Tag: Collector’s Guide

  • Collector’s Guide: Grubbin (Sun Moon #13)

    Grubbin Collector’s Guide (Sun Moon #13)

    Character Intro

    Grubbin is a common Basic Pokémon from the Sun Moon set, numbered 13. With 70 HP and the straightforward attack Vice Grip, it slides easily into many decks as a simple, reliable option.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Sun Moon 13 Common 70 Akira Komayama
    • Type: Grass
    • Stage: Basic
    • Retreat Cost: 2
    • Weakness: Fire ×2
    • Attack: Vice Grip (20 damage, costs 2 Colorless Energy)
    • Flavor Text: They often gather near places frequented by electric Pokémon in order to avoid being attacked by bird Pokémon.
    • Illustrator: Akira Komayama
    • Image:

    Key Printings

    This printing is from the Sun Moon set (card 13), classified as Common. It’s a straightforward Basic Pokémon card with no abilities or special effects.

    Variants & Identifiers

    There are no known print variants for this card. Identifiers include set code “sm1” and card number “13.” It’s easily recognized by its Grass typing and the Vice Grip attack.

    Legality & Play Notes

    • Legality: unknown
    • This card is not legal in Standard, Expanded, or Unlimited formats. Its simple attack and moderate HP make it a basic choice for collectors rather than competitive play.

    Care & Storage Tips

    Store in a protective sleeve and keep away from direct sunlight and moisture. Avoid bending or scratching the surface—common cards are often handled more, so basic protection helps preserve condition.

    Set-by-Set Micro-summaries

    • Sun Moon (sm1): Introduced Grubbin as a Basic Grass-type Pokémon with a straightforward attack and charming flavor text. This set focuses on the early stages of the Alola region’s Pokémon.

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    Grubbin (Sun Moon) #13

  • Collector’s Guide: Repel (Sun Moon #130)

    Repel Collector’s Guide

    Character Intro

    Repel is an Uncommon Trainer card from the Sun Moon set, numbered 130. Its straightforward design fits within the set’s vibrant theme and offers practical utility for players seeking reliable support options.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Sun Moon 130 Uncommon Yoshinobu Saito
    • Card ID: sm1-130
    • Stage: Item
    • Subtype: Item
    • Retreat Cost: 0
    • Rules Text: Your opponent switches their Active Pokémon with 1 of their Benched Pokémon. | You may play as many Item cards as you like during your turn (before your attack).
    • Types: None
    • Weaknesses/Resistances: None
    • Evolves From: None
    • Flavor Text: Unknown
    • HP: Unknown

    Key Printings

    This exact printing of Repel appears in the Sun Moon set, numbered 130. It is an uncommon card with no alternate print variants documented. The card’s artwork by Yoshinobu Saito is unique to this release.

    Variants & Identifiers

    There are no known print variants or alternate versions of this Repel card. Identification relies primarily on the set code “sm1” and card number “130.” The card’s lack of HP and type also distinguishes it as an Item card rather than a Pokémon.

    Legality & Play Notes

    Legality: unknown
    This card is not legal in Standard, Expanded, or Unlimited formats according to available data. It functions as an Item card that can be played multiple times per turn before attacking, providing tactical flexibility by forcing the opponent to switch their Active Pokémon.

    Care & Storage Tips

    To preserve the condition of this uncommon Item card, store it in a protective sleeve away from direct sunlight and moisture. Given its unknown release date and artwork by Yoshinobu Saito, maintaining its pristine state can enhance its value to collectors. Avoid bending or scratching the card surface to keep the artwork by Yoshinobu Saito vibrant.

    Set-by-Set Micro-summaries

    • Sun Moon (sm1): This set introduced Repel as a useful Item card with a simple but effective effect. It fits well in decks that rely on controlling the opponent’s Active Pokémon position. The card’s clean design and strategic utility make it a notable inclusion in the set’s lineup of Items.

    Repel (Sun Moon) #130

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    Repel (Sun Moon) #130

  • Collector’s Guide: Rotom Dex (Sun Moon #131)

    Rotom Dex (Sun Moon 131) Collectors Guide

    Character Intro

    Rotom Dex is an Uncommon Item card from the Sun Moon set, numbered 131. Its design captures the quirky charm of the Rotom Dex character and makes a neat pickup for collectors focused on the Sun Moon series.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Sun Moon 131 Uncommon 5ban Graphics
    • Card ID: sm1-131
    • Stage: Item
    • Retreat Cost: 0
    • No weaknesses or resistances
    • No evolutions or attacks
    • No regulation mark

    Key Printings

    Printed solely in the Sun Moon set under the code sm1-131, this Uncommon card is moderately accessible yet still a notable find for collectors focusing on the Sun Moon series.

    Variants & Identifiers

    • No known print variants for this exact printing
    • Set code: sm1-131
    • Artwork: 5ban Graphics
    • Card type: Item (no subtype variations)

    Legality & Play Notes

    • Legality: unknown
    • Rules text: allows players to shuffle their Prize cards back into their deck and then set new Prize cards
    • Players can play unlimited Item cards during their turn before attacking

    Care & Storage Tips

    To preserve the vivid artwork and maintain condition, store Rotom Dex in a protective sleeve, away from direct sunlight and moisture. Given its Uncommon rarity, a binder page or rigid case helps prevent edge wear and surface scratches.

    Set-by-Set Micro-summaries

    • Sun Moon (sm1): Rotom Dex appears as an Uncommon Item card with no HP or attacks, featuring unique gameplay rules and artwork by 5ban Graphics. Its presence adds strategic depth for players who utilize Item cards extensively.

    Rotom Dex (Sun Moon) #131

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    Rotom Dex (Sun Moon) #131

  • Collector’s Guide: Switch (Sun Moon #132)

    Switch (Sun Moon 132) Collectors Guide

    Character Intro

    Switch is an Uncommon Trainer—Item from the Sun Moon set, numbered 132. Its straightforward design makes it a staple for many players seeking versatile gameplay options. This card offers practical utility without any complex abilities or attacks. Collectors appreciate its role in the evolving Sun Moon series.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Sun Moon 132 Uncommon Ryo Ueda
    • Card Number: 132
    • Series: Sun Moon
    • Set Code: sm1
    • Stage: Item
    • Subtypes: Item
    • Retreat Cost: 0
    • Illustrator: Ryo Ueda
    • Image: Switch

    Key Printings

    This exact printing of Switch appears in the Sun Moon base set (sm1) as card number 132. It is an uncommon card, making it moderately accessible but still valuable for collectors focusing on this series.

    Variants & Identifiers

    There are no known print variants for this card. It can be identified by its set code “sm1” and card number “132.” The artwork by Ryo Ueda is distinctive and consistent across this printing.

    Legality & Play Notes

    • Legality: unknown
    • Switch allows you to switch your Active Pokémon with one of your Benched Pokémon.
    • You may play as many Item cards as you like during your turn (before your attack).
    • This card is not legal in Standard, Expanded, or Unlimited formats.

    Care & Storage Tips

    To preserve the card’s condition, store it in a protective sleeve and keep it away from direct sunlight and moisture. Given its uncommon rarity, maintaining its artwork and edges in pristine condition will help retain collector value.

    Set-by-Set Micro-summaries

    • Sun Moon (sm1): Switch is included as a functional and strategic Item card, supporting gameplay by enabling flexible Pokémon positioning. It stands out for its simplicity and utility rather than offensive or defensive stats.

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    Switch (Sun Moon) #132

  • Collector’s Guide: Team Skull Grunt (Sun Moon #133)

    Team Skull Grunt Collector’s Guide

    Character Intro

    Team Skull Grunt is an Uncommon card from the Sun Moon set, numbered 133. The design captures the rebellious spirit of Team Skull, adding a gritty edge to any Sun Moon era collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Sun Moon 133 Uncommon Ken Sugimori
    • Card Number: 133
    • Set Code: sm1
    • Stage: Supporter
    • Retreat Cost: 0
    • Subtypes: Supporter
    • No listed abilities or attacks
    • No weaknesses or resistances
    • Rules Text: “Your opponent reveals their hand. Discard 2 Energy cards from it. | You may play only 1 Supporter card during your turn (before your attack).”

    Key Printings

    This printing appears in the Sun Moon set (sm1) as card number 133. Its uncommon rarity makes it moderately accessible to collectors and players alike.

    Variants & Identifiers

    There are no known print variants for this card. It is identified by set code sm1 and number 133, with illustration by Ken Sugimori.

    Legality & Play Notes

    Legality: unknown
    According to the provided data, this card is not currently legal in Standard, Expanded, or Unlimited formats.

    Care & Storage Tips

    Store Team Skull Grunt in a protective sleeve away from sunlight and moisture. Avoid bending or scratching, and keep it in a stable environment to prevent warping.

    Set-by-Set Micro-summaries

    • Sun Moon (sm1): Team Skull Grunt debuts as a Supporter card with a disruptive effect on opponents’ Energy cards. Its uncommon rarity and Ken Sugimori’s illustration make it a notable collectible within this foundational Sun Moon set.

    Team Skull Grunt

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    Team Skull Grunt (Sun Moon) #133

  • Collector’s Guide: Timer Ball (Sun Moon #134)

    Timer Ball (Sun Moon 134) Collectors Guide

    Character Intro

    Timer Ball is an Uncommon Trainer card from the Sun Moon set, numbered 134. It adds strategic depth to gameplay with its timing mechanic, and collectors appreciate its role within the diverse Sun Moon collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Sun Moon 134 Uncommon Toyste Beach
    • Card ID: sm1-134
    • Stage: Item
    • Retreat Cost: 0
    • Subtypes: Item
    • Series: Sun Moon
    • Illustrator: Toyste Beach
    • Image:

    Key Printings

    This printing of Timer Ball appears in the Sun Moon base set, identified by set code sm1 and card number 134. As an Uncommon, it’s moderately accessible for both players and collectors.

    Variants & Identifiers

    • No known print variants exist for this card.
    • Unique identifiers: set code (sm1), number (134), and illustrator (Toyste Beach).
    • Rules text highlights its function: flip two coins, then search your deck for Evolution Pokémon for each heads—a key gameplay mechanic.

    Legality & Play Notes

    Legality: unknown
    Timer Ball is not currently legal in Standard, Expanded, or Unlimited formats. Its gameplay effect allows players to flip two coins and search their deck for Evolution Pokémon for each heads, adding strategic depth to deck building and play.

    Care & Storage Tips

    To preserve condition, store Timer Ball in a protective sleeve and keep it away from direct sunlight and moisture. Given its Uncommon rarity and clean artwork, maintaining surface and edges helps retain collectible value.

    Set-by-Set Micro-summaries

    • Sun Moon (sm1): Timer Ball debuts as a useful Item card to assist in Evolution Pokémon searches. Its straightforward design and moderate rarity make it a staple for collectors focusing on the Sun Moon series.

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    Timer Ball (Sun Moon) #134

  • Collector’s Guide: Ultra Ball (Sun Moon #135)

    Ultra Ball (Sun Moon 135) Collectors Guide

    Character Intro

    Ultra Ball is an Uncommon Trainer card from the Sun Moon set, numbered 135. A staple Item for many decks, it offers reliable search support without overwhelming rarity.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Sun Moon 135 Uncommon Ryo Ueda
    • Card Name: Ultra Ball
    • Set: Sun Moon (sm1)
    • Card Number: 135
    • Rarity: Uncommon
    • Stage: Item
    • Retreat Cost: 0
    • Illustrator: Ryo Ueda
    • Image:

    Key Printings

    This exact printing of Ultra Ball appears in the Sun Moon base set (sm1), identified by card number 135. It is an Uncommon Item card with no HP or attacks, designed to facilitate deck searching by discarding two cards from the hand.

    Variants & Identifiers

    There are no known print variants for this specific Ultra Ball card. It can be identified by:
    – Set code “sm1”
    – Card number 135
    – Illustrator credit to Ryo Ueda
    – Subtype: Item
    – No regulation mark

    Legality & Play Notes

    Legality: unknown

    Rules text: “Discard 2 cards from your hand. If you do, search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck. | You may play as many Item cards as you like during your turn (before your attack).”

    This effect offers flexible, unconditional Pokémon search at the cost of two cards, and—as an Item—can be used multiple times per turn.

    Care & Storage Tips

    To preserve the card’s condition, store it in a protective sleeve and keep it away from direct sunlight and moisture. Given its uncommon rarity and detailed illustration, maintaining a clean surface and avoiding bends will help retain its collector value.

    Set-by-Set Micro-summaries

    • Sun Moon (sm1): The debut set for this Ultra Ball printing, featuring a clean and functional design by Ryo Ueda. It serves as a fundamental Item card for Pokémon deck strategies, with no known print variants or special editions.

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    Ultra Ball (Sun Moon) #135

  • Collector’s Guide: Lunala-GX (Sun Moon #141)

    Lunala-GX Collector’s Guide

    Character Intro

    Lunala-GX from the Sun Moon set is a Rare Ultra card with 250 HP. It showcases the Psychic Transfer ability alongside the Moongeist Beam attack. Numbered 141 in the set, it features sleek 5ban Graphics artwork that stands out in any collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Sun Moon 141 Rare Ultra 250 5ban Graphics
    • Type: Psychic
    • Stage: Stage 2, GX
    • Weakness: Darkness ×2
    • Resistance: Fighting -20
    • Retreat Cost: 2
    • Evolves From: Cosmoem
    • Set Code: sm1
    • Regulation Mark: Unknown
    • Flavor Text: Unknown

    Key Printings

    The key printing of Lunala-GX is Sun Moon (sm1) card number 141. It’s distinguished by its Rare Ultra rarity and the iconic 5ban Graphics artwork.

    Variants & Identifiers

    There are no known print variants for this exact printing of Lunala-GX.

    Identifiers:
    – Set code: “sm1”
    – Card number: “141”

    Card features:
    – Psychic Transfer ability, allowing flexible energy movement
    – Moongeist Beam attack, which prevents healing
    – Lunar Fall-GX attack, which can knock out an opponent’s Basic Pokémon that isn’t a Pokémon-GX

    Legality & Play Notes

    Legality: unknown
    – Pokémon-GX rule: when your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
    – Psychic Transfer enables energy manipulation during your turn for flexible setups.
    – Lunar Fall-GX is limited to once per game.

    Care & Storage Tips

    Store Lunala-GX in a protective sleeve away from direct sunlight and moisture. Avoid bending or scratching, and keep it in a temperature-controlled environment to prevent warping.

    Set-by-Set Micro-summaries

    • Sun Moon (sm1): The debut set for Lunala-GX, featuring its original Rare Ultra printing with distinctive 5ban Graphics artwork. This set introduced its unique Psychic Transfer ability and powerful GX attacks, making it a collectible highlight.

    Lunala-GX

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    Lunala-GX (Sun Moon) #141

  • Collector’s Guide: Double Colorless Energy (Sun Moon #136)

    Double Colorless Energy (Sun Moon 136) Collectors Guide

    Character Intro

    Double Colorless Energy is an uncommon Special Energy from the Sun Moon set, numbered 136. It provides two units of Colorless Energy, making it a versatile inclusion for many decks. Its straightforward design and utility have made it a staple for efficient energy acceleration.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Sun Moon 136 Uncommon
    • Card Name: Double Colorless Energy
    • Set: Sun Moon (sm1)
    • Card Number: 136
    • Rarity: Uncommon
    • Stage: Special Energy
    • Retreat Cost: 0
    • Types: None
    • Abilities/Attacks: None
    • Rules Text: Double Colorless Energy provides ColorlessColorless Energy.
    • Image:

    Key Printings

    This guide covers the Sun Moon base-set printing of Double Colorless Energy, identified by set code sm1 and card number 136. This version is notable for its clean, classic design consistent with Sun Moon energy cards.

    Variants & Identifiers

    There are no known print variants or alternate versions of this card within the Sun Moon set. It is identified by its set code (sm1) and number (136). It has no regulation mark, illustrator credit, or HP value, which is typical for Special Energy cards.

    Legality & Play Notes

    • Legality: unknown

    The straightforward rule text makes it a staple for decks requiring accelerated Colorless Energy. However, its tournament legality status is unknown.

    Care & Storage Tips

    As a Special Energy card, store Double Colorless Energy in protective sleeves or binders to prevent edge wear and surface scratches. Keep it away from direct sunlight and moisture to preserve condition and the vibrant artwork.

    Set-by-Set Micro-summaries

    • Sun Moon (sm1): This set introduced the Double Colorless Energy card with a simple and effective design. It remains a key energy card for many Colorless-type strategies, though specific release details are unknown.

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    Double Colorless Energy (Sun Moon) #136

  • Collector’s Guide: Rainbow Energy (Sun Moon #137)

    Collectors Guide: Rainbow Energy (Sun Moon 137)

    Character Intro

    Rainbow Energy is an uncommon Special Energy from the Sun Moon set, numbered 137. Its vibrant design and flexible effect make it a standout inclusion for many decks and collections.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Sun Moon 137 Uncommon
    • Card Name: Rainbow Energy
    • Set: Sun Moon (sm1)
    • Card Number: 137
    • Rarity: Uncommon
    • Stage: Special
    • Retreat Cost: 0
    • Types: None (Special Energy)
    • Evolves From: None
    • Abilities/Attacks: None
    • Flavor Text: Unknown
    • Illustrator: Unknown
    • Image:

    Key Printings

    Only one printing with this exact data exists: Sun Moon (sm1) 137. It is an uncommon Special Energy with no listed alternate print variants.

    Variants & Identifiers

    No print variants or alternates are known. Identification relies on the set code “sm1,” card number 137, the unique rules text, and the absence of HP or attacks.

    Legality & Play Notes

    Legality: unknown

    • Provides Colorless Energy.
    • While in play, it counts as every type of Energy but only one at a time.
    • When attached from the hand to a Pokémon, place one damage counter on that Pokémon.

    These traits offer broad Energy coverage with a small damage trade-off—an important strategic consideration.

    Care & Storage Tips

    Store in a protective sleeve to prevent edge wear and preserve the artwork. Keep away from direct sunlight and moisture to maintain card integrity.

    Set-by-Set Micro-summaries

    • Sun Moon (sm1): An uncommon Special Energy with a unique multi-type Energy effect and a one-damage-counter drawback. No alternate printings or variants are noted.

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    Rainbow Energy (Sun Moon) #137