorless)
    • Tackle: Deals 10 damage. (Cost: 1 Metal)

    Key Printings

    This exact printing of Magnemite appears in the Sun & Moon series set “Ultra Prism” as card number 80. It is classified as a Common rarity card and features artwork by MAHOU. The card does not evolve from any other Pokémon.

    Variants & Identifiers

    This printing has no known print variants. It is identified by the set code “sm5” and the card number “80.” The card’s image can be referenced at /images/sm5/sm5-80.jpg.

    Legality & Play Notes

    Legality: unknown
    This card is not currently legal in Standard, Expanded, or Unlimited formats according to the provided data.

    Care & Storage Tips

    To preserve the vibrant artwork and maintain the card’s condition, store this Magnemite in a protective sleeve away from direct sunlight and moisture. Given its Common rarity, it is accessible but still benefits from careful handling to avoid wear on edges and corners.

    Set-by-Set Micro-summaries

    • Ultra Prism (sm5): This set features Magnemite as a Basic Metal-type Pokémon with utility in energy searching and a simple attack. It fits well into decks that rely on Metal Energy acceleration and provides a reliable early-game option. The card’s straightforward design and balanced stats make it a practical choice for collectors and casual players alike.

    Magnemite Ultra Prism 80

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    Magnemite (Ultra Prism) #80

  • Collector’s Guide: Magnemite (Ultra Prism #81)

    Magnemite (Ultra Prism 81) Collector’s Guide

    Character Intro

    Magnemite from Ultra Prism is a common, 60 HP Basic Metal-type featuring the ability Solid Unit and the attack Ram. Straightforward and dependable, it highlights Magnemite’s electric charm and tactical potential.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Ultra Prism 81 Common 60 Ken Sugimori
    • Type: Metal
    • Stage: Basic
    • Ability: Solid Unit — Prevents all damage to this Pokémon while it’s on your Bench.
    • Attack: Ram — Deals 20 damage, costs Metal and Colorless energy.
    • Weakness: Fire (×2)
    • Resistance: Psychic (-20)
    • Retreat Cost: 1
    • Flavor Text: It sends out electromagnetic waves, which let it float through the air. Touching it while it’s eating electricity will give you a full-body shock.
    • Evolves From: None

    Key Printings

    This exact printing is from the Ultra Prism set, card number 81. It is a Common rarity card illustrated by Ken Sugimori. The card features the Solid Unit ability, which prevents damage while on the Bench, and a straightforward Ram attack.

    Variants & Identifiers

    There are no known print variants for this card. It is identified by its set code “sm5” and card number 81. The card’s Metal typing, Solid Unit ability, and Ken Sugimori’s illustration are key identifiers.

    Legality & Play Notes

    Legality: unknown
    This card is not currently legal in Standard, Expanded, or Unlimited formats. Its Solid Unit ability offers strategic bench protection, but its low HP and simple attack suggest it is best suited for casual play or collection.

    Care & Storage Tips

    To preserve the artwork and card edges, store it in a protective sleeve away from direct sunlight and moisture. Avoid bending or scratching the surface. Given its common rarity, it suits beginner collectors and those completing Ultra Prism.

    Set-by-Set Micro-summaries

    • Ultra Prism: Magnemite appears as a resilient Basic Metal-type with a defensive ability, complementing the set’s mechanical and elemental themes. Its clean design and utility make it a reliable inclusion for Metal-focused collections or Ultra Prism binders.

    Magnemite Ultra Prism 81

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    Magnemite (Ultra Prism) #81

  • Collector’s Guide: Honchkrow (Ultra Prism #72)

    Honchkrow Collector’s Guide: Ultra Prism (sm5-72)

    Character Intro

    Honchkrow from the Ultra Prism set is an Uncommon card numbered 72. This sleek Pokémon boasts 110 HP and features the dynamic attack Speed Dive. Its design captures a commanding presence suited for strategic play.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Ultra Prism 72 Uncommon 110 Hitoshi Ariga
    • Type: Darkness
    • Stage: Stage 1 (Evolves from Murkrow)
    • Retreat Cost: 1
    • Weakness: Lightning ×2
    • Resistance: Fighting -20
    • Attacks:
    • Rip and Run: Discards a random card from opponent’s hand and switches Honchkrow with a Benched Pokémon (cost: 1 Darkness energy).
    • Speed Dive: Deals 90 damage (cost: 1 Darkness, 2 Colorless energies).
    • Abilities: None
    • Flavor Text: If its Murkrow cronies fail to catch food for it, or if it feels they have betrayed it, it will hunt them down wherever they are and punish them.

    Key Printings

    The key printing of Honchkrow is from the Ultra Prism set, card number 72. This uncommon card features the original artwork by Hitoshi Ariga and is part of the Sun & Moon series.

    Variants & Identifiers

    There are no known print variants for this exact printing. The card is identified by its set code “sm5-72” and the Ultra Prism set name. The card’s market reference query is “Honchkrow Ultra Prism 72.”

    Legality & Play Notes

    Legality: unknown
    This Honchkrow card is currently not listed as legal in Standard, Expanded, or Unlimited formats. Players should verify tournament legality before use.

    Care & Storage Tips

    Store in a protective sleeve away from direct sunlight and moisture. Given its uncommon rarity and detailed illustration, maintaining mint condition will help retain collector value.

    Set-by-Set Micro-summaries

    • Ultra Prism (sm5): Introduced Honchkrow as a Stage 1 Darkness-type with disruptive hand control and strong offensive capability. The set is known for its diverse Pokémon and strategic gameplay elements.

    Honchkrow Ultra Prism

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    Honchkrow (Ultra Prism) #72

  • Collector’s Guide: Sneasel (Ultra Prism #73)

    Sneasel Collector’s Guide: Ultra Prism (sm5-73)

    Character Intro

    Sneasel from the Ultra Prism set is a Common card numbered 73 with 70 HP. This sleek Pokémon features the attack Ambush, showcasing its cunning nature. Its straightforward design fits well within the set’s dynamic lineup.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Ultra Prism unknown 73 Common 70 Masakazu Fukuda
    • Type: Darkness
    • Stage: Basic
    • Retreat Cost: 1
    • Weakness: Fighting (×2)
    • Resistance: Psychic (-20)

    Key Printings

    This exact printing is from the Ultra Prism set, card number 73. It has no evolutions and no abilities. Its two attacks are “Sneaky Smash,” which can only be used if you go second on your first turn to discard an Energy from an opponent’s Pokémon, and “Ambush,” which deals 10 damage plus 20 more on a coin flip.

    Variants & Identifiers

    There are no known print variants for this card. It is identified by the set code “sm5” and the card ID “sm5-73.” The card’s rarity is Common, and it carries no regulation mark.

    Legality & Play Notes

    Legality: unknown
    This card is not legal in Standard, Expanded, or Unlimited formats. Its unique attack condition on “Sneaky Smash” requires strategic timing, usable only if you go second and only on your first turn.

    Care & Storage Tips

    To preserve the vivid artwork and card condition, store this card in a protective sleeve away from direct sunlight and moisture. Given its common rarity, it’s ideal for both casual play and collection display.

    Set-by-Set Micro-summaries

    • Ultra Prism (sm5): Introduced Sneasel as a Basic Darkness-type with tactical attacks emphasizing turn order and coin flips. The set is known for its diverse Pokémon and strategic gameplay elements.

    Sneasel Ultra Prism 73

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    Sneasel (Ultra Prism) #73

  • Collector’s Guide: Weavile (Ultra Prism #74)

    Weavile (Ultra Prism 74) Collector’s Guide

    Character Intro

    Weavile from the Ultra Prism set is a Rare Holo card numbered 74. It boasts 90 HP and features the striking attack Evil Admonition. This card’s design captures Weavile’s sharp and cunning nature with vivid detail.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Ultra Prism 74 Rare Holo 90 Misa Tsutsui
    • Type: Darkness
    • Stage: Stage 1 (Evolves from Sneasel)
    • HP: 90
    • Weakness: Fighting ×2
    • Resistance: Psychic -20
    • Retreat Cost: 1

    Key Printings

    The key printing of Weavile in the Ultra Prism set (card number 74) is a Rare Holo card. It features two attacks: “Icy Wind,” which puts the opponent’s Active Pokémon to sleep and deals 10 damage, and “Evil Admonition,” which deals 50 damage times the number of your opponent’s Pokémon with an Ability. This printing is notable for its strategic attack options and moderate HP.

    Variants & Identifiers

    • No known print variants
    • Set code: “sm5”; card number: 74
    • Illustrator: Misa Tsutsui
    • Image reference: /images/sm5/sm5-74.jpg

    Legality & Play Notes

    Legality: unknown
    This card is not currently legal in Standard, Expanded, or Unlimited formats. Its strategic attacks can be useful in casual play, especially for status effects and punishing Ability-dependent decks.

    Care & Storage Tips

    To preserve the holo finish and artwork, store this card in a protective sleeve away from direct sunlight and moisture. Use a top loader or binder with individual pockets to prevent bending or scratching. Handle with clean hands to avoid oils and dirt.

    Set-by-Set Micro-summaries

    • Ultra Prism (sm5): Features Weavile as a Rare Holo Stage 1 Darkness-type Pokémon with a focus on status effects and Ability-based damage scaling. The set emphasizes diverse strategies and regional Pokémon from the Alola region.

    Weavile (Ultra Prism) #74

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    Weavile (Ultra Prism) #74

  • Collector’s Guide: Stunky (Ultra Prism #75)

    Stunky (Ultra Prism 75) Collectors Guide

    Character Intro

    Stunky is a Common Darkness-type Basic Pokémon from the Ultra Prism set, numbered 75. It has 70 HP and features the single attack Gas Bond. A simple, straightforward addition to a Sun & Moon-era collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Ultra Prism 75 Common 70 Naoyo Kimura
    • Type: Darkness
    • Stage: Basic
    • Retreat Cost: 2
    • Weakness: Fighting ×2
    • Resistance: Psychic -20
    • Attack: Gas Bond (Costs 1 Darkness energy, deals 10 damage and causes both Active Pokémon to become Confused)
    • Flavor Text: It protects itself by spraying a noxious fluid from its rear. The stench lingers for 24 hours.
    • Regulation Mark: Unknown
    • Evolves From: None

    Key Printings

    This guide focuses on the Ultra Prism printing of Stunky, card number 75. It is a common card with no special abilities and a single attack, Gas Bond, which deals 10 damage and Confuses both Active Pokémon.

    Variants & Identifiers

    There are no known print variants for this exact printing. Identification is straightforward via set code “sm5” and card number “75.” The illustrator credit to Naoyo Kimura and the Darkness-type symbol further confirm authenticity.

    Legality & Play Notes

    Legality: unknown
    According to available data, this Stunky card is not legal in Standard, Expanded, or Unlimited formats. Its single attack and low HP suggest limited competitive play value, but it may serve as a thematic or collector’s piece.

    Care & Storage Tips

    Preserve the artwork and card condition by using a protective sleeve and storing it away from direct sunlight and moisture. Handle minimally to avoid edge wear and surface scratches.

    Set-by-Set Micro-summaries

    • Ultra Prism (sm5): Stunky appears as a straightforward Basic Darkness-type Pokémon with a confusion-inducing attack. This printing is common and lacks additional abilities or evolutions, making it a simple but colorful addition to the Sun & Moon series.

    Stunky Ultra Prism 75

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    Stunky (Ultra Prism) #75

  • Collector’s Guide: Skuntank (Ultra Prism #76)

    Skuntank (Ultra Prism 76) Collectors Guide

    Character Intro

    Skuntank from the Ultra Prism set is an Uncommon card numbered 76. It has 120 HP and features the attacks Sticky Smokescreen and Hammer In. This card offers a solid presence for collectors seeking versatile Pokémon.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Ultra Prism 76 Uncommon 120 Studio Bora Inc.
    • Evolves from: Stunky
    • Type: Darkness
    • Retreat Cost: 3
    • Weakness: Fighting (×2)
    • Resistance: Psychic (-20)
    • Stage: Stage 1
    • Subtypes: Stage 1
    • Flavor Text: “It sprays a stinky fluid from its tail. The fluid smells worse the longer it is allowed to fester.”

    Key Printings

    This Skuntank is from Ultra Prism (card 76) with Uncommon rarity. It has two attacks:
    – Sticky Smokescreen: can potentially nullify an opponent’s attack by coin flip.
    – Hammer In: a powerful 100 damage move.
    The card has no abilities.

    Variants & Identifiers

    There are no known print variants for this card. Identification is straightforward via its set code “sm5-76,” the Ultra Prism set, and the artwork by Studio Bora Inc. The card’s Darkness type and Stage 1 subtype also help distinguish it.

    Legality & Play Notes

    Legality: unknown
    This card is not legal in Standard, Expanded, or Unlimited formats. Its strategic value lies in its disruptive Sticky Smokescreen attack and high-damage Hammer In, but its playability is limited by current format restrictions.

    Care & Storage Tips

    To preserve condition, store in a protective sleeve and keep away from direct sunlight and moisture. Given its Uncommon rarity and detailed artwork, maintaining surface and edges is crucial for collectors.

    Set-by-Set Micro-summaries

    • Ultra Prism (sm5): Skuntank appears as a solid Stage 1 Darkness-type with a balance of disruption and damage. The set’s focus on diverse Pokémon types is exemplified by this card’s unique attacks and resistance profile.

    Skuntank Ultra Prism 76

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    Skuntank (Ultra Prism) #76