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  • Collector’s Guide: Aggron Spirit Link (Primal Clash #123)

    Collector’s Guide: Aggron Spirit Link (Primal Clash #123)

    Aggron Spirit Link Collector’s Guide

    Character Intro

    Aggron Spirit Link is an Uncommon card from the Primal Clash set, numbered 123. As a Pokémon Tool, it supports Aggron-focused strategies and helps maintain momentum during play. It’s a practical inclusion for collectors and players who appreciate streamlined gameplay.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Primal Clash 123 Uncommon 5ban Graphics
    • Card Name: Aggron Spirit Link
    • Set: Primal Clash (xy5)
    • Card Number: 123
    • Rarity: Uncommon
    • Type: Pokémon Tool
    • Retreat Cost: 0
    • Illustrator: 5ban Graphics
    • Image: Aggron Spirit Link

    Key Printings

    Known only from the Primal Clash set, with no other printings or reprints documented. It serves as a Pokémon Tool designed to be attached to a Pokémon that does not already have a Tool attached.

    Variants & Identifiers

    There are no known print variants or alternate versions. It is identified by set code “xy5-123” and artwork by 5ban Graphics.

    Legality & Play Notes

    Legality: unknown

    • Can be attached to one Pokémon without a Tool.
    • Does not end your turn if the Pokémon becomes M Aggron-EX.
    • Allows playing multiple Item cards during a turn before attacking.

    Care & Storage Tips

    Store in a protective sleeve, away from direct sunlight and moisture. Given its uncommon rarity and distinctive artwork, maintaining mint condition helps preserve collector value.

    Set-by-Set Micro-summaries

    • Primal Clash (xy5): Introduced as a strategic Pokémon Tool card, Aggron Spirit Link enhances gameplay involving M Aggron-EX. Its uncommon rarity and specialized function make it a focused addition to the set’s lineup.

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    Aggron Spirit Link (Primal Clash) #123

  • Collector’s Guide: Acro Bike (Primal Clash #122)

    Collector’s Guide: Acro Bike (Primal Clash #122)

    Acro Bike (Primal Clash 122) Collector’s Guide

    Overview

    Acro Bike is an uncommon Trainer card from the Primal Clash set, numbered 122. Its design captures the dynamic energy of a cycling adventure, fitting seamlessly into many competitive decks. This card offers strategic value without the complexity of attacks or abilities.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Primal Clash unknown 122 Uncommon Toyste Beach

    Card Details

    • Card ID: xy5-122
    • Stage: Item
    • Subtypes: Item
    • Retreat Cost: 0
    • Rules Text: Look at the top 2 cards of your deck and put 1 of them into your hand. Discard the other card. | You may play as many Item cards as you like during your turn (before your attack).
    • Image URL: /images/xy5/xy5-122.jpg

    Printing, Variants & Identifiers

    • This exact printing of Acro Bike appears only in the Primal Clash expansion of the XY series. It is identified by set code xy5 and card number 122.
    • There are no known print variants for this card.
    • The illustrator credited is Toyste Beach, which can help confirm authenticity and printing.

    Legality & Play Notes

    • Legality: unknown
    • This card is not currently legal in Standard, Expanded, or Unlimited formats.
    • Its effect supports deck manipulation and Item card strategies.

    Care & Storage Tips

    To preserve the crisp artwork and maintain card condition, store Acro Bike in a protective sleeve away from direct sunlight and moisture. Avoid bending or exposure to extreme temperatures to keep the card in collectible shape.

    Set-by-Set Micro-summaries

    • Primal Clash (xy5): Acro Bike debuts as a useful Item card with a simple yet effective deck-searching ability. It complements Item-heavy decks by allowing multiple plays per turn and strategic card selection.

    Acro Bike (Primal Clash) #122

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    Acro Bike (Primal Clash) #122

  • Collector’s Guide: Exp. Share (Primal Clash #128)

    Collector’s Guide: Exp. Share (Primal Clash #128)

    Collector’s Guide: Exp. Share (Primal Clash 128)

    Character Intro

    Exp. Share is an uncommon card from the Primal Clash set, numbered 128. Though it lacks attacks or abilities, its role in gameplay adds strategic depth. Its design reflects the dynamic energy of the set, making it a notable piece for collectors.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Primal Clash 128 Uncommon Toyste Beach
    • Card ID: xy5-128
    • Stage: Pokémon Tool
    • Retreat Cost: 0
    • Series: xy
    • Set Code: xy5
    • Subtypes: Pokémon Tool
    • Weaknesses: None
    • Resistances: None

    Key Printings

    This card appears exclusively in the Primal Clash set, numbered 128. It is an uncommon rarity Pokémon Tool, illustrated by Toyste Beach. No other printings or reprints are currently documented.

    Variants & Identifiers

    There are no known print variants for this card. Identification is straightforward via its set code (xy5) and card number (128). The card’s image can be referenced at /images/xy5/xy5-128.jpg.

    Legality & Play Notes

    Legality status: unknown.
    Rules associated with this card include:
    – Attach a Pokémon Tool to one of your Pokémon that does not already have a Pokémon Tool attached.
    – When your Active Pokémon is Knocked Out by damage from an opponent’s attack, you may move one basic Energy card that was attached to that Pokémon to the Pokémon this card is attached to.
    – You may play as many Item cards as you like during your turn (before your attack).

    Care & Storage Tips

    To preserve the vivid artwork by Toyste Beach and maintain card condition, store Exp. Share in a protective sleeve away from direct sunlight and moisture. Avoid bending or exposure to extreme temperatures to keep the card in collectible shape.

    Set-by-Set Micro-summaries

    • Primal Clash (xy5): Exp. Share debuts as a practical Pokémon Tool card, offering strategic energy management benefits. Its uncommon rarity and clean design make it a subtle yet valuable piece for collectors and players alike.

    For collectors seeking a functional and artistically distinct Pokémon Tool, Exp. Share from Primal Clash stands out as a noteworthy addition.

    Exp. Share (Primal Clash) #128

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    Exp. Share (Primal Clash) #128

  • Collector’s Guide: Escape Rope (Primal Clash #127)

    Collector’s Guide: Escape Rope (Primal Clash #127)

    Escape Rope (Primal Clash #127) Collectors Guide

    Character Intro

    Escape Rope is an Uncommon Trainer card from the Primal Clash set, numbered 127. As an Item, it offers a practical, flexible switching option that adds strategic depth to gameplay.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Primal Clash 127 Uncommon Toyste Beach
    • Card Name: Escape Rope
    • Set: Primal Clash (XY series)
    • Card Number: 127
    • Rarity: Uncommon
    • Stage: Item
    • Retreat Cost: 0
    • Illustrator: Toyste Beach
    • Types: None
    • Evolves From: None
    • Abilities/Attacks: None
    • Rules Text: Each player switches his or her Active Pokémon with one of his or her Benched Pokémon. (Opponent switches first. If no Benched Pokémon, no switch.) You may play as many Item cards as you like during your turn (before your attack).
    • Weaknesses/Resistances: None

    Key Printings

    Escape Rope (xy5-127) is from the Primal Clash set as an Uncommon Item card. No alternate print variants are documented for this specific printing.

    Variants & Identifiers

    There are no known print variants or alternate artworks for this exact printing. Identifier details: set code “xy5-127”; illustrator Toyste Beach.

    Legality & Play Notes

    Legality: unknown

    Effect overview: both players switch their Active Pokémon with a Benched Pokémon, with the opponent switching first. This can disrupt an opponent’s setup or reposition your board, and as an Item it can be played multiple times per turn before attacking.

    Care & Storage Tips

    To preserve the Toyste Beach artwork and maintain condition, store Escape Rope in a sleeve, away from sunlight and moisture. Given its uncommon rarity, a binder or card box for XY series cards is a suitable choice.

    Set-by-Set Micro-summaries

    • Primal Clash (XY5): Appears as an uncommon Item with a tactical switching effect. Part of the XY era’s mid-series expansions; specific release date not listed. The set emphasizes strategic Items, and Escape Rope fits that theme.

    Escape Rope (Primal Clash) #127

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    Escape Rope (Primal Clash) #127

  • Collector’s Guide: Energy Retrieval (Primal Clash #126)

    Collector’s Guide: Energy Retrieval (Primal Clash #126)

    Energy Retrieval (Primal Clash 126) Collectors Guide

    Character Intro

    Energy Retrieval is an Uncommon Trainer card from Primal Clash, numbered 126. It lets players recover basic Energy cards from the discard, making it a dependable choice for mid-game energy management.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Primal Clash 126 Uncommon 5ban Graphics
    • Card Name: Energy Retrieval
    • Set: Primal Clash (XY5)
    • Card Number: 126
    • Rarity: Uncommon
    • Type: Item
    • Stage: Item
    • Retreat Cost: 0
    • Illustrator: 5ban Graphics
    • Image:

    Key Printings

    This card appears only in the Primal Clash set as card number 126. There are no known alternate printings or promotional versions.

    Variants & Identifiers

    No print variants or alternate artworks are documented for this Energy Retrieval card. It is identified by the set code “xy5” and the number 126 within the Primal Clash series.

    Legality & Play Notes

    • Legality: unknown
    • Rules Text: Put 2 basic Energy cards from your discard pile into your hand. You may play as many Item cards as you like during your turn (before your attack).

    Care & Storage Tips

    Store in a protective sleeve, away from direct sunlight and moisture. As an Uncommon, keeping it in mint or near-mint condition helps preserve collector value.

    Set-by-Set Micro-summaries

    • Primal Clash: A reliable energy recovery tool that fits decks focused on energy acceleration and recycling, adding utility without complex mechanics.

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    Energy Retrieval (Primal Clash) #126

  • Collector’s Guide: Dive Ball (Primal Clash #125)

    Collector’s Guide: Dive Ball (Primal Clash #125)

    Dive Ball (Primal Clash 125) Collectors Guide

    Character Intro

    Dive Ball is an uncommon Trainer card from the Primal Clash set, numbered 125. Its aquatic theme aligns with the set’s vibrant aesthetic, and it’s a practical inclusion for decks centered on Water-type Pokémon.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Primal Clash 125 Uncommon Toyste Beach
    • Card Name: Dive Ball
    • Set: Primal Clash (XY series)
    • Card Number: 125
    • Rarity: Uncommon
    • Stage: Item
    • Subtype: Item
    • Retreat Cost: 0
    • Illustrator: Toyste Beach
    • Image URL: /images/xy5/xy5-125.jpg

    Key Printings

    This exact printing appears in Primal Clash with set code XY5-125. It is an uncommon card with no known alternate printings or special variants.

    Variants & Identifiers

    There are no known print variants for this card. It is identified by the set code “xy5-125” and Toyste Beach’s distinctive artwork. As an Item, it has no Pokémon type, HP, or stage.

    Legality & Play Notes

    Legality: unknown

    Dive Ball’s gameplay rule lets you search your deck for a Water Pokémon, reveal it, put it into your hand, then shuffle your deck. As an Item, you can play multiple Item cards during a turn before attacking, making it a versatile tool in deck strategies.

    Care & Storage Tips

    To preserve the artwork and maintain condition, store Dive Ball in a protective sleeve and keep it away from direct sunlight and moisture. Given its uncommon rarity, careful handling supports long-term collectible value.

    Set-by-Set Micro-summaries

    • Primal Clash (XY5): An Item card built to accelerate Water-type strategies by fetching key Pokémon. Its clean design and practical effect make it a staple for collectors and Water-focused players.

    Dive Ball (Primal Clash) #125

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    Dive Ball (Primal Clash) #125

  • Collector’s Guide: Gardevoir Spirit Link (Primal Clash #130)

    Collector’s Guide: Gardevoir Spirit Link (Primal Clash #130)

    Gardevoir Spirit Link: Collector’s Guide

    Character Intro

    Gardevoir Spirit Link is an uncommon Trainer—Pokémon Tool—card from the Primal Clash set. Numbered 130, it offers clear strategic value and features artwork that complements Gardevoir’s ethereal theme.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Primal Clash 130 Uncommon 5ban Graphics
    • Card Number: 130
    • Set: Primal Clash (xy5)
    • Type: Pokémon Tool
    • Stage: Pokémon Tool
    • Retreat Cost: 0
    • Illustrator: 5ban Graphics
    • Image:

    Key Printings

    Appearing in the Primal Clash expansion, this Pokémon Tool lets a Gardevoir-EX evolve into M Gardevoir-EX without ending the player’s turn. No other printings or reprints are documented.

    Variants & Identifiers

    There are no known print variants for this exact card. It is identified by the set code “xy5-130” and is classified as an uncommon Pokémon Tool.

    Legality & Play Notes

    • Legality: unknown
    • Rules text: Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it. Your turn does not end if the Pokémon this card is attached to becomes M Gardevoir-EX. You may play as many Item cards as you like during your turn (before your attack).

    Care & Storage Tips

    • Store in a protective sleeve away from direct sunlight and moisture.
    • Avoid bending or scratching the surface to preserve condition and the 5ban Graphics artwork.

    Set-by-Set Micro-summaries

    • Primal Clash (xy5): Introduced as an uncommon Pokémon Tool supporting Mega Evolution strategies with Gardevoir-EX. No additional sets or reprints are recorded.

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    Gardevoir Spirit Link (Primal Clash) #130

  • Collector’s Guide: Surskit (Primal Clash #13)

    Collector’s Guide: Surskit (Primal Clash #13)

    Surskit (Primal Clash 13) Collectors Guide

    Character Intro

    Surskit from the Primal Clash set is a common card numbered 13 with 50 HP. This agile Pokémon features the attack Stampede, making it a straightforward choice for quick plays. Its modest stats reflect its nimble nature in battle.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Primal Clash 13 Common 50 Sumiyoshi Kizuki
    • Type: Grass
    • Stage: Basic
    • Retreat Cost: 1
    • Weakness: Fire ×2
    • Attack: Stampede (10 damage, costs 1 Colorless Energy)
    • Flavor Text: “It appears as if it is skating on water. It draws prey with a sweet scent from the tip of its head.”
    • Evolves From: None

    Key Printings

    This printing is from the Primal Clash set, card number 13. It is a Common rarity card with no known alternate print variants. The card features a single attack, Stampede, which deals 10 damage for one Colorless Energy.

    Variants & Identifiers

    There are no known print variants or alternate art versions for this card. It is identified by its set code “xy5” and card number “13.” The card’s illustration by Sumiyoshi Kizuki is a key visual identifier.

    Legality & Play Notes

    • Legality: unknown
    • According to the provided data, this card is not legal in Standard, Expanded, or Unlimited formats.

    Care & Storage Tips

    To preserve the card’s vibrant artwork and condition, store it in a protective sleeve away from direct sunlight and moisture. Avoid bending or scratching the card surface to maintain its collector value.

    Set-by-Set Micro-summaries

    • Primal Clash (xy5): Introduced Surskit as a Basic Grass-type Pokémon with a simple but effective attack. The card’s artwork and flavor text emphasize its unique water-skating behavior and prey-luring scent.

    Surskit (Primal Clash) #13

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    Surskit (Primal Clash) #13

  • Collector’s Guide: Fresh Water Set (Primal Clash #129)

    Collector’s Guide: Fresh Water Set (Primal Clash #129)

    Fresh Water Set (Primal Clash 129) Collectors Guide

    Character Intro

    Fresh Water Set is an uncommon Item card from the Primal Clash series. It is number 129 in the set, a simple, thematic utility piece that complements Primal Clash’s design focus.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Primal Clash 129 Uncommon Toyste Beach
    • Card ID: xy5-129
    • Stage: Item
    • Subtypes: Item
    • Retreat Cost: 0
    • Series: XY
    • Set Code: xy5
    • Types: None
    • Evolves From: None
    • Weaknesses: None
    • Resistances: None

    Key Printings

    Only known from the Primal Clash set as card 129. It is Uncommon with no documented alternate print variants.

    Variants & Identifiers

    No known print variants or alternate versions. Identify via set code (xy5) and card number (129).

    Legality & Play Notes

    Legality: unknown
    Rules text: Heal 20 damage from each of your Pokémon. | You may play as many Item cards as you like during your turn (before your attack).

    Care & Storage Tips

    Preserve the Toyste Beach artwork by using a snug sleeve and storing away from sunlight and moisture. As an uncommon, keeping it mint supports long-term collector appeal.

    Set-by-Set Micro-summaries

    • Primal Clash (xy5): Fresh Water Set appears as an uncommon Item card with healing capabilities, restoring 20 damage from each of your Pokémon. The set emphasizes versatile utility cards, and this fits neatly with its simple, effective effect.

    Fresh Water Set

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    Fresh Water Set (Primal Clash) #129

  • Collector’s Guide: Professor Birch’s Observations (Primal Clash #134)

    Collector’s Guide: Professor Birch’s Observations (Primal Clash #134)

    Professor Birch’s Observations (Primal Clash 134) Collectors Guide

    Character Intro

    Professor Birch’s Observations is an uncommon Trainer—Supporter card from the Primal Clash set, number 134. It offers a simple, chance-based draw engine that appeals to players and collectors.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Primal Clash 134 Uncommon Yusuke Ohmura
    • Card Name: Professor Birch’s Observations
    • Set: Primal Clash (XY series)
    • Card Number: 134
    • Rarity: Uncommon
    • Stage: Supporter
    • Retreat Cost: 0
    • Illustrator: Yusuke Ohmura
    • Image: Professor Birch's Observations

    Key Printings

    Known only from the Primal Clash set, with no alternate printings or reprints documented. It stands out for its Supporter subtype and a coin-flip draw effect that shuffles your hand into your deck before drawing.

    Variants & Identifiers

    No known print variants. Identified by set code “xy5-134” and the name “Professor Birch’s Observations.” The card has no regulation mark, resistance, or weakness attributes.

    Legality & Play Notes

    Legality status: unknown

    • Effect: Shuffle your hand into your deck, then flip a coin. Draw 7 cards if heads, or 4 cards if tails.
    • Play rule: You may play only one Supporter card per turn before attacking.

    Care & Storage Tips

    Store in a protective sleeve away from sunlight and moisture. Use a rigid top-loader or a binder with individual pockets to prevent bending and surface wear.

    Set-by-Set Micro-summaries

    • Primal Clash (XY5): Introduced as an uncommon Supporter with a strategic, chance-based draw mechanic. Its lack of HP and attacks underscores its role as a Supporter rather than a battling Pokémon.

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    Professor Birch's Observations (Primal Clash) #134