Tag: #52

  • Collector’s Guide: Lt. Surge’s Electrode (Gym Challenge #52)

    Collector’s Guide: Lt. Surge’s Electrode (Gym Challenge #52)

    Lt. Surge’s Electrode Collector’s Guide

    Character Intro

    Lt. Surge’s Electrode from the Gym Challenge set is an uncommon card with 70 HP. It features the Pokémon Power Shock Blast and the attack Power Ball, showcasing its electric prowess. This card is numbered 52 in the set.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Gym Challenge 52 Uncommon 70 Ken Sugimori
    • Type: Lightning
    • Stage: Stage 1
    • Retreat Cost: 2
    • Weakness: Fighting ×2
    • Abilities: Shock Blast (Pokémon Power) causes damage to both Active Pokémon when Lt. Surge’s Electrode is damaged and a coin flip is tails.
    • Attack: Power Ball deals 30 damage plus 10 more for each heads flipped on 3 coins.

    Key Printings

    This exact printing is from the Gym Challenge set, card number 52. It is an uncommon rarity card illustrated by Ken Sugimori. The card’s artwork and design are consistent with the Gym Challenge theme, focusing on Lt. Surge’s Electric-type Pokémon.

    Variants & Identifiers

    There are no known print variants for this card. Key identifiers include the set code “gym2” and the card number 52. The card’s unique Pokémon Power “Shock Blast” and the attack “Power Ball” help distinguish it from other Electrode cards.

    Legality & Play Notes

    Legality: unknown
    This card is not legal in Standard, Expanded, or Unlimited formats according to the provided data. Its unique Pokémon Power and coin-flip-based attack make it an interesting choice for casual play or collection but may limit competitive use.

    Care & Storage Tips

    To preserve the vivid Ken Sugimori artwork and maintain card condition, store Lt. Surge’s Electrode in a protective sleeve away from direct sunlight and moisture. Avoid bending or scratching the card surface to keep its value intact.

    Set-by-Set Micro-summaries

    • Gym Challenge: This card is part of the Gym Challenge set, which features Gym Leader-themed Pokémon. Lt. Surge’s Electrode fits perfectly into this electrifying lineup with its distinctive abilities and attacks.

    Lt. Surge's Electrode

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    Lt. Surge's Electrode (Gym Challenge) #52

  • Collector’s Guide: Magikarp (Legendary Collection #52)

    Collector’s Guide: Magikarp (Legendary Collection #52)

    Magikarp (Legendary Collection #52) Collector’s Guide

    Magikarp

    Quick Facts

    This Magikarp card is a Basic Water-type Pokémon from the Legendary Collection set, numbered 52. It has 30 HP and features two attacks: Tackle, which deals 10 damage for one Colorless Energy, and Flail, which does 10 damage times the number of damage counters on Magikarp for one Water Energy. The card has a retreat cost of 1 and a weakness to Lightning-type attacks (×2). It is illustrated by Mitsuhiro Arita and classified as Uncommon rarity. The card’s flavor text notes that Magikarp was once stronger in the distant past compared to its current weak descendants.

    Key Printings

    • Set: Legendary Collection
    • Card Number: 52
    • Rarity: Uncommon
    • Illustrator: Mitsuhiro Arita
    • HP: 30
    • Type: Water
    • Stage: Basic

    Variants & Identifiers

    This specific printing has no known print variants. It is identified by the set code base6 and the card ID base6-52. The card does not have a regulation mark, and its legality status is unknown.

    set_name release_date number rarity hp illustrator
    Legendary Collection 52 Uncommon 30 Mitsuhiro Arita

    Care & Storage Tips

    To preserve the condition and value of this Magikarp card:
    – Store it in a protective sleeve or top loader to prevent scratches.
    – Keep it away from direct sunlight to avoid fading.
    – Maintain a stable, low-humidity environment to prevent warping.
    – Handle the card by its edges to avoid fingerprints and oils.

    Set-by-Set Micro-summaries

    • Legendary Collection: This set revisits classic cards with updated artwork and reprints. Magikarp #52 retains its original Basic stage status and simple but thematic attacks, reflecting its lore as a once stronger Pokémon now considered weak.

    Legality: unknown
    Image URL: /images/base6/base6-52.jpg

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    Magikarp (Legendary Collection) #52

  • Collector’s Guide: Diglett (Team Rocket #52)

    Collector’s Guide: Diglett (Team Rocket #52)

    Collector’s Guide: Diglett (Team Rocket #52)

    Diglett Team Rocket 52


    Quick Facts

    • Pokémon: Diglett
    • Set: Team Rocket (base5)
    • Card Number: 52
    • Rarity: Common
    • HP: 40
    • Type: Fighting
    • Stage: Basic
    • Illustrator: Sumiyoshi Kizuki
    • Legality: unknown

    Diglett from the Team Rocket set is a Fighting-type Basic Pokémon with 40 HP. It features two attacks: Dig Under, which deals 10 damage to an opponent’s Pokémon without applying Weakness or Resistance, and Scratch, which deals 20 damage. The card has a Lightning resistance (-30) and a Grass weakness (×2), with no retreat cost.


    Key Printings

    This exact printing of Diglett appears only in the Team Rocket set, identified by the set code “base5” and card number 52. It is illustrated by Sumiyoshi Kizuki and classified as a Common rarity card.


    Variants & Identifiers

    • Set Name: Team Rocket
    • Set Code: base5
    • Card Number: 52
    • Rarity: Common
    • Type: Fighting
    • Stage: Basic
    • Resistance: Lightning (-30)
    • Weakness: Grass (×2)
    • Retreat Cost: 0
    • Flavor Text: “It follows Onixes in their tunnels, looking for scraps of food they have left behind.”
    • Print Variants: None reported

    Care & Storage Tips

    To preserve the condition and value of this Common card:
    – Store in a protective sleeve to prevent surface scratches.
    – Keep away from direct sunlight to avoid fading of the artwork.
    – Maintain in a cool, dry environment to prevent warping or moisture damage.
    – Avoid excessive handling to preserve edges and corners.


    Set-by-Set Micro-summaries

    • Team Rocket (base5): This set introduced a darker theme featuring Pokémon associated with the villainous Team Rocket. Diglett fits the set’s underground motif, depicted following Onixes in tunnels. The card is a straightforward Basic Fighting-type with simple attacks and modest HP, reflecting its role as a common, early-game Pokémon in the set.

    set_name release_date number rarity hp illustrator
    Team Rocket 52 Common 40 Sumiyoshi Kizuki

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    Diglett (Team Rocket) #52

  • Collector’s Guide: Marowak (Base Set 2 #52)

    Collector’s Guide: Marowak (Base Set 2 #52)

    Marowak (Base Set 2 #52) Collector’s Guide

    Marowak Base Set 2 #52

    Quick Facts

    Marowak from Base Set 2 is a Fighting-type Stage 1 Pokémon with 60 HP. It evolves from Cubone and features two attacks: Bonemerang, which deals 30 damage times the number of heads from flipping two coins, and Call for Friend, allowing you to search your deck for a Fighting Basic Pokémon to put onto your Bench. This card has a weakness to Grass (×2), resistance to Lightning (-30), and a retreat cost of 1. The flavor text highlights Marowak’s skillful use of its bone as a boomerang weapon.

    Key Printings

    • Set: Base Set 2
    • Card Number: 52
    • Rarity: Uncommon
    • Illustrator: Mitsuhiro Arita
    • Legality: unknown

    Variants & Identifiers

    This printing does not have any known variants or alternate printings. It is identified by the set code “base4” and card number 52. The card is part of the original Base Set 2 series and is recognized by its Fighting type and Stage 1 subtype.

    Care & Storage Tips

    To preserve the condition and value of this Marowak card:
    – Store it in a protective sleeve or top loader.
    – Keep it away from direct sunlight to prevent fading.
    – Avoid exposure to moisture and extreme temperatures.
    – Handle with clean hands to prevent oils and dirt from damaging the card surface.

    Set-by-Set Micro-summaries

    • Base Set 2: This set reprints many classic cards with updated artwork and card frames. Marowak #52 maintains its iconic Fighting-type status and classic attacks, making it a staple for collectors of early Pokémon TCG history.

    set_name release_date number rarity hp illustrator
    Base Set 2 52 Uncommon 60 Mitsuhiro Arita

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    Marowak (Base Set 2) #52

  • Collector’s Guide: Omanyte (Fossil #52)

    Collector’s Guide: Omanyte (Fossil #52)

    Omanyte Fossil (Fossil Set) Collector’s Guide

    Omanyte Fossil

    Quick Facts

    Omanyte Fossil is a Stage 1 Water-type Pokémon card from the Fossil set, numbered 52. It has 40 HP and evolves from Mysterious Fossil. The card features the Pokémon Power Clairvoyance, which allows your opponent to play with their hand face up unless Omanyte is Asleep, Confused, or Paralyzed. Its single attack, Water Gun, deals 10 damage plus an additional 10 damage for each extra Water Energy attached, up to 20 extra damage. Omanyte has a Grass-type weakness (×2) and a retreat cost of 1.

    Key Printings

    • Set: Fossil
    • Card Number: 52
    • Rarity: Common
    • Illustrator: Kagemaru Himeno

    Variants & Identifiers

    This exact printing has no known print variants. It is identified by the set code base3, number 52, and the absence of a regulation mark. The card is part of the original Fossil expansion and is illustrated by Kagemaru Himeno.

    Care & Storage Tips

    To preserve the condition of this card, store it in a protective sleeve away from direct sunlight and moisture. Avoid bending or scratching the surface, especially around the edges. Given its common rarity, maintaining good condition can enhance its collector value.

    Set-by-Set Micro-summaries

    • Fossil Set: Omanyte Fossil is a representative Stage 1 Water-type from the Fossil expansion, notable for its unique Pokémon Power Clairvoyance and synergy with Water Energy. The set focuses on resurrected prehistoric Pokémon, with Omanyte being genetically revived from fossils.

    Legality

    • unknown
    set_name release_date number rarity hp illustrator
    Fossil 52 Common 40 Kagemaru Himeno

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    Omanyte (Fossil) #52

  • Collector’s Guide: Exeggcute (Jungle #52)

    Collector’s Guide: Exeggcute (Jungle #52)

    Collector’s Guide: Exeggcute (Jungle 52)

    Exeggcute Jungle 52

    Quick Facts

    Exeggcute from the Jungle set is a Basic Grass-type Pokémon card with 50 HP. It features two attacks: Hypnosis, which puts the Defending Pokémon to sleep, and Leech Seed, which deals 20 damage and allows you to heal 1 damage counter from Exeggcute unless the damage is prevented. The card has a retreat cost of 1 and a Fire-type weakness (×2). It is illustrated by Mitsuhiro Arita and classified as Common rarity.

    Key Printings

    • Set: Jungle (Base2)
    • Card Number: 52
    • Rarity: Common
    • HP: 50
    • Illustrator: Mitsuhiro Arita
    • Legality: unknown

    Variants & Identifiers

    This printing has no known print variants. It is identified by its set code “base2” and number “52” within the Jungle expansion. The card is a Basic stage Pokémon with no evolutions from previous cards.

    set_name release_date number rarity hp illustrator
    Jungle 52 Common 50 Mitsuhiro Arita

    Care & Storage Tips

    To preserve the condition and value of this Exeggcute card, store it in a protective sleeve and keep it away from direct sunlight, moisture, and extreme temperatures. Avoid bending or scratching the card surface. Use a rigid top-loader or binder for additional protection during handling and display.

    Set-by-Set Micro-summaries

    • Jungle: This set introduced various Pokémon from the Kanto region’s early expansions, including Exeggcute as a Basic Grass-type. The Jungle set is known for its vibrant artwork by Mitsuhiro Arita and a focus on Pokémon that were not featured in the original Base Set.

    Flavor Text:
    “Often mistaken for eggs. When disturbed, they quickly gather and attack in swarms.”

    Attacks Summary:
    Hypnosis puts the opponent’s active Pokémon to sleep, while Leech Seed deals damage and allows Exeggcute to recover some health.

    Legality: unknown

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    Exeggcute (Jungle) #52

  • Collector’s Guide: Machop (Base Set #52)

    Collector’s Guide: Machop (Base Set #52)

    Collector’s Guide: Machop (Base Set #52)

    Machop


    Quick Facts

    Machop from the Base Set (#52) is a Fighting-type Basic Pokémon card with 50 HP. It features a single attack, Low Kick, which deals 20 damage for one Fighting Energy. This card has a retreat cost of 1 and a weakness to Psychic-type attacks (×2). The card’s flavor text highlights Machop’s dedication to building muscles and training in various martial arts styles.

    • HP: 50
    • Type: Fighting
    • Attack: Low Kick (20 damage)
    • Weakness: Psychic ×2
    • Retreat Cost: 1
    • Rarity: Common
    • Stage: Basic
    • Illustrator: Mitsuhiro Arita
    • Legality: unknown

    Key Printings

    This guide focuses on the original Base Set printing of Machop, card number 52. It is a straightforward, early representation of Machop in the Pokémon TCG, notable for its classic artwork by Mitsuhiro Arita.


    Variants & Identifiers

    • Set Name: Base
    • Set Code: base1
    • Card Number: 52
    • Rarity: Common
    • Subtype: Basic
    • Types: Fighting
    • Print Variants: None documented for this exact printing
    • Regulation Mark: None
    • Evolves From: None

    Care & Storage Tips

    To preserve the condition and value of this vintage card:

    • Store in a protective sleeve and rigid top-loader or card saver.
    • Keep away from direct sunlight to prevent fading of the artwork.
    • Avoid exposure to moisture and extreme temperatures.
    • Handle with clean hands to prevent oils and dirt from damaging the card surface.

    Set-by-Set Micro-summaries

    • Base Set: This Machop card is part of the original Base Set, which introduced many iconic Pokémon and established the foundation of the Pokémon TCG. It is a common Basic Fighting-type card with simple but effective gameplay and classic artwork.

    set_name release_date number rarity hp illustrator
    Base 52 Common 50 Mitsuhiro Arita

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    Machop (Base Set) #52