Tag: Gym Challenge

  • Collector’s Guide: Max Revive (Gym Challenge #117)

    Max Revive (Gym Challenge 117) Collectors Guide

    Character Intro

    Max Revive is an uncommon Trainer card from the Gym Challenge set, numbered 117. Centered on in-battle recovery, it’s a straightforward pickup for collectors focused on the Gym Challenge series.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Gym Challenge 117 Uncommon Hikaru Koike
    • Card ID: gym2-117
    • Pokémon: Max Revive
    • Retreat Cost: 0
    • Rules: Discard 2 Energy cards from your hand to put 1 Basic Pokémon from your discard pile onto your Bench. (Cannot be played if Bench is full.)
    • No abilities or attacks
    • No weaknesses or resistances
    • No evolution stage or subtype
    • Image URL: /images/gym2/gym2-117.jpg

    Key Printings

    This exact printing of Max Revive appears in Gym Challenge (set code gym2) as card 117. It is an uncommon Trainer card with no alternate print variants documented.

    Variants & Identifiers

    There are no known print variants or alternate versions of this Max Revive card. The illustrator, Hikaru Koike, along with the set code gym2 and number 117, uniquely identifies this printing.

    Legality & Play Notes

    Legality: unknown
    Max Revive is not legal in Standard, Expanded, or Unlimited formats according to the provided data. Its effect discards two Energy cards from hand to place a Basic Pokémon from the discard pile onto your Bench (only if Bench space is available), a tactical option in casual or older-format play.

    Care & Storage Tips

    Store in a protective sleeve away from sunlight and moisture. Avoid bending or scratching the surface, especially the artwork by Hikaru Koike. A stable, temperature-controlled environment helps maintain condition and appearance.

    Set-by-Set Micro-summaries

    • Gym Challenge (gym2): Max Revive supports bench recovery tactics consistent with the set’s Gym Leader strategy theme. No other printings or variants are noted for this card in other sets.

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  • Collector’s Guide: Misty’s Tears (Gym Challenge #118)

    Collector’s Guide: Misty’s Tears (Gym Challenge #118)

    Misty’s Tears (Gym Challenge 118) Collectors Guide

    Character Intro

    Misty’s Tears is an uncommon card from the Gym Challenge set, numbered 118. It captures the essence of Misty, a notable Gym Leader, and reflects the thematic elements of the Gym Challenge series. Its distinctive design adds a unique touch to any collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Gym Challenge 118 Uncommon Ken Sugimori
    • Card ID: gym2-118
    • Pokémon: Misty’s Tears
    • Set Code: gym2
    • Stage: Unknown
    • Types: None specified
    • Retreat Cost: 0
    • Weaknesses: None
    • Resistances: None
    • Abilities/Attacks: None, but includes a special rule to discard a card to search for Water Energy cards
    • Flavor Text: Unknown

    Key Printings

    This card is printed solely in the Gym Challenge set, identified by the set code “gym2” and card number 118. It is an uncommon rarity card, making it moderately accessible to collectors focusing on this series.

    Variants & Identifiers

    There are no known print variants for this card. The illustrator Ken Sugimori’s signature style is a key identifier, along with the card’s unique rule text and zero retreat cost. The card lacks a regulation mark, which is typical for older sets.

    Legality & Play Notes

    • Legality: unknown

    Format Status

    This card is not legal in Standard, Expanded, or Unlimited formats.

    Effect Summary

    Its gameplay effect involves discarding one card from your hand to search your deck for up to two Water Energy cards, revealing them to your opponent before adding them to your hand and shuffling your deck.

    Care & Storage Tips

    To preserve the card’s condition, store it in a protective sleeve away from direct sunlight and moisture. Given its uncommon rarity and unique artwork, maintaining its surface and edges is crucial for long-term value. Avoid excessive handling to prevent wear.

    Set-by-Set Micro-summaries

    • Gym Challenge: Misty’s Tears appears as an uncommon card with a strategic energy search effect, illustrated by Ken Sugimori. It stands out for its utility in Water-type decks despite lacking HP and attacks, reflecting the design focus of the Gym Challenge set on specialized trainer and energy support cards.

    Misty's Tears

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    Misty's Tears (Gym Challenge) #118

  • Collector’s Guide: Rocket’s Minefield Gym (Gym Challenge #119)

    Collector’s Guide: Rocket’s Minefield Gym (Gym Challenge #119)

    Rocket’s Minefield Gym: Collector’s Guide

    Character Intro

    An uncommon Stadium card from Gym Challenge, Rocket’s Minefield Gym (#119) conveys the gritty, hazardous feel of a Rocket-run arena. Its design and gameplay effect embody the Gym Challenge era’s strategic depth, earning it a distinctive spot for collectors within the set.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Gym Challenge 119 Uncommon Keiji Kinebuchi
    • Card Name: Rocket’s Minefield Gym
    • Set: Gym Challenge (gym2)
    • Card Number: 119
    • Rarity: Uncommon
    • Stage: Stadium
    • Retreat Cost: 0
    • Illustrator: Keiji Kinebuchi
    • Image: Rocket's Minefield Gym

    Key Printings

    Exclusive to Gym Challenge under code gym2-119, with no known alternate printings or reprints.

    Variants & Identifiers

    No known print variants or alternate art. Identified by set code gym2 and card number 119, making it easy to catalog in collections and databases.

    Legality & Play Notes

    • Legality: unknown
    • As a Stadium, it stays in play after being played and is discarded if another Stadium enters play.
    • Its effect requires a coin flip whenever a player puts a Basic Pokémon onto their Bench; if tails, damage counters are placed on that Pokémon—adding real risk to benching decisions.

    Care & Storage Tips

    • Use a sleeve (and ideally a toploader or binder page) to preserve surface and edges.
    • Store away from sunlight and moisture to protect the artwork and card stock.
    • Keep in a binder or card box to prevent bending and edge wear.

    Set-by-Set Micro-summaries

    • Gym Challenge: Debut and only printing. Its Stadium effect pressures both players when benching Basic Pokémon, aligning with the Gym series’ thematic, trainer- and environment-driven mechanics.

    This guide provides a concise overview of Rocket’s Minefield Gym, ideal for collectors and players interested in the Gym Challenge series.

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    Rocket's Minefield Gym (Gym Challenge) #119

  • Collector’s Guide: Misty’s Golduck (Gym Challenge #12)

    Collector’s Guide: Misty’s Golduck (Gym Challenge #12)

    Misty’s Golduck Collector’s Guide

    Overview

    Misty’s Golduck from the Gym Challenge set is a Rare Holo card numbered 12. This sleek Pokémon has 70 HP and features the striking Electro Beam attack. Its vibrant design highlights Misty’s powerful aquatic companion.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Gym Challenge 12 Rare Holo 70 Ken Sugimori

    Card Details

    • Type: Water
    • Stage: Stage 1
    • Retreat Cost: 1
    • Weakness: Grass (×2)
    • Attacks:
    • Electro Beam: Deals 40 damage; flip a coin, if tails discard all Energy attached to Misty’s Golduck.
    • Super Removal: Flip a coin, if heads discard 1 Energy from each of your opponent’s Pokémon with Energy attached.
    • Evolves From: Misty’s Psyduck
    • Regulation Mark: Unknown
    • Flavor Text: None

    Key Printing

    The key printing of Misty’s Golduck is from the Gym Challenge set, identified by the set code “gym2” and card number 12. This printing is notable for its Rare Holo rarity and classic Ken Sugimori artwork, making it a desirable piece for collectors of the Gym series.

    Variants & Identifiers

    • There are no known print variants for this card.
    • Identification is straightforward via its set code “gym2,” card number 12, and the distinctive Ken Sugimori illustration.
    • The card’s holographic Rare status also helps distinguish it from common or uncommon prints.

    Legality & Play Notes

    • Legality: unknown
      This card is not legal in Standard, Expanded, or Unlimited formats, according to the provided data. Its playability in official tournaments is therefore uncertain.

    Care & Storage Tips

    • Store in a protective sleeve to preserve the holographic surface and vibrant artwork.
    • Keep away from direct sunlight and moisture.
    • Use a rigid top-loader or a binder with individual pockets to prevent bending or scratching.
    • Avoid exposure to extreme temperatures to maintain card integrity.

    Set-by-Set Micro-summaries

    • Gym Challenge: Misty’s Golduck appears as a Stage 1 Water-type Pokémon with unique coin-flip based attacks that can disrupt Energy attachments. It fits well within the Gym Challenge theme, showcasing Gym Leader Misty’s signature Pokémon with classic artwork and solid HP.

    Misty's Golduck

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    Misty's Golduck (Gym Challenge) #12

  • Collector’s Guide: Rocket’s Secret Experiment (Gym Challenge #120)

    Collector’s Guide: Rocket’s Secret Experiment (Gym Challenge #120)

    Collector’s Guide: Rocket’s Secret Experiment (Gym Challenge 120)

    Character Intro

    Rocket’s Secret Experiment is an uncommon card from the Gym Challenge set, numbered 120. This intriguing card captures the mysterious essence of Team Rocket’s covert operations and adds a unique flavor to any collection focused on the Gym Challenge series.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Gym Challenge 120 Uncommon Ken Sugimori
    • Card Name: Rocket’s Secret Experiment
    • Set: Gym Challenge (gym2)
    • Card Number: 120
    • Rarity: Uncommon
    • Illustrator: Ken Sugimori
    • Retreat Cost: 0
    • Stage: None (not an evolving Pokémon)
    • Types, HP, Weaknesses, Resistances: Unknown
    • Abilities/Attacks: None, but has a special rule involving a coin flip

    Key Printings

    Known only from the Gym Challenge set, with no alternate printings or reprints documented. Its distinct artwork and unique effect make it a notable piece within this set.

    Variants & Identifiers

    No known print variants or alternate versions. Identification relies on the set code “gym2” and card number 120. The card’s lack of a regulation mark and absence of HP or type symbols further distinguish it.

    Legality & Play Notes

    Legality status: unknown
    The card’s special rule reads: “Flip a coin. If heads, search your deck for any card and put it into your hand. Shuffle your deck afterward. If tails, you can’t play Trainer cards until the end of your next turn.” This effect can be strategically impactful but also carries risk.

    Care & Storage Tips

    Given its uncommon rarity and classic artwork by Ken Sugimori, preserve this card in a protective sleeve and store it away from direct sunlight and moisture. Avoid bending or scratching to maintain its collectible value.

    Set-by-Set Micro-summaries

    • Gym Challenge (gym2): Rocket’s Secret Experiment appears as an uncommon Trainer card with a unique coin flip effect. It complements the set’s theme of Gym-based challenges and features classic Ken Sugimori art. No other sets or expansions are known to include this card.

    Rocket's Secret Experiment

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    Rocket's Secret Experiment (Gym Challenge) #120

  • Collector’s Guide: Sabrina’s Psychic Control (Gym Challenge #121)

    Collector’s Guide: Sabrina’s Psychic Control (Gym Challenge #121)

    Sabrina’s Psychic Control: Collector’s Guide

    Overview

    Sabrina’s Psychic Control is an uncommon card from the Gym Challenge set, numbered 121. It captures Sabrina’s focused, strategic style, with a design rooted in her psychic theme. Collectors value its distinctive role within the Gym Challenge lineup.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Gym Challenge 121 Uncommon Ken Sugimori
    • Card ID: gym2-121
    • Retreat Cost: 0
    • Stage: None
    • Types: None
    • Weaknesses: None
    • Resistances: None
    • Evolves From: None

    Effect Summary

    Flip a coin to potentially use a Trainer card from the opponent’s discard pile as if it were in your hand, provided all requirements to play that card are met. The card remains in the opponent’s discard pile after use.

    Printings & Artwork

    Sabrina’s Psychic Control appears exclusively in the Gym Challenge set, identified by the set code “gym2.” This card is notable for its uncommon rarity and the signature artwork by Ken Sugimori, a key figure in Pokémon card illustration.

    Variants & Identifiers

    There are no known print variants or alternate versions of this card. It can be identified by its card number 121 within the Gym Challenge set and the unique artwork style of Ken Sugimori.

    Legality & Play Notes

    Legality: unknown

    Care & Storage Tips

    Store in a protective sleeve away from direct sunlight and moisture. Given its unique artwork and rarity, maintaining its surface and edges is essential for long-term value.

    Set-by-Set Micro-summaries

    • Gym Challenge: Sabrina’s Psychic Control debuts here as a strategic Trainer card with a coin-flip mechanic, enhancing gameplay by interacting with the opponent’s discard pile. Its uncommon rarity and Ken Sugimori’s illustration make it a collectible highlight of the set.

    Sabrina's Psychic Control

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    Sabrina's Psychic Control (Gym Challenge) #121

  • Collector’s Guide: Saffron City Gym (Gym Challenge #122)

    Collector’s Guide: Saffron City Gym (Gym Challenge #122)

    Saffron City Gym (Gym Challenge 122) Collectors Guide

    Character Intro

    Saffron City Gym is an uncommon Stadium card from the Gym Challenge set, numbered 122. It highlights the iconic Saffron City Gym and its strategic role, making it a thematic favorite within the Gym Challenge series.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Gym Challenge 122 Uncommon Keiji Kinebuchi
    • Card ID: gym2-122
    • Stage: Stadium
    • Retreat Cost: 0
    • Subtypes: Stadium
    • Series: gym
    • Set Code: gym2
    • Pokémon: Saffron City Gym
    • Illustrator: Keiji Kinebuchi
    • Image:

    Key Printings

    Appears exclusively in Gym Challenge (set code gym2) as card number 122. It is printed as an uncommon Stadium card with no alternate print variants.

    Variants & Identifiers

    No known print variants or alternate artwork exist for this printing. Identifiers: set code (gym2), number (122), illustrator (Keiji Kinebuchi).

    Legality & Play Notes

    • Legality: unknown
    • Rules:
      This card stays in play after being played. Discard this card if another Stadium card comes into play. As often as each player likes during his or her turn (before attacking), that player may return 1 basic Energy card attached to 1 of his or her Pokémon with Sabrina in its name to his or her hand.

    Care & Storage Tips

    Protect the card in a sleeve and keep it away from sunlight and moisture. Given its uncommon rarity, handle with clean hands and store in a rigid top-loader or binder for long-term preservation.

    Set-by-Set Micro-summaries

    • Gym Challenge (gym2): Introduced specialized Gym cards like Saffron City Gym that emphasize Gym Leader themes. The energy retrieval effect supports Sabrina-focused decks, adding strategic depth without relying on combat stats.

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    Saffron City Gym (Gym Challenge) #122

  • Collector’s Guide: Viridian City Gym (Gym Challenge #123)

    Collector’s Guide: Viridian City Gym (Gym Challenge #123)

    Viridian City Gym (Gym Challenge 123) Collectors Guide

    Character Intro

    Viridian City Gym is an uncommon card from the Gym Challenge set, numbered 123. This Stadium card evokes the iconic Viridian City and the strategic challenges trainers face there. Collectors value it for its tie to a classic Pokémon location and its distinctive in-world flavor.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Gym Challenge 123 Uncommon Keiji Kinebuchi
    • Card Type: Stadium
    • Stage: Stadium
    • Retreat Cost: 0
    • Weaknesses: None
    • Resistances: None
    • Evolves From: None
    • Flavor Text: Unknown
    • Print Variants: None known
    • Image:

    Key Printings

    Printed solely in the Gym Challenge set (set code: gym2), this card is number 123 and classified as Uncommon. The Keiji Kinebuchi artwork is a defining feature of this printing.

    Variants & Identifiers

    No alternate print variants or special editions are documented. Identification rests on:
    – Set code: gym2
    – Card number: 123
    – Illustration by Keiji Kinebuchi

    Legality & Play Notes

    Legality: unknown

    Rules: This card stays in play after being played. Discard this card if another Stadium card comes into play. Whenever a Pokémon with Giovanni in its name evolves, its owner removes 2 damage counters from that Pokémon (or 1 if it only has 1).

    Care & Storage Tips

    Store in a protective sleeve away from direct sunlight and moisture. Avoid bending or surface scratches to maintain condition and preserve the detailed Keiji Kinebuchi artwork.

    Set-by-Set Micro-summaries

    • Gym Challenge: A strategic Stadium supporting Giovanni-themed Pokémon, adding tactical depth to gameplay. Its uncommon rarity and unique effect make it a notable inclusion for collectors and specialized deck-builders.

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    Viridian City Gym (Gym Challenge) #123

  • Collector’s Guide: Fervor (Gym Challenge #124)

    Collector’s Guide: Fervor (Gym Challenge #124)

    Fervor: A Distinctive Card from Gym Challenge

    Character Intro

    Overview

    Fervor is a common card from the Gym Challenge set, numbered 124. Its straightforward design fits well within the set’s energetic theme and offers collectors a glimpse into the evolving strategies of its era.

    Design & Illustration

    Illustrated by Ken Sugimori, Fervor carries no HP, types, or stage classification, making it an intriguing piece for collectors interested in unconventional Pokémon cards. Its exact release date remains unknown, adding a layer of mystery. The simple yet vivid artwork draws attention without relying on attacks or abilities.

    Quick Facts

    • Card Number: 124
    • Rarity: Common
    • Illustrator: Ken Sugimori
    • Retreat Cost: 0
    • Series: Gym Challenge
    • Set Code: gym2
    • Rules Text: Show the top 3 cards of your deck to all players. Put any Fire Energy cards there into your hand and discard the rest.
    set_name release_date number rarity hp illustrator
    Gym Challenge 124 Common Ken Sugimori

    Key Printings

    Printed solely in the Gym Challenge set under the code gym2-124, Fervor has no evolutions, abilities, or attacks—positioning it as a straightforward collectible rather than a competitive play piece.

    Variants & Identifiers

    There are no known print variants. Identifiers include the set code gym2 and card number 124, with Ken Sugimori’s artwork serving as a recognizable hallmark for collectors.

    Legality & Play Notes

    Legality: unknown

    The rules text lets you reveal the top three cards of your deck, add any Fire Energy cards found to your hand, and discard the rest. This can be strategically useful in decks that rely on Fire Energy acceleration.

    Care & Storage Tips

    Store the card in a protective sleeve, away from direct sunlight and moisture. Even as a common, its distinctive design rewards careful preservation for long-term visual appeal.

    Set-by-Set Micro-summaries

    • Gym Challenge: A common card with no HP or attacks, Fervor focuses on energy manipulation through its rule text. Its minimalistic design and Ken Sugimori’s illustration help it stand out within the set.

    Fervor

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    Fervor (Gym Challenge) #124

  • Collector’s Guide: Transparent Walls (Gym Challenge #125)

    Collector’s Guide: Transparent Walls (Gym Challenge #125)

    Collectors Guide: Transparent Walls (Gym Challenge 125)

    Character Intro

    Transparent Walls is a Common card from the Gym Challenge set, numbered 125. Its straightforward design complements the set’s gym-themed aesthetic and highlights the series’ defensive strategy options.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Gym Challenge unknown 125 Common Keiji Kinebuchi
    • Card Name: Transparent Walls
    • Set: Gym Challenge (gym2)
    • Card Number: 125
    • Rarity: Common
    • Illustrator: Keiji Kinebuchi
    • Retreat Cost: 0
    • Stage: None (Trainer/Supporter or Stadium type implied)
    • Types, HP, Weaknesses, Resistances: Unknown
    • Flavor Text: Unknown

    Key Printings

    This card is printed solely in the Gym Challenge set, with no known alternate printings or reprints. Its artwork and effect remain consistent across all known copies.

    Variants & Identifiers

    There are no known print variants for Transparent Walls. The card is identified by its set code “gym2-125” and the unique effect text: “Until the end of your opponent’s next turn, prevent all damage from attacks done to your Benched Pokémon. (Any other effects of attacks still happen.)”

    Legality & Play Notes

    Legality: unknown
    This card is not currently legal in Standard, Expanded, or Unlimited formats. Its protective effect can be strategically valuable in casual or themed play, especially for decks relying on Benched Pokémon survivability.

    Care & Storage Tips

    As a common card with unknown rarity variants, Transparent Walls should be stored in a protective sleeve to preserve the detailed artwork by Keiji Kinebuchi. Keep it away from direct sunlight and moisture to maintain its condition, especially since its release date and print run details are unknown.

    Set-by-Set Micro-summaries

    • Gym Challenge: Transparent Walls appears exclusively in this set, contributing a defensive tactical option with its damage prevention effect on Benched Pokémon. The set itself is known for featuring Gym-themed cards with unique gameplay mechanics.

    Transparent Walls

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    Transparent Walls (Gym Challenge) #125