Category: sun_moon

  • Collector’s Guide: Rare Candy (Sun Moon #129)

    Rare Candy (Sun Moon 129) Collectors Guide

    Character Intro

    Rare Candy is an Uncommon card from the Sun Moon set, numbered 129. Its straightforward design fits neatly into many decks, offering a reliable boost for evolving Pokémon. This card holds a steady place in collections due to its practical utility and balanced rarity.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Sun Moon 129 Uncommon Toyste Beach
    • Card Name: Rare Candy
    • Set: Sun Moon (sm1)
    • Card Number: 129
    • Rarity: Uncommon
    • Stage: Item
    • Illustrator: Toyste Beach
    • Retreat Cost: 0
    • Types: None
    • Abilities/Attacks: None
    • Evolves From: None
    • Flavor Text: Unknown

    Key Printings

    This exact printing of Rare Candy is from the original Sun Moon set, identified by the set code sm1 and card number 129. It stands out due to its clean design and the absence of HP or attacks, emphasizing its role as an Item card rather than a Pokémon.

    Variants & Identifiers

    There are no known print variants for this card. The card can be identified by its set code sm1, number 129, and the distinctive illustration by Toyste Beach. The lack of a regulation mark and the absence of HP or attacks further distinguish this printing.

    Legality & Play Notes

    Legality: unknown
    Rare Candy allows you to evolve a Basic Pokémon immediately if you have the corresponding Stage 2 card in hand, with the restriction that it cannot be used on the first turn or on a Basic Pokémon that was just put into play. You may play as many Item cards as you like during your turn before attacking.

    Care & Storage Tips

    To preserve the card’s condition, store it in a protective sleeve away from direct sunlight and moisture. Given its uncommon rarity and clean artwork, maintaining sharp edges and a scratch-free surface will help retain its collector value.

    Set-by-Set Micro-summaries

    • Sun Moon (sm1): The original printing of Rare Candy in this set emphasizes utility and simplicity, making it a staple Item card for evolving Pokémon quickly in gameplay. This printing is notable for its minimalist design and the absence of HP or attacks, focusing purely on its strategic function.

    Rare Candy (Sun Moon) #129

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    Rare Candy (Sun Moon) #129

  • Collector’s Guide: Nest Ball (Sun Moon #123)

    Nest Ball (Sun Moon 123) Collectors Guide

    Character Intro

    Nest Ball is an Uncommon Trainer card from the Sun Moon set, numbered 123. Its vibrant, nature-forward design complements the set’s adventurous spirit. A practical pickup for collectors focused on Sun Moon’s diverse lineup.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Sun Moon 123 Uncommon Toyste Beach
    • Card Name: Nest Ball
    • Set: Sun Moon (sm1)
    • Card Number: 123
    • Rarity: Uncommon
    • Stage: Item
    • Retreat Cost: 0
    • Illustrator: Toyste Beach
    • Image: Nest Ball

    Key Printings

    This exact printing of Nest Ball appears in the Sun Moon base set, identified by the set code sm1 and card number 123. It is an Item card with no HP, abilities, or attacks, focusing solely on its effect: searching your deck for a Basic Pokémon and placing it onto your Bench, then shuffling your deck.

    Variants & Identifiers

    There are no known print variants for this card. It is identified by its set code sm1 and number 123. The card’s subtype is Item, and it carries no regulation mark. The illustrator credit goes to Toyste Beach, which can help verify authenticity.

    Legality & Play Notes

    Legality: unknown

    Nest Ball’s rules text allows you to search your deck for a Basic Pokémon and put it directly onto your Bench, then shuffle your deck. Additionally, it reminds players that they may play as many Item cards as they like during their turn before attacking. Its legality in Standard, Expanded, or Unlimited formats is unknown.

    Care & Storage Tips

    Store in a protective sleeve and keep away from direct sunlight and moisture. Given its uncommon rarity and clean artwork, maintaining sharp edges and vibrant colors helps retain collector value.

    Set-by-Set Micro-summaries

    • Sun Moon (sm1): Nest Ball is included as a functional Item card supporting Basic Pokémon deployment. It fits seamlessly into decks that rely on quick bench setup and strategic play, reflecting the utility-focused design of the Sun Moon series.

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    Nest Ball (Sun Moon) #123

  • Collector’s Guide: Poison Barb (Sun Moon #124)

    Poison Barb Collector’s Guide

    Character Intro

    Poison Barb is an uncommon Pokémon Tool from the Sun Moon set, numbered 124. Its design fits neatly within the vibrant Sun Moon series and is a solid pickup for collectors focused on this era.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Sun Moon 124 Uncommon Toyste Beach
    • Card Name: Poison Barb
    • Set: Sun Moon (sm1)
    • Card Number: 124
    • Rarity: Uncommon
    • Type: Pokémon Tool
    • Retreat Cost: 0
    • Illustrator: Toyste Beach
    • Image:

    Key Printings

    Poison Barb has a single documented printing in the Sun Moon base set (sm1). No reprints are recorded.

    Variants & Identifiers

    No known print variants or alternate versions exist. It is identified by set code sm1-124 and the illustrator credit to Toyste Beach.

    Legality & Play Notes

    • Legality: unknown
    • As a Pokémon Tool, attach it to one of your Pokémon that doesn’t already have a Tool.
    • If the equipped Pokémon is Active and is damaged by an opponent’s attack, the attacking Pokémon becomes Poisoned.
    • Players may play multiple Item cards during their turn before attacking, offering flexible deck sequencing.

    Care & Storage Tips

    Store Poison Barb in a protective sleeve away from sunlight and moisture. As an uncommon, preserving edges and surface (avoid bending and extreme temperatures) helps maintain long-term condition and value.

    Set-by-Set Micro-summaries

    • Sun Moon (sm1): The debut (and only) printing of Poison Barb—clean design with a useful poison effect. No additional printings or variants have been released since.

    This guide gathers the essential identification and play details for Poison Barb from the Sun Moon set.

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    Poison Barb (Sun Moon) #124

  • Collector’s Guide: Poké Ball (Sun Moon #125)

    Poké Ball (Sun Moon 125) Collector’s Guide

    Character Intro

    Poké Ball is an Uncommon Trainer card from the Sun Moon set, numbered 125. A staple utility Item, it spotlights the set’s core mechanics of Pokémon capture and straightforward deck consistency.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Sun Moon 125 Uncommon Ryo Ueda
    • Card ID: sm1-125
    • Stage: Item
    • Subtypes: Item
    • Retreat Cost: 0
    • Abilities/Attacks: None
    • Rules Text: Flip a coin. If heads, search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck. You may play as many Item cards as you like during your turn (before your attack).
    • Weaknesses/Resistances: None
    • Types: None
    • Evolves From: None
    • Flavor Text: Unknown
    • Regulation Mark: Unknown

    Key Printings

    Printed exclusively in the Sun Moon set as card 125, illustrated by Ryo Ueda and classified as Uncommon. No alternate printings or reprints are documented.

    Variants & Identifiers

    There are no known print variants for this card. Identification relies on the set code “sm1” and card number “125.” The card’s image can be referenced at /images/sm1/sm1-125.jpg.

    Legality & Play Notes

    Legality: unknown
    This card is not legal in Standard, Expanded, or Unlimited formats. Its role is to enable Pokémon search via a coin flip, adding a risk‑reward element to deck consistency. Players may use multiple Item cards per turn, offering tactical flexibility.

    Care & Storage Tips

    Store in a sleeve away from sunlight and moisture to preserve condition. As an Uncommon, keeping edges and surfaces clean supports collector value. Use a rigid top-loader or a binder with individual pockets for protection.

    Set-by-Set Micro-summaries

    • Sun Moon (sm1): The original printing of this Poké Ball card, featuring simple yet effective gameplay utility and clean artwork by Ryo Ueda. No additional printings or variants are known from this set.

    Poké Ball (Sun Moon) #125

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    Poké Ball (Sun Moon) #125

  • Collector’s Guide: Pokémon Catcher (Sun Moon #126)

    Pokémon Catcher (Sun Moon 126) Collectors Guide

    Character Intro

    Pokémon Catcher is an Uncommon Trainer Item from the Sun Moon set, numbered 126. It provides tactical disruption by threatening to pull an opponent’s Benched Pokémon into the Active spot, fitting cleanly into many deck styles.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Sun Moon 126 Uncommon Toyste Beach

    Key Printings

    • Numbered 126 in the Sun Moon (sm1) set.
    • Uncommon Item card with no evolutions or special types.
    • Effect: Flip a coin. If heads, switch one of your opponent’s Benched Pokémon with their Active Pokémon.

    Variants & Identifiers

    • No known print variants for this exact printing.
    • Set code: “sm1-126”.
    • Illustrator: Toyste Beach.
    • No regulation mark.
    • No retreat cost.

    Legality & Play Notes

    • Legality: unknown
    • Effect: Flip a coin; if heads, switch one of your opponent’s Benched Pokémon with their Active Pokémon.
    • As an Item card, you may play as many Item cards as you like during your turn before attacking.

    Care & Storage Tips

    As an Uncommon card without special textures or foiling, use standard sleeves and store in a binder or card box. Keep away from moisture and direct sunlight to preserve the artwork’s clarity.

    Set-by-Set Micro-summaries

    • Sun Moon (sm1): Introduced as a tactical Item with a simple coin-flip effect to disrupt an opponent’s board position; it complements bench manipulation and strategic switching.

    Pokémon Catcher

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    Pokémon Catcher (Sun Moon) #126

  • Collector’s Guide: Grubbin (Sun Moon #13)

    Grubbin Collector’s Guide (Sun Moon #13)

    Character Intro

    Grubbin is a common Basic Pokémon from the Sun Moon set, numbered 13. With 70 HP and the straightforward attack Vice Grip, it slides easily into many decks as a simple, reliable option.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Sun Moon 13 Common 70 Akira Komayama
    • Type: Grass
    • Stage: Basic
    • Retreat Cost: 2
    • Weakness: Fire ×2
    • Attack: Vice Grip (20 damage, costs 2 Colorless Energy)
    • Flavor Text: They often gather near places frequented by electric Pokémon in order to avoid being attacked by bird Pokémon.
    • Illustrator: Akira Komayama
    • Image:

    Key Printings

    This printing is from the Sun Moon set (card 13), classified as Common. It’s a straightforward Basic Pokémon card with no abilities or special effects.

    Variants & Identifiers

    There are no known print variants for this card. Identifiers include set code “sm1” and card number “13.” It’s easily recognized by its Grass typing and the Vice Grip attack.

    Legality & Play Notes

    • Legality: unknown
    • This card is not legal in Standard, Expanded, or Unlimited formats. Its simple attack and moderate HP make it a basic choice for collectors rather than competitive play.

    Care & Storage Tips

    Store in a protective sleeve and keep away from direct sunlight and moisture. Avoid bending or scratching the surface—common cards are often handled more, so basic protection helps preserve condition.

    Set-by-Set Micro-summaries

    • Sun Moon (sm1): Introduced Grubbin as a Basic Grass-type Pokémon with a straightforward attack and charming flavor text. This set focuses on the early stages of the Alola region’s Pokémon.

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    Grubbin (Sun Moon) #13

  • Collector’s Guide: Repel (Sun Moon #130)

    Repel Collector’s Guide

    Character Intro

    Repel is an Uncommon Trainer card from the Sun Moon set, numbered 130. Its straightforward design fits within the set’s vibrant theme and offers practical utility for players seeking reliable support options.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Sun Moon 130 Uncommon Yoshinobu Saito
    • Card ID: sm1-130
    • Stage: Item
    • Subtype: Item
    • Retreat Cost: 0
    • Rules Text: Your opponent switches their Active Pokémon with 1 of their Benched Pokémon. | You may play as many Item cards as you like during your turn (before your attack).
    • Types: None
    • Weaknesses/Resistances: None
    • Evolves From: None
    • Flavor Text: Unknown
    • HP: Unknown

    Key Printings

    This exact printing of Repel appears in the Sun Moon set, numbered 130. It is an uncommon card with no alternate print variants documented. The card’s artwork by Yoshinobu Saito is unique to this release.

    Variants & Identifiers

    There are no known print variants or alternate versions of this Repel card. Identification relies primarily on the set code “sm1” and card number “130.” The card’s lack of HP and type also distinguishes it as an Item card rather than a Pokémon.

    Legality & Play Notes

    Legality: unknown
    This card is not legal in Standard, Expanded, or Unlimited formats according to available data. It functions as an Item card that can be played multiple times per turn before attacking, providing tactical flexibility by forcing the opponent to switch their Active Pokémon.

    Care & Storage Tips

    To preserve the condition of this uncommon Item card, store it in a protective sleeve away from direct sunlight and moisture. Given its unknown release date and artwork by Yoshinobu Saito, maintaining its pristine state can enhance its value to collectors. Avoid bending or scratching the card surface to keep the artwork by Yoshinobu Saito vibrant.

    Set-by-Set Micro-summaries

    • Sun Moon (sm1): This set introduced Repel as a useful Item card with a simple but effective effect. It fits well in decks that rely on controlling the opponent’s Active Pokémon position. The card’s clean design and strategic utility make it a notable inclusion in the set’s lineup of Items.

    Repel (Sun Moon) #130

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    Repel (Sun Moon) #130

  • Collector’s Guide: Rotom Dex (Sun Moon #131)

    Rotom Dex (Sun Moon 131) Collectors Guide

    Character Intro

    Rotom Dex is an Uncommon Item card from the Sun Moon set, numbered 131. Its design captures the quirky charm of the Rotom Dex character and makes a neat pickup for collectors focused on the Sun Moon series.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Sun Moon 131 Uncommon 5ban Graphics
    • Card ID: sm1-131
    • Stage: Item
    • Retreat Cost: 0
    • No weaknesses or resistances
    • No evolutions or attacks
    • No regulation mark

    Key Printings

    Printed solely in the Sun Moon set under the code sm1-131, this Uncommon card is moderately accessible yet still a notable find for collectors focusing on the Sun Moon series.

    Variants & Identifiers

    • No known print variants for this exact printing
    • Set code: sm1-131
    • Artwork: 5ban Graphics
    • Card type: Item (no subtype variations)

    Legality & Play Notes

    • Legality: unknown
    • Rules text: allows players to shuffle their Prize cards back into their deck and then set new Prize cards
    • Players can play unlimited Item cards during their turn before attacking

    Care & Storage Tips

    To preserve the vivid artwork and maintain condition, store Rotom Dex in a protective sleeve, away from direct sunlight and moisture. Given its Uncommon rarity, a binder page or rigid case helps prevent edge wear and surface scratches.

    Set-by-Set Micro-summaries

    • Sun Moon (sm1): Rotom Dex appears as an Uncommon Item card with no HP or attacks, featuring unique gameplay rules and artwork by 5ban Graphics. Its presence adds strategic depth for players who utilize Item cards extensively.

    Rotom Dex (Sun Moon) #131

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    Rotom Dex (Sun Moon) #131

  • Collector’s Guide: Switch (Sun Moon #132)

    Switch (Sun Moon 132) Collectors Guide

    Character Intro

    Switch is an Uncommon Trainer—Item from the Sun Moon set, numbered 132. Its straightforward design makes it a staple for many players seeking versatile gameplay options. This card offers practical utility without any complex abilities or attacks. Collectors appreciate its role in the evolving Sun Moon series.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Sun Moon 132 Uncommon Ryo Ueda
    • Card Number: 132
    • Series: Sun Moon
    • Set Code: sm1
    • Stage: Item
    • Subtypes: Item
    • Retreat Cost: 0
    • Illustrator: Ryo Ueda
    • Image: Switch

    Key Printings

    This exact printing of Switch appears in the Sun Moon base set (sm1) as card number 132. It is an uncommon card, making it moderately accessible but still valuable for collectors focusing on this series.

    Variants & Identifiers

    There are no known print variants for this card. It can be identified by its set code “sm1” and card number “132.” The artwork by Ryo Ueda is distinctive and consistent across this printing.

    Legality & Play Notes

    • Legality: unknown
    • Switch allows you to switch your Active Pokémon with one of your Benched Pokémon.
    • You may play as many Item cards as you like during your turn (before your attack).
    • This card is not legal in Standard, Expanded, or Unlimited formats.

    Care & Storage Tips

    To preserve the card’s condition, store it in a protective sleeve and keep it away from direct sunlight and moisture. Given its uncommon rarity, maintaining its artwork and edges in pristine condition will help retain collector value.

    Set-by-Set Micro-summaries

    • Sun Moon (sm1): Switch is included as a functional and strategic Item card, supporting gameplay by enabling flexible Pokémon positioning. It stands out for its simplicity and utility rather than offensive or defensive stats.

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    Switch (Sun Moon) #132

  • Collector’s Guide: Team Skull Grunt (Sun Moon #133)

    Team Skull Grunt Collector’s Guide

    Character Intro

    Team Skull Grunt is an Uncommon card from the Sun Moon set, numbered 133. The design captures the rebellious spirit of Team Skull, adding a gritty edge to any Sun Moon era collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Sun Moon 133 Uncommon Ken Sugimori
    • Card Number: 133
    • Set Code: sm1
    • Stage: Supporter
    • Retreat Cost: 0
    • Subtypes: Supporter
    • No listed abilities or attacks
    • No weaknesses or resistances
    • Rules Text: “Your opponent reveals their hand. Discard 2 Energy cards from it. | You may play only 1 Supporter card during your turn (before your attack).”

    Key Printings

    This printing appears in the Sun Moon set (sm1) as card number 133. Its uncommon rarity makes it moderately accessible to collectors and players alike.

    Variants & Identifiers

    There are no known print variants for this card. It is identified by set code sm1 and number 133, with illustration by Ken Sugimori.

    Legality & Play Notes

    Legality: unknown
    According to the provided data, this card is not currently legal in Standard, Expanded, or Unlimited formats.

    Care & Storage Tips

    Store Team Skull Grunt in a protective sleeve away from sunlight and moisture. Avoid bending or scratching, and keep it in a stable environment to prevent warping.

    Set-by-Set Micro-summaries

    • Sun Moon (sm1): Team Skull Grunt debuts as a Supporter card with a disruptive effect on opponents’ Energy cards. Its uncommon rarity and Ken Sugimori’s illustration make it a notable collectible within this foundational Sun Moon set.

    Team Skull Grunt

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    Team Skull Grunt (Sun Moon) #133