Tag: sm4

  • Collector’s Guide: Water Energy (Crimson Invasion #124)

    Water Energy (Crimson Invasion 124) Collectors Guide

    Character Intro

    Water Energy from the Crimson Invasion set is a Rare Secret card, numbered 124. Its sleek design makes it a standout piece for collectors focused on energy cards. This card adds a vibrant splash to any collection with its distinctive rarity.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Crimson Invasion 124 Rare Secret
    • Card Number: 124
    • Set: Crimson Invasion (sm4)
    • Rarity: Rare Secret
    • Stage: Basic
    • Subtype: Basic Energy
    • Retreat Cost: 0
    • Types: None specified
    • Evolves From: None
    • Abilities/Attacks: None
    • Flavor Text: Unknown
    • Illustrator: Unknown
    • Legal Status: unknown
    • Image URL: /images/sm4/sm4-124.jpg

    Key Printings

    This exact printing is from the Sun & Moon series, specifically the Crimson Invasion expansion. It is identified as card number 124 and classified as a Rare Secret card, which typically indicates a card with a unique foil or numbering beyond the standard set.

    Variants & Identifiers

    No print variants are listed for this card, making this printing the definitive version for collectors. The card’s set code is sm4, and it is categorized under the Basic subtype with no additional types or weaknesses.

    Legality & Play Notes

    The legality of this card is unknown. It is not currently legal in Standard, Expanded, or Unlimited formats according to available data.

    Care & Storage Tips

    As a rare secret card, Water Energy should be stored in protective sleeves and kept away from direct sunlight to preserve its condition. Given the unknown illustrator and release date, maintaining its pristine state can enhance its collectible value.

    Set-by-Set Micro-summaries

    • Crimson Invasion (sm4): This set includes Water Energy as a rare secret card, adding a specialized energy option to the Sun & Moon series. Its unique rarity and lack of gameplay stats make it a collector’s item rather than a competitive staple.

    Water Energy (Crimson Invasion) #124

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    Water Energy (Crimson Invasion) #124

  • Collector’s Guide: Numel (Crimson Invasion #13)

    Numel (Crimson Invasion 13) Collectors Guide

    Character Intro

    Numel from the Crimson Invasion set is a common Pokémon card numbered 13. It has 80 HP and features the attack Continuous Headbutt. This straightforward card offers solid basics for any collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Crimson Invasion 13 Common 80 sui
    • Type: Fire
    • Stage: Basic
    • Weakness: Water ×2
    • Retreat Cost: 3
    • Attack: Continuous Headbutt — Flip a coin until tails; does 30 damage per heads.
    • Flavor Text: Its humped back stores intensely hot magma. In rain, the magma cools, slowing its movement.
    • Image:

    Key Printings

    This guide focuses on the Numel card from the Crimson Invasion set, identified as card number 13. It is a common rarity card and part of the Sun & Moon series. No other printings or reprints are noted for this exact card.

    Variants & Identifiers

    There are no known print variants for this Numel card. Key identifiers include its set code “sm4,” card number 13, and the illustrator sui. The card does not have a regulation mark, and it does not evolve from any other Pokémon.

    Legality & Play Notes

    • Legality: unknown
    • This card is not currently legal in Standard, Expanded, or Unlimited formats.
    • No additional tournament play notes are available.

    Care & Storage Tips

    To preserve the card’s vivid artwork and condition, store it in a protective sleeve away from direct sunlight and moisture. Given its common rarity, it is a great candidate for beginner collectors to practice proper card care.

    Set-by-Set Micro-summaries

    • Crimson Invasion (sm4): This set features Numel as a basic Fire-type Pokémon with a unique attack that can deal variable damage based on coin flips. The set emphasizes fiery and intense Pokémon, with Numel’s magma-storing back fitting the theme perfectly.

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    Numel (Crimson Invasion) #13

  • Collector’s Guide: Camerupt (Crimson Invasion #14)

    Camerupt Collector’s Guide: Crimson Invasion #14

    Character Intro

    Camerupt from the Crimson Invasion set is a Rare card numbered 14, boasting 140 HP. This fiery Pokémon features the attack Searing Flame, delivering a blazing presence on the battlefield. Its robust design captures the intense heat that defines Camerupt’s character.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Crimson Invasion 14 Rare 140 Anesaki Dynamic
    • Type: Fire
    • Stage: Stage 1 (Evolves from Numel)
    • Retreat Cost: 4
    • Weakness: Water ×2
    • Resistances: None
    • Flavor Text: The volcanoes on its back have a major eruption every 10 years—or whenever it becomes really angry.

    Key Printings

    This exact Camerupt card appears in the Sun & Moon series, specifically the Crimson Invasion set, identified by set code sm4 and card number 14. It is classified as a Rare card.

    Variants & Identifiers

    No print variants are noted for this card. It is identified by its set code sm4, number 14, and the illustrator Anesaki Dynamic.

    Attacks

    • Continuous Headbutt — Deals 80 damage times the number of heads flipped until tails.
    • Searing Flame — Inflicts 120 damage and burns the opponent’s Active Pokémon.

    Legality & Play Notes

    • Legality: unknown
    • This card is not currently legal in Standard, Expanded, or Unlimited formats.

    Care & Storage Tips

    To preserve the card’s vibrant artwork and condition, store it in a protective sleeve away from direct sunlight and moisture. Given its rarity and stage, maintaining mint condition will help retain collector value.

    Set-by-Set Micro-summaries

    • Crimson Invasion (sm4): This set includes Camerupt as a powerful Fire-type Stage 1 Pokémon with high HP and strong attacks, emphasizing fiery offense and status effects like Burn.

    Camerupt (Crimson Invasion) #14

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    Camerupt (Crimson Invasion) #14

  • Collector’s Guide: Staryu (Crimson Invasion #15)

    Staryu Collector’s Guide: Crimson Invasion #15

    Character Intro

    Staryu from the Crimson Invasion set is a Common card numbered 15. It has 60 HP and features the attack Spinning Attack. This lively Pokémon offers straightforward play with its simple yet effective move.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Crimson Invasion 15 Common 60 Yukiko Baba
    • Type: Water
    • Stage: Basic
    • Retreat Cost: 1 Colorless Energy
    • Weakness: Grass ×2
    • Resistance: None
    • Attack: Spinning Attack (10 damage, costs 1 Colorless Energy)
    • Abilities: None
    • Flavor Text: Large numbers of these Pokémon make their home at the seaside. At night, a strange red glow radiates from the center of their bodies.
    • Evolves From: None

    Key Printings

    This printing appears in the Crimson Invasion set as card number 15. It features artwork by Yukiko Baba and is classified as a Common rarity card. No alternate printings or special variants are noted.

    Variants & Identifiers

    There are no known print variants or special editions for this card. Identification is straightforward through its set code “sm4-15” and the distinctive illustration by Yukiko Baba. The card’s Water type and single–Colorless Energy attack also help confirm its identity.

    Legality & Play Notes

    Legality: unknown
    This card is not currently legal in Standard, Expanded, or Unlimited formats according to available data. Its simple attack and low HP suggest it is more suited for casual play or collection rather than competitive decks.

    Care & Storage Tips

    To preserve the artwork and maintain condition, store this card in a protective sleeve away from direct sunlight and moisture. Avoid bending or scratching the surface to keep the card’s value intact, especially since it is a common card with collectible appeal due to its artwork.

    Set-by-Set Micro-summaries

    • Crimson Invasion (sm4): This set introduced Staryu as a Basic Water-type Pokémon with a straightforward attack and charming seaside flavor text. The card fits well into beginner decks and collectors’ albums focusing on the Sun & Moon series.

    Staryu (Crimson Invasion) #15

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    Staryu (Crimson Invasion) #15

  • Collector’s Guide: Starmie (Crimson Invasion #16)

    Starmie (Crimson Invasion 16) Collector’s Guide

    Character Intro

    Starmie from the Crimson Invasion set is a Rare card with 90 HP. It features the Escape ability and the Spinning Attack. This card is numbered 16 in the set.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Crimson Invasion 16 Rare 90 Yuka Morii
    • HP: 90
    • Type: Water
    • Stage: Stage 1 (Evolves from Staryu)
    • Retreat Cost: 1
    • Weakness: Grass ×2
    • Ability: Escape — allows shuffling this Pokémon and all attached cards back into the deck once per turn before attacking.
    • Attack: Spinning Attack — deals 40 damage with a single Colorless energy cost.
    • Flavor Text: Its shining core is thought to receive and transmit enigmatic signals. It has been known to cause headaches in those who approach it.

    Card Overview

    • A Rare Stage 1 Water-type with a low Retreat Cost and a Grass ×2 Weakness.
    • Escape provides flexibility by returning Starmie and all attachments to your deck once per turn before attacking.
    • Spinning Attack offers a straightforward 40 damage for a single Colorless Energy.

    Key Printings

    This exact printing is from the Crimson Invasion set, identified as card number 16. It is a Rare card illustrated by Yuka Morii. The card features the Escape ability and a straightforward 40-damage attack, Spinning Attack.

    Variants & Identifiers

    There are no listed print variants for this card. It can be identified by its set code “sm4” and number “16” within the Crimson Invasion set. The card’s subtype is Stage 1, and it carries no regulation mark.

    Legality & Play Notes

    Legality: unknown
    This card is not currently legal in Standard, Expanded, or Unlimited formats. No additional tournament or play notes are available.

    Care & Storage Tips

    To preserve the card’s vibrant artwork and condition, store it in a protective sleeve away from direct sunlight and moisture. Avoid frequent handling to maintain the integrity of the card’s surface and edges.

    Set-by-Set Micro-summaries

    • Crimson Invasion (sm4): This set includes the Starmie card as a Rare Stage 1 Water-type Pokémon with a unique Escape ability and a simple but effective attack. The set’s theme and release date remain unknown for this card.

    Starmie (Crimson Invasion) #16

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    Starmie (Crimson Invasion) #16

  • Collector’s Guide: Magikarp (Crimson Invasion #17)

    Magikarp (Crimson Invasion 17) Collectors Guide

    Character Intro

    Magikarp from the Crimson Invasion set is a common card numbered 17 with 30 HP. It features the ability Submerge and the attack Waterfall Evolution, showcasing its aquatic nature. This modest card captures the early stage of a well-known Pokémon’s journey.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Crimson Invasion 17 Common 30 TOKIYA
    • Type: Water
    • Stage: Basic
    • Retreat Cost: 1
    • Weakness: Lightning ×2
    • Ability: Submerge — Prevents all damage to this Pokémon while it is on your Bench.
    • Attack: Waterfall Evolution — Allows you to evolve Magikarp by searching your deck for its evolution and placing it on this Pokémon.
    • Flavor Text: “Although weak and helpless, this Pokémon is incredibly fertile. They exist in such multitudes, you’ll soon grow tired of seeing them.”
    • Set Code: sm4
    • Card Number: 17

    Key Printings

    This guide focuses on the Magikarp card from the Sun & Moon Crimson Invasion set, identified by the code sm4-17. It is a common rarity card with no known alternate printings or special editions.

    Variants & Identifiers

    There are no known print variants or alternate versions of this Magikarp card. It is identified by its set code sm4 and card number 17. The illustrator TOKIYA’s artwork is a key visual identifier.

    Legality & Play Notes

    Legality: unknown
    This card is not currently legal in Standard, Expanded, or Unlimited formats. Its ability, Submerge, offers defensive utility on the Bench, while Waterfall Evolution facilitates evolving Magikarp quickly.

    Care & Storage Tips

    To preserve this common card’s condition, store it in a protective sleeve away from direct sunlight and moisture. Avoid bending or scratching the card surface to maintain its collectible value.

    Set-by-Set Micro-summaries

    • Crimson Invasion (sm4): Introduced this Magikarp as a basic Water-type with a unique ability to prevent damage on the Bench and an evolution-focused attack. The set emphasizes evolutionary strategies and features vibrant artwork by TOKIYA.

    Magikarp Crimson Invasion 17

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    Magikarp (Crimson Invasion) #17

  • Collector’s Guide: Piloswine (Crimson Invasion #20)

    Piloswine Collector’s Guide: Crimson Invasion (sm4-20)

    Character Intro

    Piloswine from the Crimson Invasion set is an Uncommon Pokémon card with 100 HP. Numbered 20 in the set, it features the attack Stampede for straightforward offense and presents a solid, sturdy presence.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Crimson Invasion 20 Uncommon 100 Kouki Saitou
    • Type: Water
    • Stage: Stage 1 (Evolves from Swinub)
    • Retreat Cost: 4
    • Weakness: Metal ×2
    • Resistance: None
    • Abilities: None
    • Attacks:
    • Stampede (Water): 20 damage
    • Rest (4 Colorless): Heals 90 damage and puts Piloswine to sleep
    • Flavor Text: “Although its legs are short, its rugged hooves prevent it from slipping, even on icy ground.”
    • Regulation Mark: Unknown
    • Release Date: Unknown

    Key Printings

    This exact Piloswine card appears in the Crimson Invasion set, numbered 20. It is classified as an Uncommon card and features artwork by Kouki Saitou. No other printings or reprints of this exact card are documented.

    Variants & Identifiers

    There are no known print variants for this card. Identification is straightforward via its set code “sm4” and card number “20.” The card’s Water type, Stage 1 subtype, and unique retreat cost of 4 also help distinguish it.

    Legality & Play Notes

    • Legality: unknown
    • This card is not currently legal in Standard, Expanded, or Unlimited formats. Its high retreat cost and sleep condition from Rest may affect play strategies, but official tournament legality is unknown.

    Care & Storage Tips

    To preserve this card’s condition, store it in a protective sleeve and keep it away from direct sunlight and moisture. Given its uncommon rarity, maintaining edge and surface quality will help retain collector value.

    Set-by-Set Micro-summaries

    • Crimson Invasion: This set features Piloswine as a sturdy Water-type Stage 1 Pokémon with healing capabilities. Its combination of moderate damage and restorative moves makes it a notable inclusion for collectors focusing on the Sun & Moon series.

    Piloswine Crimson Invasion 20

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    Piloswine (Crimson Invasion) #20

  • Collector’s Guide: Mamoswine (Crimson Invasion #21)

    Mamoswine Collector’s Guide: Crimson Invasion #21

    Character Intro

    Mamoswine from the Crimson Invasion set is a Rare card numbered 21. It boasts a sturdy 180 HP and features the powerful attack Forceful Tackle—a solid, imposing addition to any collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Crimson Invasion 21 Rare 180 Mitsuhiro Arita
    • Type: Water
    • Stage: Stage 2 (Evolves from Piloswine)
    • Retreat Cost: 4
    • Weakness: Metal (×2)
    • Resistances: None
    • Regulation Mark: Unknown
    • Flavor Text: “A frozen Mamoswine was dug from ice dating back 10,000 years. This Pokémon has been around a long, long, long time.”
    • Image:

    Key Printings

    This exact printing is from the Crimson Invasion set, card number 21. It is a Rare with artwork by Mitsuhiro Arita. The attacks include:
    – Double Stomp, which can increase damage based on coin flips
    – Forceful Tackle, which allows placing damage counters on Mamoswine to boost attack damage

    Variants & Identifiers

    No print variants are listed. Identifiers:
    – Set code: sm4
    – Card ID: sm4-21
    – Subtype: Stage 2
    – Regulation mark: none listed
    – Market reference query: “Mamoswine Crimson Invasion 21”

    Legality & Play Notes

    • Legality status: unknown
    • This card is not currently legal in Standard, Expanded, or Unlimited formats.
    • No official tournament play notes are available.

    Care & Storage Tips

    To preserve the artwork and condition, store the card in a protective sleeve and keep it away from direct sunlight and moisture. Given its rarity and unknown release date, maintaining mint condition is especially important for collectors.

    Set-by-Set Micro-summaries

    • Crimson Invasion: Features Mamoswine as a powerful Water-type Stage 2 Pokémon with versatile attacks. The ancient-themed flavor text and Mitsuhiro Arita’s detailed illustration make it a standout in the set.

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    Mamoswine (Crimson Invasion) #21

  • Collector’s Guide: Remoraid (Crimson Invasion #22)

    Remoraid (Crimson Invasion 22) Collectors Guide

    Character Intro

    Remoraid from the Crimson Invasion set is a common Pokémon card numbered 22. It has 60 HP and features the straightforward attack Water Gun. This card offers a simple yet effective addition to any collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Crimson Invasion 22 Common 60 Aya Kusube
    • Type: Water
    • Stage: Basic
    • Retreat Cost: 1 Colorless
    • Weakness: Grass ×2
    • Attack: Water Gun (Water + Colorless) — 30 damage
    • Flavor Text: “It has superb accuracy. The water it shoots out can strike even moving prey from more than 300 feet.”
    • Image:

    Key Printings

    This guide focuses on the exact printing of Remoraid from the Sun & Moon Crimson Invasion set, card number 22. It is a common rarity card with no known alternate printings or special variants.

    Variants & Identifiers

    There are no known print variants or alternate art versions for this specific Remoraid card. Identification relies on the set code “sm4,” card number 22, and the illustrator Aya Kusube’s artwork.

    Legality & Play Notes

    Legality: unknown
    This card is not currently legal in Standard, Expanded, or Unlimited formats. No additional tournament play notes are available.

    Care & Storage Tips

    As a common card, Remoraid should be stored in a protective sleeve to preserve its condition. Keep it away from direct sunlight and moisture to maintain the vibrant illustration by Aya Kusube. Proper storage will help retain its value and visual appeal.

    Set-by-Set Micro-summaries

    • Crimson Invasion (sm4): Introduced Remoraid as a straightforward Water-type Basic Pokémon with a single attack, Water Gun. This set emphasizes aggressive Water-type strategies, and Remoraid fits as an accessible early-game attacker.
    • Other Sets: No known printings or reprints of this exact card exist outside Crimson Invasion.

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    Remoraid (Crimson Invasion) #22

  • Collector’s Guide: Octillery (Crimson Invasion #23)

    Octillery Collector’s Guide: Crimson Invasion (sm4-23)

    Character Intro

    Octillery from the Crimson Invasion set is a rare card numbered 23 with 100 HP. It features the attack Special Artillery, showcasing its tactical prowess in battle. This card offers a striking addition to any collection focused on strategic gameplay.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Crimson Invasion 23 Rare 100 tetsuya koizumi
    • HP: 100
    • Type: Water
    • Stage: Stage 1 (Evolves from Remoraid)
    • Weakness: Grass ×2
    • Retreat Cost: 2 Colorless Energy
    • Flavor Text: “It has a tendency to want to be in holes. It prefers rock crags or pots and sprays ink from them before attacking.”

    Key Printings

    This exact Octillery card is from the Sun & Moon series, specifically the Crimson Invasion set (set code sm4). It is a rare card numbered 23 in the set.

    Attacks

    • Ink Spit: Can potentially nullify an opponent’s attack.
    • Special Artillery: Can deal increased damage by discarding a Special Energy.

    Variants & Identifiers

    There are no known print variants for this Octillery card. Key identifiers include its card number (23), rarity (Rare), and illustrator (tetsuya koizumi). The card’s image can be referenced at /images/sm4/sm4-23.jpg.

    Legality & Play Notes

    Legality: unknown
    This card is not currently legal in Standard, Expanded, or Unlimited formats. No official tournament usage or ban status is known.

    Care & Storage Tips

    • Store in a protective sleeve.
    • Keep away from direct sunlight and moisture.
    • Avoid bending or scratching the surface to maintain condition and value.

    Set-by-Set Micro-summaries

    • Crimson Invasion (sm4): This set features Octillery as a rare Stage 1 Water-type Pokémon with strategic attacks that emphasize disruption and power scaling. The set’s artwork and design highlight Octillery’s unique ink-based defense and aggressive artillery capabilities.

    Octillery (Crimson Invasion) #23

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    Octillery (Crimson Invasion) #23