Category: Pokemon

  • Collector’s Guide: Blaine’s Quiz #3 (Gym Challenge #112)

    Collector’s Guide: Blaine’s Quiz #3 (Gym Challenge #112)

    Blaine’s Quiz #3 Collector’s Guide

    Character Intro

    Blaine’s Quiz #3 is an uncommon card from the Gym Challenge set, numbered 112. It reflects the fiery spirit of Blaine’s Gym and adds a playful, interactive twist to any collection. The distinctive design captures the essence of the classic Gym Challenge era.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Gym Challenge 112 Uncommon Ken Sugimori
    • Card ID: gym2-112
    • Retreat Cost: 0
    • Stage: Unknown
    • Types: None specified
    • Weaknesses and Resistances: None
    • Evolves From: None

    Key Printings

    Appears exclusively in the Gym Challenge set under code gym2-112. Notable for its uncommon rarity and its distinctive, interactive role in the set’s gameplay.

    Variants & Identifiers

    No print variants or alternate versions are documented. Identify it by the set code gym2-112 and the title “Blaine’s Quiz #3.”

    Legality & Play Notes

    Legality: unknown

    • Special rule: a guessing mini‑game in which a player puts a Basic or Evolution card face down and the opponent guesses the name of an attack.
    • Outcome: depending on the guess, either player draws 3 cards, and the face‑down card returns to the hand.
      This mechanic introduces a light bluffing element that can swing momentum through card draw.

    Care & Storage Tips

    Use a sleeve and top loader, store away from sunlight and moisture, and avoid bending or surface wear. Given its uncommon rarity and unique gameplay mechanic, preserving condition benefits both players and collectors.

    Set-by-Set Micro-summaries

    • Gym Challenge: Part of the Gym Leader–focused lineup, this card stands out for its interactive rule and classic Ken Sugimori illustration, enhancing the set’s nostalgic appeal.

    Blaine's Quiz #3

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    Blaine's Quiz #3 (Gym Challenge) #112

  • Collector’s Guide: Cinnabar City Gym (Gym Challenge #113)

    Cinnabar City Gym (Gym Challenge 113) Collectors Guide

    Character Intro

    Cinnabar City Gym is an uncommon Stadium card from the Gym Challenge set, numbered 113. It captures the distinctive atmosphere of the iconic Cinnabar City Gym, making it a flavorful, standout addition to collections focused on classic Gym-era cards.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Gym Challenge 113 Uncommon Keiji Kinebuchi
    • Card ID: gym2-113
    • Stage: Stadium
    • Subtype: Stadium
    • Retreat Cost: 0
    • Weaknesses: None
    • Resistances: None
    • Evolves From: None
    • Types: None
    • Flavor Text: Unknown

    Key Printings

    This card is printed exclusively in the Gym Challenge set under the code gym2-113. It is an uncommon Stadium card that remains in play until replaced by another Stadium card. Its strategic effect involves ignoring Weakness when a Water Pokémon damages a Pokémon with Blaine in its name, a unique mechanic that sets it apart.

    Variants & Identifiers

    There are no known print variants for this card. Identification is straightforward via its set code gym2-113 and the distinctive illustration by Keiji Kinebuchi. The card’s lack of HP, attacks, or abilities further distinguishes it as a Stadium card focused on gameplay effects rather than direct combat.

    Legality & Play Notes

    Legality: unknown
    Rules: This card stays in play after being played. Discard this card if another Stadium card comes into play. | Ignore Weakness when a Water Pokémon does damage to a Pokémon with Blaine in its name.

    Care & Storage Tips

    To preserve condition, keep the card in a fitted sleeve and store away from direct sunlight and moisture. Given its uncommon rarity and gameplay-focused design, protect edges and surfaces to maintain both collection and play value. Avoid bending and extreme temperatures to keep it in optimal shape.

    Set-by-Set Micro-summaries

    • Gym Challenge: Introduced as part of the Gym Challenge set, Cinnabar City Gym adds a tactical layer to gameplay with its Stadium effect. Its uncommon rarity and specialized rules make it a strategic asset and a collectible highlight within this set.

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  • Collector’s Guide: Fuchsia City Gym (Gym Challenge #114)

    Collector’s Guide: Fuchsia City Gym (Gym Challenge #114)

    Fuchsia City Gym (Gym Challenge 114) Collectors Guide

    Character Intro

    Fuchsia City Gym is an uncommon card from the Gym Challenge set, numbered 114. This Stadium captures the essence of the iconic Fuchsia City Gym with a vibrant design and occupies a distinct niche for Gym Challenge enthusiasts, especially those focusing on Koga-themed strategies.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Gym Challenge 114 Uncommon Keiji Kinebuchi
    • Card ID: gym2-114
    • Stage: Stadium
    • Retreat Cost: 0
    • Subtypes: Stadium
    • Series: gym
    • Set Code: gym2
    • Illustrator: Keiji Kinebuchi
    • Image:

    Key Printings

    This card appears exclusively in the Gym Challenge set (set code: gym2). It is numbered 114 and classified as Uncommon. No additional printings or reprints are documented.

    Variants & Identifiers

    There are no known print variants. Its unique identifier is gym2-114, and it is recognized by the name “Fuchsia City Gym.” The card does not evolve from any other card and has no listed abilities or attacks.

    Legality & Play Notes

    • Legality: unknown
    • As a Stadium, this card remains in play after being used and must be discarded if another Stadium card enters play.
    • Once during each player’s turn (before attacking), that player may flip a coin; if heads, they may shuffle one of their Pokémon in play with Koga in its name and any attached cards back into their deck.

    Care & Storage Tips

    • Store in a protective sleeve away from direct sunlight and moisture.
    • Given its uncommon rarity and unknown release date, maintaining its physical integrity is crucial for long-term value.
    • Avoid bending or exposure to extreme temperatures.

    Set-by-Set Micro-summaries

    • Gym Challenge: This set features specialized cards representing various Gym Leaders and their unique strategies. Fuchsia City Gym stands out as a strategic Stadium card that interacts specifically with Koga-related Pokémon, adding depth to gameplay within the Gym series.

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    Fuchsia City Gym (Gym Challenge) #114

  • Collector’s Guide: Koga’s Ninja Trick (Gym Challenge #115)

    Collector’s Guide: Koga’s Ninja Trick (Gym Challenge #115)

    Collector’s Guide: Koga’s Ninja Trick (Gym Challenge 115)

    Character Intro

    Koga’s Ninja Trick is an uncommon card from the Gym Challenge set, numbered 115. The card embodies Koga’s stealth-driven tactics and adds a thematic highlight to Gym Challenge–focused collections.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Gym Challenge 115 Uncommon Sumiyoshi Kizuki
    • Card ID: gym2-115
    • Pokémon: Koga’s Ninja Trick
    • Retreat Cost: 0
    • Stage: None
    • Types: None
    • Weaknesses: None
    • Resistances: None
    • Regulation Mark: None

    Key Printings

    This card appears exclusively in the Gym Challenge set, identified by the set code gym2. It is a Trainer card without any evolutions or attacks, focusing on a unique switching mechanic.

    Variants & Identifiers

    No print variants or alternate versions of this card are known. The card can be identified by its number 115 in the Gym Challenge set and the distinctive illustration by Sumiyoshi Kizuki. The market reference query is “Koga’s Ninja Trick Gym Challenge 115.”

    Legality & Play Notes

    Legality: unknown
    Rules: Attach Koga’s Ninja Trick to your Active Pokémon with Koga in its name. If this Pokémon goes to your Bench, discard this card. When your opponent attacks, you may switch this Pokémon with 1 of your Benched Pokémon (before damage or other effects of attacks).

    Care & Storage Tips

    Use a protective sleeve, and keep the card away from direct sunlight and moisture. Given its uncommon rarity and unique artwork, preserving surface gloss and edge integrity is key for collectors.

    Set-by-Set Micro-summaries

    • Gym Challenge: Koga’s Ninja Trick debuted here as a strategic Trainer card supporting Koga-themed decks. It stands out for its tactical switching ability, enhancing gameplay dynamics within the set.

    Koga's Ninja Trick

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    Koga's Ninja Trick (Gym Challenge) #115

  • Collector’s Guide: Master Ball (Gym Challenge #116)

    Collector’s Guide: Master Ball (Gym Challenge #116)

    Master Ball (Gym Challenge 116) Collectors Guide

    Overview

    Master Ball is an uncommon Trainer card from the Gym Challenge set, numbered 116. Its clean design and Kinebuchi artwork make it a notable pickup for enthusiasts of this series.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Gym Challenge unknown 116 Uncommon Keiji Kinebuchi

    Card Details

    • Card ID: gym2-116
    • Card Type: Trainer (Master Ball)
    • Retreat Cost: 0
    • Rule Text: Look at 7 cards from the top of your deck. You may choose a Basic Pokémon or Evolution card from those cards, show it to your opponent, then put it into your hand. Shuffle the rest into your deck.
    • No abilities or attacks
    • No weaknesses or resistances
    • Stage: None (not an evolving Pokémon)
    • Subtypes and types: None

    Artwork & Printings

    This exact printing of Master Ball appears solely in the Gym Challenge set, identified by set code gym2 and card number 116. The card’s artwork by Keiji Kinebuchi is unique to this release.

    Variants & Identifiers

    There are no known print variants for this card. It can be identified by its uncommon rarity, the absence of HP and attacks, and the distinctive illustration by Keiji Kinebuchi. The card’s rule text is a key identifier, as it allows searching the top seven cards of your deck for a Basic or Evolution Pokémon.

    Legality & Play Notes

    Legality: unknown
    This card is not legal in Standard, Expanded, or Unlimited formats. Its playability is therefore limited to casual or collector use. The card’s rule provides a tactical advantage by enabling selective deck searching.

    Care & Storage Tips

    To preserve the card’s condition, store it in a protective sleeve away from direct sunlight and moisture. Given its uncommon rarity and unique artwork, maintaining the card’s edges and surface is important for collectors.

    Set-by-Set Micro-summaries

    • Gym Challenge: Master Ball (116) debuts as a functional Trainer card with a simple yet effective deck-searching rule. Its uncommon rarity and clean design make it a notable inclusion in this set.

    Master Ball

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    Master Ball (Gym Challenge) #116

  • Collector’s Guide: Max Revive (Gym Challenge #117)

    Max Revive (Gym Challenge 117) Collectors Guide

    Character Intro

    Max Revive is an uncommon Trainer card from the Gym Challenge set, numbered 117. Centered on in-battle recovery, it’s a straightforward pickup for collectors focused on the Gym Challenge series.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Gym Challenge 117 Uncommon Hikaru Koike
    • Card ID: gym2-117
    • Pokémon: Max Revive
    • Retreat Cost: 0
    • Rules: Discard 2 Energy cards from your hand to put 1 Basic Pokémon from your discard pile onto your Bench. (Cannot be played if Bench is full.)
    • No abilities or attacks
    • No weaknesses or resistances
    • No evolution stage or subtype
    • Image URL: /images/gym2/gym2-117.jpg

    Key Printings

    This exact printing of Max Revive appears in Gym Challenge (set code gym2) as card 117. It is an uncommon Trainer card with no alternate print variants documented.

    Variants & Identifiers

    There are no known print variants or alternate versions of this Max Revive card. The illustrator, Hikaru Koike, along with the set code gym2 and number 117, uniquely identifies this printing.

    Legality & Play Notes

    Legality: unknown
    Max Revive is not legal in Standard, Expanded, or Unlimited formats according to the provided data. Its effect discards two Energy cards from hand to place a Basic Pokémon from the discard pile onto your Bench (only if Bench space is available), a tactical option in casual or older-format play.

    Care & Storage Tips

    Store in a protective sleeve away from sunlight and moisture. Avoid bending or scratching the surface, especially the artwork by Hikaru Koike. A stable, temperature-controlled environment helps maintain condition and appearance.

    Set-by-Set Micro-summaries

    • Gym Challenge (gym2): Max Revive supports bench recovery tactics consistent with the set’s Gym Leader strategy theme. No other printings or variants are noted for this card in other sets.

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  • Collector’s Guide: Misty’s Tears (Gym Challenge #118)

    Collector’s Guide: Misty’s Tears (Gym Challenge #118)

    Misty’s Tears (Gym Challenge 118) Collectors Guide

    Character Intro

    Misty’s Tears is an uncommon card from the Gym Challenge set, numbered 118. It captures the essence of Misty, a notable Gym Leader, and reflects the thematic elements of the Gym Challenge series. Its distinctive design adds a unique touch to any collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Gym Challenge 118 Uncommon Ken Sugimori
    • Card ID: gym2-118
    • Pokémon: Misty’s Tears
    • Set Code: gym2
    • Stage: Unknown
    • Types: None specified
    • Retreat Cost: 0
    • Weaknesses: None
    • Resistances: None
    • Abilities/Attacks: None, but includes a special rule to discard a card to search for Water Energy cards
    • Flavor Text: Unknown

    Key Printings

    This card is printed solely in the Gym Challenge set, identified by the set code “gym2” and card number 118. It is an uncommon rarity card, making it moderately accessible to collectors focusing on this series.

    Variants & Identifiers

    There are no known print variants for this card. The illustrator Ken Sugimori’s signature style is a key identifier, along with the card’s unique rule text and zero retreat cost. The card lacks a regulation mark, which is typical for older sets.

    Legality & Play Notes

    • Legality: unknown

    Format Status

    This card is not legal in Standard, Expanded, or Unlimited formats.

    Effect Summary

    Its gameplay effect involves discarding one card from your hand to search your deck for up to two Water Energy cards, revealing them to your opponent before adding them to your hand and shuffling your deck.

    Care & Storage Tips

    To preserve the card’s condition, store it in a protective sleeve away from direct sunlight and moisture. Given its uncommon rarity and unique artwork, maintaining its surface and edges is crucial for long-term value. Avoid excessive handling to prevent wear.

    Set-by-Set Micro-summaries

    • Gym Challenge: Misty’s Tears appears as an uncommon card with a strategic energy search effect, illustrated by Ken Sugimori. It stands out for its utility in Water-type decks despite lacking HP and attacks, reflecting the design focus of the Gym Challenge set on specialized trainer and energy support cards.

    Misty's Tears

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    Misty's Tears (Gym Challenge) #118

  • Collector’s Guide: Rocket’s Minefield Gym (Gym Challenge #119)

    Collector’s Guide: Rocket’s Minefield Gym (Gym Challenge #119)

    Rocket’s Minefield Gym: Collector’s Guide

    Character Intro

    An uncommon Stadium card from Gym Challenge, Rocket’s Minefield Gym (#119) conveys the gritty, hazardous feel of a Rocket-run arena. Its design and gameplay effect embody the Gym Challenge era’s strategic depth, earning it a distinctive spot for collectors within the set.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Gym Challenge 119 Uncommon Keiji Kinebuchi
    • Card Name: Rocket’s Minefield Gym
    • Set: Gym Challenge (gym2)
    • Card Number: 119
    • Rarity: Uncommon
    • Stage: Stadium
    • Retreat Cost: 0
    • Illustrator: Keiji Kinebuchi
    • Image: Rocket's Minefield Gym

    Key Printings

    Exclusive to Gym Challenge under code gym2-119, with no known alternate printings or reprints.

    Variants & Identifiers

    No known print variants or alternate art. Identified by set code gym2 and card number 119, making it easy to catalog in collections and databases.

    Legality & Play Notes

    • Legality: unknown
    • As a Stadium, it stays in play after being played and is discarded if another Stadium enters play.
    • Its effect requires a coin flip whenever a player puts a Basic Pokémon onto their Bench; if tails, damage counters are placed on that Pokémon—adding real risk to benching decisions.

    Care & Storage Tips

    • Use a sleeve (and ideally a toploader or binder page) to preserve surface and edges.
    • Store away from sunlight and moisture to protect the artwork and card stock.
    • Keep in a binder or card box to prevent bending and edge wear.

    Set-by-Set Micro-summaries

    • Gym Challenge: Debut and only printing. Its Stadium effect pressures both players when benching Basic Pokémon, aligning with the Gym series’ thematic, trainer- and environment-driven mechanics.

    This guide provides a concise overview of Rocket’s Minefield Gym, ideal for collectors and players interested in the Gym Challenge series.

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    Rocket's Minefield Gym (Gym Challenge) #119

  • Collector’s Guide: Misty’s Golduck (Gym Challenge #12)

    Collector’s Guide: Misty’s Golduck (Gym Challenge #12)

    Misty’s Golduck Collector’s Guide

    Overview

    Misty’s Golduck from the Gym Challenge set is a Rare Holo card numbered 12. This sleek Pokémon has 70 HP and features the striking Electro Beam attack. Its vibrant design highlights Misty’s powerful aquatic companion.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Gym Challenge 12 Rare Holo 70 Ken Sugimori

    Card Details

    • Type: Water
    • Stage: Stage 1
    • Retreat Cost: 1
    • Weakness: Grass (×2)
    • Attacks:
    • Electro Beam: Deals 40 damage; flip a coin, if tails discard all Energy attached to Misty’s Golduck.
    • Super Removal: Flip a coin, if heads discard 1 Energy from each of your opponent’s Pokémon with Energy attached.
    • Evolves From: Misty’s Psyduck
    • Regulation Mark: Unknown
    • Flavor Text: None

    Key Printing

    The key printing of Misty’s Golduck is from the Gym Challenge set, identified by the set code “gym2” and card number 12. This printing is notable for its Rare Holo rarity and classic Ken Sugimori artwork, making it a desirable piece for collectors of the Gym series.

    Variants & Identifiers

    • There are no known print variants for this card.
    • Identification is straightforward via its set code “gym2,” card number 12, and the distinctive Ken Sugimori illustration.
    • The card’s holographic Rare status also helps distinguish it from common or uncommon prints.

    Legality & Play Notes

    • Legality: unknown
      This card is not legal in Standard, Expanded, or Unlimited formats, according to the provided data. Its playability in official tournaments is therefore uncertain.

    Care & Storage Tips

    • Store in a protective sleeve to preserve the holographic surface and vibrant artwork.
    • Keep away from direct sunlight and moisture.
    • Use a rigid top-loader or a binder with individual pockets to prevent bending or scratching.
    • Avoid exposure to extreme temperatures to maintain card integrity.

    Set-by-Set Micro-summaries

    • Gym Challenge: Misty’s Golduck appears as a Stage 1 Water-type Pokémon with unique coin-flip based attacks that can disrupt Energy attachments. It fits well within the Gym Challenge theme, showcasing Gym Leader Misty’s signature Pokémon with classic artwork and solid HP.

    Misty's Golduck

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    Misty's Golduck (Gym Challenge) #12

  • Collector’s Guide: Rocket’s Secret Experiment (Gym Challenge #120)

    Collector’s Guide: Rocket’s Secret Experiment (Gym Challenge #120)

    Collector’s Guide: Rocket’s Secret Experiment (Gym Challenge 120)

    Character Intro

    Rocket’s Secret Experiment is an uncommon card from the Gym Challenge set, numbered 120. This intriguing card captures the mysterious essence of Team Rocket’s covert operations and adds a unique flavor to any collection focused on the Gym Challenge series.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Gym Challenge 120 Uncommon Ken Sugimori
    • Card Name: Rocket’s Secret Experiment
    • Set: Gym Challenge (gym2)
    • Card Number: 120
    • Rarity: Uncommon
    • Illustrator: Ken Sugimori
    • Retreat Cost: 0
    • Stage: None (not an evolving Pokémon)
    • Types, HP, Weaknesses, Resistances: Unknown
    • Abilities/Attacks: None, but has a special rule involving a coin flip

    Key Printings

    Known only from the Gym Challenge set, with no alternate printings or reprints documented. Its distinct artwork and unique effect make it a notable piece within this set.

    Variants & Identifiers

    No known print variants or alternate versions. Identification relies on the set code “gym2” and card number 120. The card’s lack of a regulation mark and absence of HP or type symbols further distinguish it.

    Legality & Play Notes

    Legality status: unknown
    The card’s special rule reads: “Flip a coin. If heads, search your deck for any card and put it into your hand. Shuffle your deck afterward. If tails, you can’t play Trainer cards until the end of your next turn.” This effect can be strategically impactful but also carries risk.

    Care & Storage Tips

    Given its uncommon rarity and classic artwork by Ken Sugimori, preserve this card in a protective sleeve and store it away from direct sunlight and moisture. Avoid bending or scratching to maintain its collectible value.

    Set-by-Set Micro-summaries

    • Gym Challenge (gym2): Rocket’s Secret Experiment appears as an uncommon Trainer card with a unique coin flip effect. It complements the set’s theme of Gym-based challenges and features classic Ken Sugimori art. No other sets or expansions are known to include this card.

    Rocket's Secret Experiment

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    Rocket's Secret Experiment (Gym Challenge) #120