Tag: Pokemon TCG

  • Collector’s Guide: Pinsir (Jungle #9)

    Collector’s Guide: Pinsir (Jungle #9)

    Collectors Guide: Pinsir (Jungle 9) Rare Holo

    Pinsir Jungle 9

    Quick Facts

    Pinsir from the Jungle set is a Basic Grass-type Pokémon card with 60 HP. It features two attacks: Irongrip, which deals 20 damage and may paralyze the opponent on a coin flip, and Guillotine, which deals 50 damage. The card has a retreat cost of 1 and a Fire-type weakness (×2). It is illustrated by Kagemaru Himeno and classified as a Rare Holo.

    Key Printings

    • Set: Jungle (Base2)
    • Card Number: 9
    • Rarity: Rare Holo
    • HP: 60
    • Illustrator: Kagemaru Himeno

    Variants & Identifiers

    This exact printing has no known print variants. It is identified by the set code base2-9 and is part of the Jungle expansion. The card is a Basic Pokémon with no evolutions and no abilities.

    set_name release_date number rarity hp illustrator
    Jungle 9 Rare Holo 60 Kagemaru Himeno

    Care & Storage Tips

    To preserve the holofoil finish and maintain card condition, store this card in a protective sleeve and keep it away from direct sunlight and moisture. Avoid bending or scratching the surface to retain its collector value.

    Set-by-Set Micro-summaries

    • Jungle Set: This set introduced several fan-favorite Pokémon with unique artwork and holofoil rarities. Pinsir stands out as a powerful Basic Grass-type with solid damage output and a chance to paralyze, making it a notable card for collectors focusing on early expansions.

    Additional Information

    • Flavor Text: “If it fails to crush the victim in its pincers, it will swing its victim around and toss it hard.”
    • Legality: unknown
    • Market Reference Query: Pinsir Jungle 9

    For collectors seeking a classic Rare Holo from the Jungle set, this Pinsir card is a valuable addition, especially given its iconic artwork and gameplay relevance in early Pokémon TCG history.

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    Pinsir (Jungle) #9

  • Collector’s Guide: Scyther (Jungle #10)

    Collector’s Guide: Scyther (Jungle #10)

    Collector’s Guide: Scyther (Jungle 10) – Rare Holo

    Scyther Jungle 10


    Quick Facts

    • Pokémon: Scyther
    • Set: Jungle (Base2)
    • Card Number: 10
    • Rarity: Rare Holo
    • HP: 70
    • Type: Grass
    • Stage: Basic
    • Illustrator: Ken Sugimori
    • Legality: unknown

    This Scyther card features two attacks: Swords Dance, which boosts the damage of the next Slash attack from 30 to 60 base damage, and Slash, a straightforward 30 damage attack. It has a Fighting resistance (-30) and a Fire weakness (×2), with no retreat cost.

    Flavor text highlights Scyther’s ninja-like agility and speed, creating illusions of multiple copies.


    Key Printings

    This exact printing is from the Jungle expansion, identified as card number 10. It is a Rare Holo variant illustrated by Ken Sugimori, a hallmark artist for early Pokémon TCG cards. The card is part of the Base2 series, a reprint of the original Jungle set.


    Variants & Identifiers

    • Set Code: base2
    • Subtypes: Basic
    • Print Variants: None documented for this exact printing
    • Regulation Mark: None
    • Market Reference Query: “Scyther Jungle 10”

    Care & Storage Tips

    To preserve the holofoil shine and card condition:

    • Store in a protective sleeve and top loader or binder with rigid pages.
    • Keep away from direct sunlight to prevent fading.
    • Avoid exposure to moisture and extreme temperatures.
    • Handle with clean hands to prevent oils and dirt from damaging the surface.

    Set-by-Set Micro-summaries

    • Jungle (Base2): A reprint of the original Jungle expansion, Base2 brought back fan-favorite cards with updated card backs and slight layout changes. This Scyther maintains its classic appeal with holofoil rarity and Ken Sugimori’s iconic artwork.

    set_name release_date number rarity hp illustrator
    Jungle 10 Rare Holo 70 Ken Sugimori

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    Scyther (Jungle) #10

  • Collector’s Guide: Snorlax (Jungle #11)

    Collector’s Guide: Snorlax (Jungle #11)

    Collector’s Guide: Snorlax (Jungle #11, Rare Holo)

    Snorlax Jungle 11

    Quick Facts

    This Snorlax card from the Jungle expansion is a Basic, Colorless-type Pokémon with 90 HP. It features the Pokémon Power Thick Skinned, which prevents Snorlax from becoming Asleep, Confused, Paralyzed, or Poisoned unless it is already affected by those conditions. Its attack, Body Slam, deals 30 damage and has a chance to Paralyze the opponent’s Pokémon. The card has a Fighting-type weakness (×2), Psychic resistance (-30), and a retreat cost of 4.

    Key Printings

    • Set: Jungle (Base2)
    • Card Number: 11
    • Rarity: Rare Holo
    • Illustrator: Ken Sugimori

    Variants & Identifiers

    This printing does not have known print variants. It is identified by its set code “base2-11” and the Jungle set symbol. The card is a holographic rare with the classic Ken Sugimori artwork.

    set_name release_date number rarity hp illustrator
    Jungle 11 Rare Holo 90 Ken Sugimori

    Care & Storage Tips

    To preserve the holofoil surface and maintain card condition, store this card in a protective sleeve and keep it away from direct sunlight and moisture. Avoid bending or scratching the card to retain its collector value.

    Set-by-Set Micro-summaries

    • Jungle Set: This set introduced several fan-favorite Pokémon from the original series, including this Snorlax. The Jungle expansion is known for its vibrant artwork and the introduction of new Pokémon Powers like Thick Skinned, enhancing gameplay strategies.

    Additional Information

    • Flavor Text: “Very lazy. Just eats and sleeps. As its rotund bulk builds, it becomes steadily more slothful.”
    • Legality: unknown

    This Snorlax card remains a sought-after piece for collectors due to its iconic status and holofoil rarity within the Jungle set.

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    Snorlax (Jungle) #11

  • Collector’s Guide: Vaporeon (Jungle #12)

    Collector’s Guide: Vaporeon (Jungle #12)

    Vaporeon (Jungle 12) Collector’s Guide

    Vaporeon Jungle 12

    Quick Facts

    • Pokémon: Vaporeon
    • Set: Jungle (Base 2)
    • Card Number: 12
    • Rarity: Rare Holo
    • HP: 80
    • Type: Water
    • Stage: Stage 1 (Evolves from Eevee)
    • Illustrator: Kagemaru Himeno
    • Legality: unknown

    Key Printings

    This Vaporeon card from the Jungle set is a classic Stage 1 Water-type Pokémon featuring two attacks:
    Quick Attack: Flip a coin; if heads, deals 30 damage, otherwise 10 damage.
    Water Gun: Deals 30 damage plus 10 more for each extra Water Energy attached (up to one extra beyond the cost).

    The card’s flavor text highlights Vaporeon’s aquatic nature and distinctive finned tail, often mistaken for a mermaid’s.

    Variants & Identifiers

    • Set Code: base2
    • Subtypes: Stage 1
    • Retreat Cost: 1 Colorless Energy
    • Weakness: Lightning ×2
    • Resistances: None
    • Regulation Mark: None
    • Print Variants: None known

    Care & Storage Tips

    To preserve the holofoil and card condition, store this card in a protective sleeve and keep it away from direct sunlight and moisture. Avoid bending or scratching the surface to maintain its collector value.

    Set-by-Set Micro-summaries

    • Jungle: This set introduced several fan-favorite Pokémon evolutions, including Vaporeon, with artwork by Kagemaru Himeno that remains iconic among collectors. The Jungle set is notable for its early holofoil rare cards and nostalgic value.

    set_name release_date number rarity hp illustrator
    Jungle 12 Rare Holo 80 Kagemaru Himeno

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    Vaporeon (Jungle) #12

  • Collector’s Guide: Venomoth (Jungle #13)

    Collector’s Guide: Venomoth (Jungle #13)

    Collector’s Guide: Venomoth (Jungle #13, Rare Holo)

    Venomoth Jungle #13


    Quick Facts

    • Pokémon: Venomoth
    • Set: Jungle (Base 2)
    • Card Number: 13
    • Rarity: Rare Holo
    • HP: 70
    • Type: Grass
    • Stage: Stage 1 (Evolves from Venonat)
    • Illustrator: Ken Sugimori
    • Legality: unknown

    Venomoth features a unique Pokémon Power called Shift, allowing it to change its type to match any other Pokémon in play except Colorless, provided it is not Asleep, Confused, or Paralyzed. Its attack, Venom Powder, deals 10 damage and can potentially Confuse and Poison the opponent’s Pokémon on a coin flip.


    Key Printings

    This exact printing is from the Jungle expansion, the second base set released after the original Base Set. It is a Rare Holo card, distinguished by its holographic foil background. The card’s artwork by Ken Sugimori depicts Venomoth with dust-like, color-coded scales on its wings, as noted in the flavor text.


    Variants & Identifiers

    • Set Code: base2
    • Subtype: Stage 1
    • Retreat Cost: 0
    • Weakness: Fire (×2)
    • Resistance: Fighting (-30)
    • Print Variants: None reported for this exact printing

    Collectors can identify this card by its number (#13) in the Jungle set and the holofoil pattern typical of Rare Holo cards from this era.


    Care & Storage Tips

    • Store the card in a protective sleeve to preserve the holofoil finish and prevent surface scratches.
    • Keep away from direct sunlight and moisture to avoid fading and warping.
    • Use a rigid top-loader or a magnetic case for long-term storage, especially for valuable holo cards.
    • Handle by the edges to minimize fingerprints and oils on the surface.

    Set-by-Set Micro-summaries

    Jungle Set

    The Jungle expansion introduced new Pokémon and expanded the original Base Set roster. Venomoth #13 is a notable Rare Holo from this set, featuring a Grass-type Stage 1 Pokémon with a versatile type-changing ability. This set is popular among collectors for its nostalgic value and the introduction of fan-favorite Pokémon.


    set_name release_date number rarity hp illustrator
    Jungle 13 Rare Holo 70 Ken Sugimori

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    Venomoth (Jungle) #13

  • Collector’s Guide: Vileplume (Jungle #15)

    Collector’s Guide: Vileplume (Jungle #15)

    Vileplume (Jungle 15) Collector’s Guide

    Vileplume Jungle 15

    Quick Facts

    • Pokémon: Vileplume
    • Set: Jungle
    • Card Number: 15
    • Rarity: Rare Holo
    • HP: 80
    • Type: Grass
    • Stage: Stage 2 (Evolves from Gloom)
    • Illustrator: Keiji Kinebuchi
    • Legality: unknown

    Key Printings

    This Vileplume card is from the Jungle expansion, notable for its holographic rarity and classic Grass-type design. It features the Pokémon Power “Heal,” allowing you to potentially remove damage counters from your Pokémon by flipping a coin once per turn, unless Vileplume is affected by a special condition. Its attack, “Petal Dance,” requires three Grass Energy and deals 40 damage times the number of heads flipped on three coins, but causes Vileplume to become Confused afterward.

    Variants & Identifiers

    This printing has no known variants or alternate printings. It is identified by the set code base2-15 and is part of the original Jungle set, which was the first expansion after the Base Set.

    set_name release_date number rarity hp illustrator
    Jungle 15 Rare Holo 80 Keiji Kinebuchi

    Care & Storage Tips

    • Store this card in a protective sleeve to preserve the holographic finish.
    • Keep away from direct sunlight and moisture to prevent fading and warping.
    • Use a top loader or a rigid card holder for added protection during handling or display.
    • Avoid touching the holographic surface directly to minimize fingerprints and scratches.

    Set-by-Set Micro-summaries

    • Jungle Set: This set introduced many fan-favorite Pokémon and expanded the Grass-type lineup. Vileplume stands out as a powerful Stage 2 evolution with a useful healing ability and a high-risk, high-reward attack. Its holographic version is a sought-after collectible for fans of early Pokémon TCG expansions.

    This Vileplume card remains a classic piece for collectors interested in the Jungle expansion and Grass-type Pokémon, with its unique healing power and dynamic attack making it memorable both in gameplay and collection.

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    Vileplume (Jungle) #15

  • Collector’s Guide: Wigglytuff (Jungle #16)

    Collector’s Guide: Wigglytuff (Jungle #16)

    Collector’s Guide: Wigglytuff (Jungle 16)

    Wigglytuff Jungle 16


    Quick Facts

    • Pokémon: Wigglytuff
    • Set: Jungle
    • Card Number: 16
    • Rarity: Rare Holo
    • HP: 80
    • Type: Colorless
    • Stage: Stage 1 (Evolves from Jigglypuff)
    • Illustrator: Mitsuhiro Arita
    • Legality: unknown

    Wigglytuff from the Jungle set is a classic Stage 1 Colorless Pokémon card featuring two attacks: Lullaby, which puts the Defending Pokémon to Sleep, and Do the Wave, which deals 10 damage plus an additional 10 damage for each of your Benched Pokémon. It has a Fighting weakness (×2), Psychic resistance (-30), and a retreat cost of 2.


    Key Printings

    This exact printing is from the Jungle expansion, one of the earliest expansions following the Base Set. It is a Rare Holo card, making it a sought-after collectible for fans of the original Pokémon TCG era. The card features artwork by Mitsuhiro Arita, a renowned illustrator known for his iconic Pokémon card art.


    Variants & Identifiers

    • Set Code: base2
    • Card Number: 16
    • Rarity: Rare Holo
    • Stage: Stage 1
    • Type: Colorless
    • Illustrator: Mitsuhiro Arita
    • No known alternate print variants for this card
    • Regulation Mark: None
    • Release Date: Unknown

    Care & Storage Tips

    To preserve the condition and value of this Wigglytuff card:
    – Store in a protective sleeve and top loader or binder with rigid pages.
    – Keep away from direct sunlight to prevent fading of the holofoil and artwork.
    – Avoid exposure to moisture and extreme temperatures.
    – Handle with clean hands to prevent oils and dirt from damaging the card surface.


    Set-by-Set Micro-summaries

    • Jungle Set: Released as the second major expansion after the Base Set, Jungle introduced many fan-favorite Pokémon from the Kanto region. Wigglytuff #16 is a highlight due to its holofoil rarity and classic design, representing the evolution of Jigglypuff with useful sleep-inducing and damage-scaling attacks.

    set_name release_date number rarity hp illustrator
    Jungle 16 Rare Holo 80 Mitsuhiro Arita

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    Wigglytuff (Jungle) #16

  • Collector’s Guide: Clefable (Jungle #17)

    Collector’s Guide: Clefable (Jungle #17)

    Clefable (Jungle 17) Collector’s Guide

    Clefable Jungle 17

    Quick Facts

    Clefable from the Jungle set is a Stage 1 Colorless Pokémon card with 70 HP. It evolves from Clefairy and features two attacks: Metronome, which copies one of the Defending Pokémon’s attacks without requiring its Energy costs, and Minimize, which reduces damage taken during the opponent’s next turn by 20. This card has a Fighting-type weakness (×2) and Psychic resistance (-30), with a retreat cost of 2. It is illustrated by Mitsuhiro Arita and classified as Rare.

    Key Printings

    This specific printing is from the Jungle expansion of the Base series, identified as card number 17. It is notable for its classic Mitsuhiro Arita artwork and its unique Metronome attack, which offers versatile gameplay options.

    Variants & Identifiers

    There are no known print variants for this card. Key identifiers include:
    – Set: Jungle (Base series)
    – Card Number: 17
    – Rarity: Rare
    – Illustrator: Mitsuhiro Arita
    – Stage: Stage 1
    – Type: Colorless

    Care & Storage Tips

    To preserve the condition and value of this card:
    – Store it in a protective sleeve and rigid top-loader.
    – Keep it away from direct sunlight and moisture.
    – Avoid excessive handling to prevent surface wear.
    – Maintain a stable, cool environment to prevent warping.

    Set-by-Set Micro-summaries

    • Jungle Set: Released as an early expansion to the Base set, Jungle introduced several popular Pokémon including Clefable. This set is prized for its nostalgic value and classic card designs.

    Legality

    The legality of this card in current tournament formats is unknown.


    set_name release_date number rarity hp illustrator
    Jungle 17 Rare 70 Mitsuhiro Arita

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    Clefable (Jungle) #17

  • Collector’s Guide: Victreebel (Jungle #14)

    Collector’s Guide: Victreebel (Jungle #14)

    Victreebel (Jungle 14) Collector’s Guide

    Victreebel Jungle 14

    Quick Facts

    Victreebel from the Jungle set is a Stage 2 Grass-type Pokémon card with 80 HP. It evolves from Weepinbell and features two attacks: Lure, which allows you to switch your opponent’s Active Pokémon with one of their Benched Pokémon, and Acid, which deals 20 damage and can prevent the Defending Pokémon from retreating on the next turn if a coin flip is heads. The card has a retreat cost of 2 and a Fire-type weakness (×2). It is illustrated by Ken Sugimori and classified as a Rare Holo.

    Key Printings

    • Set: Jungle
    • Card Number: 14
    • Rarity: Rare Holo
    • Illustrator: Ken Sugimori
    • HP: 80
    • Stage: Stage 2
    • Type: Grass
    • Legality: unknown

    Variants & Identifiers

    This Victreebel card has no known print variants. It is identified by its set code “base2” and number 14 within the Jungle expansion. The card is notable for its holofoil rarity and classic Ken Sugimori artwork.

    Care & Storage Tips

    To preserve the condition and value of this Rare Holo Victreebel card:
    – Store in a protective sleeve and rigid top-loader or card holder.
    – Keep away from direct sunlight to prevent fading.
    – Avoid exposure to moisture and extreme temperatures.
    – Handle with clean hands to prevent oils and dirt from damaging the surface.

    Set-by-Set Micro-summaries

    • Jungle Set: Released as the second expansion to the Base Set, Jungle introduced many fan-favorite Pokémon including Victreebel. This set is prized for its nostalgic value and classic artwork style. Victreebel stands out as a strategic Stage 2 Grass-type with disruptive abilities.

    set_name release_date number rarity hp illustrator
    Jungle 14 Rare Holo 80 Ken Sugimori

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    Victreebel (Jungle) #14

  • Collector’s Guide: Electrode (Jungle #18)

    Collector’s Guide: Electrode (Jungle #18)

    Collector’s Guide: Electrode (Jungle #18)

    Electrode Jungle 18

    Quick Facts

    • Pokémon: Electrode
    • Stage: Stage 1 (Evolves from Voltorb)
    • Type: Lightning
    • HP: 90
    • Rarity: Rare
    • Set: Jungle (base2)
    • Illustrator: Mitsuhiro Arita
    • Retreat Cost: 1 Colorless
    • Weakness: Fighting ×2
    • Resistances: None
    • Legality: unknown

    Key Printings

    This Electrode card is from the Jungle expansion, identified as card number 18. It features two attacks:
    Tackle: Deals 20 damage with a cost of two Colorless energies.
    Chain Lightning: Costs three Lightning energies and deals 20 damage to the Defending Pokémon. Additionally, if the Defending Pokémon is not Colorless, it deals 10 damage to each Benched Pokémon of the same type as the Defending Pokémon, including your own.

    The card’s flavor text reads:
    “It stores electrical energy under very high pressure. It often explodes with little or no provocation.”

    Variants & Identifiers

    • This printing has no known alternate print variants.
    • The card is identified by the set code base2-18 and is part of the Jungle set.
    • The illustrator is Mitsuhiro Arita, a notable artist for early Pokémon TCG cards.
    • No regulation mark or special symbols are present on this printing.
    set_name release_date number rarity hp illustrator
    Jungle 18 Rare 90 Mitsuhiro Arita

    Care & Storage Tips

    • Store this card in a protective sleeve to prevent surface scratches and edge wear.
    • Keep it away from direct sunlight to avoid fading of the artwork and text.
    • Maintain a stable environment with low humidity to prevent warping or moisture damage.
    • Use a rigid top-loader or card holder for added protection during transport or display.

    Set-by-Set Micro-summaries

    • Jungle Set: This Electrode is part of the Jungle expansion, the first major expansion following the Base Set. Jungle introduced many new Pokémon and expanded gameplay strategies. Electrode’s Chain Lightning attack adds a tactical element by potentially damaging multiple Pokémon on the bench, reflecting the set’s emphasis on diverse battle mechanics.

    This guide covers the exact printing of Electrode from the Jungle set, card number 18, providing collectors and players with essential information for identification, care, and appreciation.

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    Electrode (Jungle) #18