Tag: Pokemon TCG

  • Collector’s Guide: Nightly Garbage Run (Team Rocket #77)

    Collector’s Guide: Nightly Garbage Run (Team Rocket #77)

    Collector’s Guide: Nightly Garbage Run (Team Rocket #77)

    Quick Facts

    • Pokémon Name: Nightly Garbage Run
    • Set: Team Rocket (Base5)
    • Card Number: 77
    • Rarity: Uncommon
    • Stage: Rocket’s Secret Machine
    • Illustrator: Sumiyoshi Kizuki
    • Retreat Cost: 0
    • Types: None specified
    • HP: Unknown
    • Abilities/Attacks: This card features a single rule effect allowing you to choose up to 3 Basic Pokémon cards, Evolution cards, and/or basic Energy cards from your discard pile, show them to your opponent, and shuffle them back into your deck.
    • Legal Status: unknown
    • Image: Nightly Garbage Run

    Key Printings

    This exact printing of Nightly Garbage Run appears only in the Team Rocket set, identified by the set code “base5” and card number 77. It is an Uncommon rarity card illustrated by Sumiyoshi Kizuki. There are no known alternate print variants for this card.

    Variants & Identifiers

    • Set Name: Team Rocket
    • Set Code: base5
    • Card Number: 77
    • Rarity: Uncommon
    • Stage: Rocket’s Secret Machine
    • Illustrator: Sumiyoshi Kizuki
    • Regulation Mark: None
    • Print Variants: None known

    Care & Storage Tips

    To preserve the condition and value of this card:
    – Store in a protective sleeve or top loader to prevent surface wear.
    – Keep away from direct sunlight to avoid fading of the artwork.
    – Maintain in a cool, dry environment to prevent warping or moisture damage.
    – Handle with clean hands to avoid oils and dirt transferring to the card surface.

    Set-by-Set Micro-summaries

    • Team Rocket (base5): This set introduced the “Rocket’s Secret Machine” subtype, under which Nightly Garbage Run is categorized. The card’s effect supports recycling key cards from the discard pile, fitting the theme of resourcefulness associated with Team Rocket. The card is not legal in Standard, Expanded, or Unlimited formats, and its overall legality is unknown.

    set_name release_date number rarity hp illustrator
    Team Rocket 77 Uncommon Sumiyoshi Kizuki

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    Nightly Garbage Run (Team Rocket) #77

  • Collector’s Guide: Goop Gas Attack (Team Rocket #78)

    Collector’s Guide: Goop Gas Attack (Team Rocket #78)

    Collector’s Guide: Goop Gas Attack (Team Rocket #78)

    Quick Facts

    • Pokémon: Goop Gas Attack
    • Set: Team Rocket (Base)
    • Card Number: 78
    • Rarity: Common
    • Illustrator: Sumiyoshi Kizuki
    • Retreat Cost: 0
    • Abilities/Attacks: None listed; card text includes the rule: “All Pokémon Powers stop working until the end of your opponent’s next turn.”
    • HP, Types, Weaknesses, Resistances: Unknown or not applicable
    • Legality: unknown
    • Image: Goop Gas Attack

    Key Printings

    This guide covers the exact printing of Goop Gas Attack from the Team Rocket base set, identified as card number 78. No alternate print variants are known for this card.

    Variants & Identifiers

    • Set Code: base5
    • Subtype: None
    • Stage: None (not an evolving Pokémon)
    • Regulation Mark: None
    • Print Variants: None documented

    Care & Storage Tips

    As a common card from the Team Rocket base set, preserving Goop Gas Attack in near-mint condition is best achieved by:
    – Storing in protective sleeves or top loaders to prevent edge wear and surface scratches.
    – Keeping away from direct sunlight and moisture to avoid fading and warping.
    – Avoiding excessive handling to maintain card integrity and value.

    Set-by-Set Micro-summaries

    • Team Rocket (Base): This set introduced dark and shadow-themed Pokémon cards, including Goop Gas Attack, which features a unique effect that temporarily disables all Pokémon Powers. The card fits the set’s theme of disruption and control.

    set_name release_date number rarity hp illustrator
    Team Rocket 78 Common Sumiyoshi Kizuki

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    Goop Gas Attack (Team Rocket) #78

  • Collector’s Guide: Sleep! (Team Rocket #79)

    Collector’s Guide: Sleep! (Team Rocket #79)

    Collector’s Guide: Sleep! (Team Rocket #79)

    Sleep! Card Image


    Quick Facts

    • Pokémon: Sleep!
    • Set: Team Rocket (Base5)
    • Card Number: 79
    • Rarity: Common
    • Stage: Rocket’s Secret Machine
    • Illustrator: Sumiyoshi Kizuki
    • Retreat Cost: 0
    • Types: None specified
    • HP: Unknown
    • Abilities/Attacks: This card features a single attack with the rule: “Flip a coin. If heads, the Defending Pokémon is now Asleep.”
    • Weaknesses/Resistances: None listed
    • Regulation Mark: None
    • Legality: unknown

    Key Printings

    This guide focuses on the exact printing of Sleep! from the Team Rocket set, card number 79. It is a common card illustrated by Sumiyoshi Kizuki and belongs to the Rocket’s Secret Machine subtype. No alternate print variants are documented for this card.


    Variants & Identifiers

    • Set Code: base5
    • Subtype: Rocket’s Secret Machine
    • Number: 79
    • Rarity: Common
    • Illustrator: Sumiyoshi Kizuki

    No other print variants or alternate artworks are known for this card.


    Care & Storage Tips

    • As a common card from the Team Rocket set, preserving the card’s condition is key for maintaining collector value.
    • Store in a protective sleeve and keep away from direct sunlight to prevent fading.
    • Avoid exposure to moisture and extreme temperatures.
    • Given the card’s lack of HP and type, focus on preserving the artwork and edges, especially since it features unique Rocket’s Secret Machine styling.

    Set-by-Set Micro-summaries

    Team Rocket (Base5)

    The Team Rocket set introduced unique Rocket-themed cards, including the Rocket’s Secret Machine subtype exemplified by Sleep! #79. This card’s simple but strategic effect—putting the opponent’s Pokémon to sleep on a successful coin flip—adds a tactical layer to gameplay. Despite its common rarity, it holds nostalgic and thematic value within the set.


    set_name release_date number rarity hp illustrator
    Team Rocket 79 Common Sumiyoshi Kizuki

    Legality: unknown

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    Sleep! (Team Rocket) #79

  • Collector’s Guide: Rainbow Energy (Team Rocket #80)

    Collector’s Guide: Rainbow Energy (Team Rocket #80)

    Collector’s Guide: Rainbow Energy (Team Rocket #80)

    Rainbow Energy


    Quick Facts

    Rainbow Energy is a Special Energy card from the Team Rocket expansion of the Pokémon Trading Card Game. Illustrated by Takumi Akabane, this card is numbered 80 in the set and classified as Rare. It provides one unit of Energy that counts as every type of basic Energy while attached to a Pokémon, but it only supplies one Energy at a time. Notably, attaching Rainbow Energy from your hand deals 10 damage to the Pokémon it is attached to, ignoring Weakness and Resistance. The card has no HP, weaknesses, resistances, or retreat cost.

    • Set: Team Rocket (base5)
    • Card Number: 80
    • Rarity: Rare
    • Type: Special Energy
    • Illustrator: Takumi Akabane
    • Legality: unknown

    Key Printings

    This guide focuses on the original printing of Rainbow Energy from the Team Rocket set, identified by the set code “base5” and card number 80. There are no known print variants for this exact card.


    Variants & Identifiers

    • Set Name: Team Rocket
    • Set Code: base5
    • Card Number: 80
    • Rarity: Rare
    • Stage: Special
    • Subtype: Special Energy
    • Illustrator: Takumi Akabane
    • Regulation Mark: Unknown
    • Legality: unknown

    Care & Storage Tips

    As a Special Energy card, Rainbow Energy should be stored in a protective sleeve or top loader to prevent edge wear and surface scratches. Keep it away from direct sunlight and moisture to preserve the card’s artwork and structural integrity. Given its rarity and age, maintaining the card in near-mint condition can enhance its collectible value.


    Set-by-Set Micro-summaries

    • Team Rocket (base5): Introduced Rainbow Energy as a versatile Special Energy card that can fulfill any basic Energy requirement but at the cost of dealing minor damage to the Pokémon it is attached to. This card complements the Team Rocket theme by offering strategic flexibility in deck building.

    set_name release_date number rarity hp illustrator
    Team Rocket 80 Rare Takumi Akabane

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    Rainbow Energy (Team Rocket) #80

  • Collector’s Guide: Full Heal Energy (Team Rocket #81)

    Collector’s Guide: Full Heal Energy (Team Rocket #81)

    Collector’s Guide: Full Heal Energy (Team Rocket #81)

    Full Heal Energy

    Quick Facts

    Full Heal Energy is a Special Energy card from the Team Rocket set, numbered 81. Illustrated by Keiji Kinebuchi, this card is classified as Uncommon and provides Colorless energy. When played from the hand, it removes special conditions—Asleep, Confused, Paralyzed, or Poisoned—from the Pokémon it is attached to. It does not count as a basic Energy card and has no retreat cost, HP, or weaknesses.

    Key Printings

    • Set: Team Rocket (base5)
    • Card Number: 81
    • Rarity: Uncommon
    • Illustrator: Keiji Kinebuchi
    • Stage: Special Energy
    • Legality: unknown

    Variants & Identifiers

    This exact printing has no known print variants. It is identified by its set code “base5-81” and the unique artwork by Keiji Kinebuchi. The card’s subtype is Special, and it is notable for its dual function as both an energy provider and a status condition healer.

    Care & Storage Tips

    • Store the card in a protective sleeve to preserve the artwork and prevent edge wear.
    • Keep it in a cool, dry place away from direct sunlight to avoid fading.
    • Use a rigid top-loader or binder with individual pockets for optimal protection.
    • Avoid exposure to moisture and extreme temperatures to maintain card integrity.

    Set-by-Set Micro-summaries

    • Team Rocket (base5): This set introduced several Special Energy cards like Full Heal Energy, which added strategic depth by combining energy provision with status condition healing. Full Heal Energy is a valuable card for decks needing quick recovery from status ailments while maintaining energy supply.

    set_name release_date number rarity hp illustrator
    Team Rocket 81 Uncommon Keiji Kinebuchi

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    Full Heal Energy (Team Rocket) #81

  • Collector’s Guide: Potion Energy (Team Rocket #82)

    Collector’s Guide: Potion Energy (Team Rocket #82)

    Collector’s Guide: Potion Energy (Team Rocket #82)

    Potion Energy

    Quick Facts

    • Card Name: Potion Energy
    • Set: Team Rocket (Base5)
    • Card Number: 82
    • Rarity: Uncommon
    • Illustrator: Keiji Kinebuchi
    • Stage: Special
    • Subtype: Special Energy
    • Retreat Cost: 0
    • Legality: unknown

    Potion Energy is a Special Energy card from the Team Rocket expansion of the Base set series. It provides Colorless energy but does not count as a basic Energy card. When played from the hand, it allows the player to remove 1 damage counter from the Pokémon it is attached to, if any.

    Key Printings

    This exact printing of Potion Energy is identified by its set code “base5-82” and features artwork by Keiji Kinebuchi. It is part of the Team Rocket set, which introduced new mechanics and cards themed around the infamous Team Rocket organization.

    Variants & Identifiers

    • Set Code: base5-82
    • Series: base
    • Subtypes: Special
    • Rules Text:
    • If played from hand, remove 1 damage counter from the attached Pokémon.
    • Provides Colorless energy (not a basic Energy card).
    • No known alternate print variants for this card.
    • No HP, attacks, abilities, weaknesses, or resistances.

    Care & Storage Tips

    • As a Special Energy card, Potion Energy is often used in decks for its healing utility.
    • Store in protective sleeves to preserve the artwork by Keiji Kinebuchi and maintain card condition.
    • Keep away from direct sunlight and moisture to prevent fading and warping.
    • Use top loaders or binders with individual pockets for long-term storage.

    Set-by-Set Micro-summaries

    • Team Rocket (Base5): This set expanded the Pokémon TCG with new Trainer cards, Pokémon, and Special Energy cards like Potion Energy. It is notable for introducing Team Rocket-themed cards and mechanics. Potion Energy fits into this set as a utility Special Energy card that aids in healing during battles.

    set_name release_date number rarity hp illustrator
    Team Rocket 82 Uncommon Keiji Kinebuchi

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    Potion Energy (Team Rocket) #82

  • Collector’s Guide: Dark Raichu (Team Rocket #83)

    Collector’s Guide: Dark Raichu (Team Rocket #83)

    Collector’s Guide: Dark Raichu (Team Rocket #83)

    Dark Raichu

    Quick Facts

    Dark Raichu from the Team Rocket set is a Stage 1 Lightning-type Pokémon card with 70 HP. It evolves from Pikachu and features the attack “Surprise Thunder,” which can deal damage to the opponent’s Active and Benched Pokémon based on coin flips. This card has a retreat cost of 1 and a Fighting-type weakness (×2). It is illustrated by Mitsuhiro Arita and classified as a Rare Secret card.

    Key Printings

    • Set: Team Rocket (base5)
    • Card Number: 83
    • Rarity: Rare Secret
    • HP: 70
    • Illustrator: Mitsuhiro Arita
    • Legality: unknown

    Variants & Identifiers

    This printing has no known alternate print variants. It is identified by its set code “base5-83” and is part of the base Team Rocket series. The card’s unique attack, “Surprise Thunder,” involves multiple coin flips to determine damage spread to the opponent’s Benched Pokémon, making it notable among Lightning-type cards.

    Care & Storage Tips

    To preserve the value and condition of this Rare Secret card:
    – Store in a protective sleeve and hard case.
    – Keep away from direct sunlight and moisture to prevent fading and warping.
    – Handle with clean hands or gloves to avoid oils and dirt.
    – Avoid bending or stacking under heavy objects.

    Set-by-Set Micro-summaries

    • Team Rocket (base5): This set introduced Dark Pokémon cards, including Dark Raichu, which features a darker theme and unique attacks. Dark Raichu stands out with its strategic “Surprise Thunder” attack that can affect multiple opponent Pokémon, reflecting the set’s emphasis on disruption and surprise tactics.

    set_name release_date number rarity hp illustrator
    Team Rocket 83 Rare Secret 70 Mitsuhiro Arita

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    Dark Raichu (Team Rocket) #83

  • Collector’s Guide: Alakazam (Base Set 2 #1)

    Collector’s Guide: Alakazam (Base Set 2 #1)

    Alakazam (Base Set 2) Collector’s Guide

    Alakazam Base Set 2


    Quick Facts

    Alakazam from Base Set 2 is a Stage 2 Psychic-type Pokémon card with 80 HP. It features the Pokémon Power Damage Swap, allowing the player to move damage counters between their Pokémon during their turn, provided Alakazam is not Asleep, Confused, or Paralyzed. Its attack, Confuse Ray, deals 30 damage and has a chance to confuse the opponent’s active Pokémon. This card is illustrated by Ken Sugimori and is classified as a Rare Holo.

    • Stage: Stage 2 (Evolves from Kadabra)
    • HP: 80
    • Type: Psychic
    • Retreat Cost: 3
    • Weakness: Psychic ×2
    • Resistance: None
    • Legality: unknown

    Key Printings

    This exact printing is from the Base Set 2, identified by the set code base4 and card number 1. It is a Rare Holo card, making it a sought-after collectible for fans of the original Pokémon TCG expansions.


    Variants & Identifiers

    There are no known print variants for this card. It can be identified by:

    • Set Name: Base Set 2
    • Card Number: 1
    • Rarity: Rare Holo
    • Illustrator: Ken Sugimori
    • Stage 2 evolution from Kadabra
    • Psychic-type with Damage Swap ability and Confuse Ray attack

    Care & Storage Tips

    To preserve the condition and value of this holographic card:

    • Store in a protective sleeve and a rigid top-loader or card holder.
    • Keep away from direct sunlight to prevent fading.
    • Avoid exposure to moisture and extreme temperatures.
    • Handle with clean hands to prevent oils and dirt from damaging the card surface.

    Set-by-Set Micro-summaries

    • Base Set 2: This set reprints many cards from the original Base Set and Jungle expansions, including this Alakazam. It retains the classic Ken Sugimori artwork and features the same gameplay mechanics, making it a nostalgic and valuable addition for collectors.

    set_name release_date number rarity hp illustrator
    Base Set 2 1 Rare Holo 80 Ken Sugimori

    Legality: unknown

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    Alakazam (Base Set 2) #1

  • Collector’s Guide: Blastoise (Base Set 2 #2)

    Collector’s Guide: Blastoise (Base Set 2 #2)

    Blastoise (Base Set 2) Collector’s Guide

    Blastoise Base Set 2

    Quick Facts

    Blastoise from the Base Set 2 is a Stage 2 Water-type Pokémon card with 100 HP. It evolves from Wartortle and features the Pokémon Power “Rain Dance,” allowing you to attach additional Water Energy cards to your Water Pokémon during your turn. Its primary attack, “Hydro Pump,” deals 40 damage plus up to 20 extra damage depending on the Water Energy attached beyond the attack cost. The card has a retreat cost of 3 and a weakness to Lightning-type attacks (×2). It is illustrated by Ken Sugimori and classified as a Rare Holo.

    Key Printings

    • Set: Base Set 2
    • Card Number: 2
    • Rarity: Rare Holo
    • HP: 100
    • Illustrator: Ken Sugimori
    • Legality: unknown

    Variants & Identifiers

    This exact printing has no known print variants. It is identified by the set code “base4” and the card number “2” within Base Set 2. The card does not have a regulation mark, and its legality status is unknown.

    Care & Storage Tips

    To preserve the condition and value of this Rare Holo card:
    – Store in a protective sleeve and rigid top-loader.
    – Keep away from direct sunlight to prevent fading.
    – Avoid exposure to moisture and extreme temperatures.
    – Handle with clean hands to prevent oils and dirt from damaging the surface.

    Set-by-Set Micro-summaries

    • Base Set 2: This set reprints classic Base Set cards with updated artwork and holofoil patterns. Blastoise stands out as a powerful Stage 2 Water-type with versatile energy acceleration through its “Rain Dance” ability, making it a sought-after card for collectors and nostalgic players alike.

    set_name release_date number rarity hp illustrator
    Base Set 2 2 Rare Holo 100 Ken Sugimori

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    Blastoise (Base Set 2) #2

  • Collector’s Guide: Chansey (Base Set 2 #3)

    Collector’s Guide: Chansey (Base Set 2 #3)

    Chansey (Base Set 2 #3) Collector’s Guide

    Chansey Base Set 2 #3


    Quick Facts

    • Pokémon: Chansey
    • HP: 120
    • Type: Colorless
    • Stage: Basic
    • Rarity: Rare Holo
    • Illustrator: Ken Sugimori
    • Set: Base Set 2
    • Card Number: 3
    • Legality: unknown

    Chansey is a Basic Colorless Pokémon with 120 HP, notable for its high HP in the Base Set 2 series. It has a Psychic resistance of -30 and a Fighting weakness ×2. Its retreat cost is 1 Colorless energy.


    Key Printings

    This exact printing of Chansey appears in the Base Set 2 expansion, identified as card number 3. It features the classic Ken Sugimori artwork and is classified as a Rare Holo card.


    Variants & Identifiers

    • Set Code: base4
    • Subtypes: Basic
    • Attacks:
    • Scrunch: Flip a coin; if heads, prevent all damage done to Chansey during your opponent’s next turn (other attack effects still apply).
    • Double-edge: Deals 80 damage but Chansey does 80 damage to itself.
    • Flavor Text: “A rare and elusive Pokémon that is said to bring happiness to those who manage to catch it.”
    • Resistance: Psychic -30
    • Weakness: Fighting ×2

    No alternate print variants are documented for this card.


    Care & Storage Tips

    To maintain the value and condition of this Rare Holo Chansey card, store it in a protective sleeve and keep it away from direct sunlight, moisture, and extreme temperatures. Avoid bending or scratching the holofoil surface. Use a top-loader or a rigid card holder for long-term preservation.


    Set-by-Set Micro-summaries

    • Base Set 2: This set reprints classic Base Set cards with updated aesthetics and holofoil treatments. Chansey #3 stands out due to its high HP and defensive capabilities, making it a sought-after card for collectors of early Pokémon TCG history.

    set_name release_date number rarity hp illustrator
    Base Set 2 3 Rare Holo 120 Ken Sugimori

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    Chansey (Base Set 2) #3