Tag: Full Heal

  • Collector’s Guide: Full Heal (Base Set 2 #111)

    Collector’s Guide: Full Heal (Base Set 2 #111)

    Collector’s Guide: Full Heal (Base Set 2 #111)

    Quick Facts

    Full Heal from the Base Set 2 expansion is an Uncommon Trainer card illustrated by Keiji Kinebuchi. It has no HP, attacks, or abilities, but its effect is straightforward: it cures your Active Pokémon of all special conditions—Asleep, Confused, Paralyzed, or Poisoned. This card has a retreat cost of 0 and no weaknesses or resistances. Its legality status is unknown.

    Full Heal

    Key Printings

    • Set: Base Set 2
    • Card Number: 111
    • Rarity: Uncommon
    • Illustrator: Keiji Kinebuchi

    Variants & Identifiers

    There are no known print variants for this card. It is identified by its set code “base4” and card number 111. The card does not have a regulation mark, and no alternate artwork or special editions are documented.

    Care & Storage Tips

    As a Trainer card from an older set, preserving Full Heal in good condition is important for collectors. Use sleeves and top loaders to prevent edge wear and surface scratches. Store in a cool, dry place away from direct sunlight to avoid fading or warping.

    Set-by-Set Micro-summaries

    • Base Set 2: This set reprints many Base Set and Jungle cards with updated card numbers and slight design changes. Full Heal #111 continues to serve as a vital status condition remedy in gameplay, maintaining its role from earlier sets.

    set_name release_date number rarity hp illustrator
    Base Set 2 111 Uncommon Keiji Kinebuchi

    Legality: unknown

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    Full Heal (Base Set 2) #111

  • Collector’s Guide: Full Heal (Base Set #82)

    Collector’s Guide: Full Heal (Base Set #82)

    Collector’s Guide: Full Heal (Base Set #82)

    Full Heal

    Quick Facts

    Full Heal is a Trainer card from the original Base Set of the Pokémon Trading Card Game. It is classified as an Uncommon card and features artwork by Keiji Kinebuchi. This card has no HP, attacks, or abilities, but its effect is straightforward and valuable: it removes all special conditions—Asleep, Confused, Paralyzed, or Poisoned—from your Active Pokémon. It has a retreat cost of zero and no weaknesses or resistances.

    Key Printings

    • Set: Base
    • Card Number: 82
    • Rarity: Uncommon
    • Illustrator: Keiji Kinebuchi
    • Legality: unknown

    Variants & Identifiers

    There are no known print variants or alternate versions of this exact Full Heal card from the Base Set. The card is identified by its set code “base1” and card number 82.

    Care & Storage Tips

    To preserve the condition and value of this Full Heal card:
    – Store in a protective sleeve or top loader.
    – Keep away from direct sunlight to prevent fading.
    – Avoid exposure to moisture and extreme temperatures.
    – Handle with clean hands to prevent oils and dirt from damaging the card surface.

    Set-by-Set Micro-summaries

    • Base Set: Full Heal #82 is part of the foundational Base Set, which introduced many staple Trainer cards. This card serves as a reliable tool for status condition management in gameplay.

    set_name release_date number rarity hp illustrator
    Base 82 Uncommon Keiji Kinebuchi

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    Search live listings for Pokemon TCG Full Heal Base Set.


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    This section contains affiliate links. If you buy through them, we may earn a commission at no extra cost to you.

    Full Heal (Base Set) #82