Tag: Gurdurr

  • Collector’s Guide: Gurdurr (Dark Explorers #59)

    Collector’s Guide: Gurdurr (Dark Explorers #59)

    Gurdurr Collector’s Guide: Dark Explorers #59

    Character Intro

    Gurdurr from the Dark Explorers set is an uncommon card numbered 59. With 80 HP and the attack Steel Swing, it’s a solid pickup for collectors focusing on the Dark Explorers series.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Dark Explorers 59 Uncommon 80 Mizue
    • HP: 80
    • Type: Fighting
    • Stage: Stage 1 (Evolves from Timburr)
    • Retreat Cost: 2
    • Weakness: Psychic ×2
    • Attacks:
    • Low Kick (20 damage, costs 1 Colorless)
    • Steel Swing (Flip 2 coins; does 60 damage times the number of heads, costs 1 Fighting and 2 Colorless)
    • Flavor Text: “They strengthen their bodies by carrying steel beams. They show off their big muscles to their friends.”
    • Illustrator: Mizue
    • Rarity: Uncommon
    • Set: Dark Explorers (bw5)
    • Card Number: 59
    • Image:

    Key Printings

    This guide covers the Dark Explorers printing of Gurdurr, card number 59—an uncommon Fighting-type Stage 1 Pokémon with two attacks and no abilities. Steel Swing offers variable damage based on coin flips. No other printings or special variants are noted for this exact card.

    Variants & Identifiers

    There are no known print variants for this card. It’s easily identified by the set code “bw5,” card number 59, the illustrator credit to Mizue, and its uncommon rarity. The card features a regulation mark that is unknown or absent.

    Legality & Play Notes

    Legality: unknown
    This card is not currently legal in Standard, Expanded, or Unlimited formats. No additional tournament or play notes are available.

    Care & Storage Tips

    To preserve the artwork and maintain condition, store this Gurdurr in a protective sleeve away from direct sunlight and moisture. Even as an uncommon, careful handling helps retain collector value.

    Set-by-Set Micro-summaries

    • Dark Explorers (bw5): Features Gurdurr as a straightforward Stage 1 Fighting-type emphasizing physical strength through its attacks and flavor text. Mizue’s artwork highlights Gurdurr’s muscular build.

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    Gurdurr (Dark Explorers) #59

  • Collector’s Guide: Gurdurr (Plasma Storm #80)

    Collector’s Guide: Gurdurr (Plasma Storm #80)

    Gurdurr Collector’s Guide: Plasma Storm #80

    Character Intro

    Gurdurr from the Plasma Storm set is an uncommon card numbered 80 with 90 HP. It features the solid attack Hammer In, showcasing its sturdy fighting style. This card offers a straightforward addition to any collection focused on powerful, reliable Pokémon.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Plasma Storm 80 Uncommon 90 Masakazu Fukuda
    • Type: Fighting
    • Stage: Stage 1 (Evolves from Timburr)
    • Retreat Cost: 3
    • Weakness: Psychic ×2
    • Resistances: None
    • Regulation Mark: Unknown
    • Flavor Text: “With strengthened bodies, they skillfully wield steel beams to take down buildings.”
    • Image:

    Key Printings

    This guide focuses on the exact printing from the Plasma Storm set, card number 80. It is an Uncommon rarity card illustrated by Masakazu Fukuda. No release date is specified for this printing.

    Variants & Identifiers

    There are no known print variants for this card. The card is identified by its set code “bw8” and number “80.” The card’s market reference query is “Gurdurr Plasma Storm 80.”

    Legality & Play Notes

    • Legality status: unknown.
    • This card features two attacks: “Dynamic Punch,” which can deal extra damage and cause confusion on a coin flip, and “Hammer In,” a straightforward 80-damage attack.
    • No abilities or special rules are present.

    Care & Storage Tips

    To preserve the card’s condition, store it in a protective sleeve away from direct sunlight and moisture. Avoid bending or scratching the card surface, especially since it has no special print variants that might increase its value. Keep it in a cool, dry place to maintain the artwork and card stock integrity.

    Set-by-Set Micro-summaries

    • Plasma Storm: This set includes Gurdurr as an Uncommon Fighting-type Stage 1 Pokémon. It fits well into Fighting decks with its solid HP and versatile attacks. The set’s artwork and card design reflect the dynamic energy of the Plasma Storm series.

    This guide covers the exact Gurdurr card from Plasma Storm #80, providing collectors and players with detailed information for identification and care.

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    Gurdurr (Plasma Storm) #80

  • Collector’s Guide: Gurdurr (Noble Victories #63)

    Collector’s Guide: Gurdurr (Noble Victories #63)

    Gurdurr Collector’s Guide: Noble Victories #63

    Character Intro

    Gurdurr from the Noble Victories set is an Uncommon card numbered 63. It has a solid 80 HP and two attacks—Strength and Pummel—offering a straightforward, sturdy presence in any deck.

    Quick Facts

    • HP: 80
    • Type: Fighting
    • Stage: Stage 1 (Evolves from Timburr)
    • Attacks: Strength (30 damage), Pummel (40+ damage with a coin flip for extra damage)
    • Retreat Cost: 3
    • Weakness: Psychic ×2
    • Rarity: Uncommon
    • Set: Noble Victories (Black & White series)
    • Illustrator: Sumiyoshi Kizuki
    • Flavor Text: “This Pokémon is so muscular and strongly built that even a group of wrestlers could not make it budge an inch.”
    set_name release_date number rarity hp illustrator
    Noble Victories 63 Uncommon 80 Sumiyoshi Kizuki

    Key Printings

    This exact printing appears in the Noble Victories set with the identifier bw3-63. It showcases a Fighting-type Gurdurr with two attacks—Strength and Pummel, the latter using a coin flip to boost damage. Sumiyoshi Kizuki’s artwork emphasizes Gurdurr’s muscular form.

    Variants & Identifiers

    No print variants are listed for this card. It can be identified by its set code (bw3), card number (63), and the distinctive illustration style of Sumiyoshi Kizuki. The card does not have a regulation mark, and no alternate versions or promotional prints are noted.

    Legality & Play Notes

    Legality: unknown
    According to the provided data, this card is not legal in Standard, Expanded, or Unlimited formats. No additional tournament or play notes are available.

    Care & Storage Tips

    To preserve this Uncommon card’s condition, store it in a protective sleeve away from direct sunlight and moisture. Avoid bending or scratching the surface, especially the illustrated front. Keeping it in a rigid top-loader or a binder with acid-free pages is recommended for long-term care.

    Set-by-Set Micro-summaries

    • Noble Victories (bw3): Features Gurdurr as a solid Fighting-type Stage 1 Pokémon with balanced HP and attacks. While not currently legal in major tournament formats, its artwork and flavor text highlight Gurdurr’s impressive strength and muscular build.

    Gurdurr Noble Victories 63

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    Gurdurr (Noble Victories) #63

  • Collector’s Guide: Gurdurr (Black White #60)

    Collector’s Guide: Gurdurr (Black White #60)

    Gurdurr Collector’s Guide

    Character Intro

    Gurdurr from the Black White set is an Uncommon card numbered 60 with 80 HP. Its straightforward attack, Pound, makes it a reliable, no-frills battler, and the design highlights Gurdurr’s solid, hardworking character within the set.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Black White 60 Uncommon 80 Naoki Saito
    • Type: Fighting
    • Stage: Stage 1 (Evolves from Timburr)
    • Weakness: Psychic ×2
    • Retreat Cost: 2 Colorless Energy
    • Attacks:
    • Bulk Up: Adds 20 more damage to each attack on your next turn (costs 1 Colorless Energy, deals 20 damage)
    • Pound: Deals 60 damage (costs 2 Fighting and 1 Colorless Energy)
    • Flavor Text: “They strengthen their bodies by carrying steel beams. They show off their big muscles to their friends.”
    • Illustrator: Naoki Saito
    • Image:

    Key Printings

    From the Black White set, this Gurdurr is card 60 and an Uncommon. Naoki Saito’s artwork emphasizes its muscular build and determined expression.

    Variants & Identifiers

    There are no known print variants for this exact card. It can be identified by its set code “bw1-60,” the Black White series logo, and the absence of a regulation mark.

    Legality & Play Notes

    Legality: unknown.
    This card is not currently legal in Standard, Expanded, or Unlimited formats according to the provided data.

    Care & Storage Tips

    Store the card in a protective sleeve, away from direct sunlight and moisture. Avoid bending or scratching the surface—especially relevant for collectors focused on the Black White series’ Uncommon cards.

    Set-by-Set Micro-summaries

    • Black White (bw1): Introduced Gurdurr as a Stage 1 Fighting-type with solid HP and straightforward attacks. The set emphasizes the Pokémon’s physical strength and evolution from Timburr, with clean, detailed artwork by Naoki Saito.

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    Gurdurr (Black White) #60

  • Collector’s Guide: Gurdurr (XY #66)

    Collector’s Guide: Gurdurr (XY #66)

    Gurdurr Collector’s Guide

    Character Intro

    Gurdurr from the XY set is an Uncommon, Stage 1 Fighting-type with 90 HP. Numbered 66 in the series, it leans on the heavy-hitting Hammer Arm to combine raw strength with light disruption, giving it a sturdy presence in battle.

    Quick Facts

    set_name release_date number rarity hp illustrator
    XY 66 Uncommon 90 Kouki Saitou
    • HP: 90
    • Type: Fighting
    • Stage: Stage 1 (Evolves from Timburr)
    • Retreat Cost: 3
    • Weakness: Psychic ×2
    • Attacks:
    • Pummel: Flip a coin; if heads, this attack does 20 more damage (20+ damage).
    • Hammer Arm: Discards the top card of your opponent’s deck and deals 60 damage.
    • Flavor Text: “With strengthened bodies, they skillfully wield steel beams to take down buildings.”
    • Illustrator: Kouki Saitou
    • Image:

    Key Printings

    This Gurdurr card is from the XY series, set code XY1, numbered 66, and classified as Uncommon. It features no abilities but has two attacks that emphasize both damage and disruption.

    Variants & Identifiers

    There are no known print variants for this card. It can be identified by its set code XY1-66, Fighting type, and the distinctive artwork by Kouki Saitou.

    Legality & Play Notes

    Legality: unknown
    This card is not currently legal in Standard, Expanded, or Unlimited formats. Its moderate HP and disruptive Hammer Arm attack make it a solid choice for casual play.

    Care & Storage Tips

    To preserve the card’s condition, store it in a protective sleeve away from direct sunlight and moisture. Avoid bending or scratching the surface, especially the illustrated area by Kouki Saitou.

    Set-by-Set Micro-summaries

    • XY (XY1): This set introduced Gurdurr as a Stage 1 Fighting-type Pokémon with a focus on physical strength and tactical disruption through attacks like Hammer Arm. The card fits well into Fighting decks that leverage discard strategies.

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    Gurdurr (XY) #66

  • Collector’s Guide: Gurdurr (Battle Styles #74)

    Collector’s Guide: Gurdurr (Battle Styles #74)

    Gurdurr (Battle Styles 74) Collector’s Guide

    Character Intro

    Gurdurr from the Battle Styles set is an uncommon card with 100 HP. It features the solid attack Hammer In, showcasing its sturdy fighting style. This card holds a distinct place as number 74 in the set.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Battle Styles 74 Uncommon 100 Uta
    • Pokémon: Gurdurr
    • Stage: Stage 1 (evolves from Timburr)
    • Type: Fighting
    • Retreat Cost: 3
    • Weakness: Psychic ×2
    • Resistances: None
    • Regulation Mark: E
    • Flavor Text: Gurdurr excels at demolition—construction is not its forte. In any case, there’s skill in the way this Pokémon wields its metal beam.
    • Illustrator: Uta
    • Image URL: /images/swsh5/swsh5-74.jpg

    Key Printings

    This exact printing of Gurdurr appears in the Battle Styles set, identified by card number 74. It is an uncommon rarity card with no special print variants noted.

    Attacks

    • Pound — 30 damage for two Colorless energy
    • Hammer In — 60 damage for one Fighting and two Colorless energies

    Variants & Identifiers

    No print variants or alternate art versions are documented for this card. The card can be identified by:
    – Set code: “swsh5-74”
    – Regulation mark: “E”
    – Illustrator: Uta
    – Subtype: Stage 1 (evolves from Timburr)

    Legality & Play Notes

    • Legality: unknown
    • This card is not legal in Standard, Expanded, or Unlimited formats according to the provided data.
    • No additional tournament or play notes are available.

    Care & Storage Tips

    Store the card in a protective sleeve and keep it away from direct sunlight and moisture. Given its uncommon rarity and detailed artwork, maintaining clean surfaces and sharp edges is essential for long-term value.

    Set-by-Set Micro-summaries

    • Battle Styles: A solid Fighting-type Stage 1 with balanced HP and straightforward attacks, fitting well into Sword & Shield-era collections and the Battle Styles theme.

    Gurdurr (Battle Styles) #74

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    Gurdurr (Battle Styles) #74

  • Collector’s Guide: Gurdurr (Twilight Masquerade #104)

    Gurdurr Collector’s Guide: Twilight Masquerade Printing

    Character Intro

    Gurdurr from the Twilight Masquerade set is a common card numbered 104. It has a sturdy 100 HP and features the attack Superpower. This card offers a straightforward yet engaging addition to any collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Twilight Masquerade 104 Common 100 Aya Kusube
    • HP: 100
    • Stage: Stage 1 (evolves from Timburr)
    • Type: Fighting
    • Retreat Cost: 2
    • Weakness: Psychic ×2
    • Resistance: None
    • Regulation Mark: H
    • Flavor Text: “This Pokémon is so muscular and strongly built that even a group of wrestlers could not make it budge an inch.”

    Key Printings

    This guide focuses on the Twilight Masquerade set printing of Gurdurr, card number 104. It is a common rarity card illustrated by Aya Kusube.

    • Knuckle Punch: 20 damage; costs one Fighting energy.
    • Superpower: 50+ damage; costs one Fighting and two Colorless energies. If you choose to do the extra damage, Superpower deals 30 damage to Gurdurr itself.

    Variants & Identifiers

    • This printing has no known variants or alternate printings.
    • Identifiers include the set code sv6 and the card number 104.
    • The card’s image can be referenced at /images/sv6/sv6-104.jpg.

    Legality & Play Notes

    • Legality: unknown
    • This card is not currently legal in Standard, Expanded, or Unlimited formats.
    • No additional tournament or play notes are available.

    Care & Storage Tips

    As a common card with no special variants, standard protective measures are recommended: store in sleeves and keep away from direct sunlight and moisture to preserve the card’s condition and artwork.

    Set-by-Set Micro-summaries

    • Twilight Masquerade (sv6): Introduces Gurdurr as a solid Fighting-type Stage 1 Pokémon with straightforward attacks and a memorable flavor text emphasizing its strength. This set printing is a reliable choice for collectors focusing on the Scarlet & Violet series.

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